Ceremony
How I choose to feel is how I am
- Jun 8, 2012
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Rayman Origins (PS3, 2011)
An amount of years ago I took a break from my then increasingly-obsessive search for trophies from PS3 games. I played some old PS1/2 games, remembering my childish joy and wonderment at these virtual worlds completely. I played Midnight Club again for the first time in about fifteen years and I remembered every street, every bit of dialogue. One of the games I played then was the original Rayman which I had never been able to finish. I'm good at games now I thought, I'll stand a better chance. Nope. So I played Rayman 2 again instead and oh, that was good. That was full nostalgia. I did finish it completely in something like six hours which sort of spoiled my perception of it as a huge, sprawling odyssey but it was the thought which counted.
An amount of months ago I was playing some old games again and I tried the original Rayman again. Nope. It's solid. I recall a neogaf thread agreeing with me. It's not just a case of "in my day we had to finish five hundred levels at once on one life and if you failed the console spat at you," it's genuinely difficult beyond the point of being able, of wanting to persevere. I watched a speedrun of the game on youtube. Skills beyond anything I will ever be able to do. One feature of that game, to actually face the final boss and get 100% you had to collect a bunch of extra life statues. Some of which would only appear if you went in some other direction in a level. Seriously, have a look and be amazed. It should be said that for its difficulty Rayman was about everything you could want in a 2D platformer of the time. Great colours, music, characters, level design which prioritised speed and precision over trial and error. The most annoying thing was the game coughing at you if you stood still for more than two seconds. That was beyond infuriating.
After an assortment of games spun off from some rabbit looking things Rayman returned to his, er, origins, in 2011 with this, again a 2D platformer with a vivid colour palette and infectious soundtrack. It also brings back having to read the instruction manual to figure out what the story is since the game doesn't actually tell you anything. It doesn't actually have words, the characters "speaking" in the sort of gibberish Sims usually talk in. That's something of a downside. Especially since Rayman 2 and 3 introduced really unique personalities for the characters you can play as. Although it's definitely a platformer before anything else you need something in the game to give it depth. Something easy in this instance isn't there. The result of this is to provide five distinct worlds of levels which all sort of wash into one another. Even after getting speed run trophies in every level - filled with my failures as much as the game's - and only really finishing that over the past two days I can't remember any distinctive levels outside their general themes/styles. Hell one of the worlds (which are about 8/9 levels in total, two difficulty levels) has two distinct themes together, it's like they couldn't come up with enough levels to fill one world and just threw them together instead.
That isn't necessarily a bad thing since the worlds themselves are quite distinct. You can go swimming, go ice skating, run through lush woodland as pictured and, as I've failed at so many times before, there's a music-themed world. Of course there is. The levels all have that great blend I mentioned in regard to the first Rayman, the difficulty rises at a good pace and really, the only criticism I can have here is the length of the game overall. Most of the replayability seems to be centred around the (largely worthless, or at least unexplained) collectibles and speed runs. There's up to 4 player local co-op but I don't see what variation this would add to gameplay, aside from not having to take several jumps yourself at stuff you're trying to pick up. The boss fights are good too, all unique to their world and a good test of not dying while moving with agility. Just what you want.
I feel as if this review exists as a vehicle for me reminiscing about a game I've never been able to finish. Origins is good. I'm told its sequel, Legends, is better, and I'll probably play it in the next week. Origins certainly is like nothing else in its genre and of its time - for its cosmetic faults it's a good game to just play, being able to play a platformer as well made as this is one of those rare gaming pleasures which gives you a sense of satisfaction as well as achievement as you're playing through it. It's fun on the surface but when you get into and master the mechanics, for all the swearing that will follow, just playing the game and controlling Rayman is extremely enjoyable. Just a shame there's no words. At least I managed to finish this one though.