Continuing my hunt for older last generation games, notably forgotten ones, my adventure drops me into the world of Binary Domain (which I got for free during an odd Sega promotion on Steam).
Binary Domain
Consoles: Xbox 360, PS3, PC
Genre: Third-person Shooter, Cyberpunk
My first impression of this Japanese TPS was that it was trying to be Gears of War with robots; after I finished playing the first thirty minutes or so, I realized the game had more in common with another Sega cover based gunner, Vanquish (a very short, very awesome game). Its mechanics are not as flashy as Vanquish's, but the presentation and the enemy variants give this a similar feel.
The gun play seems very basic at first: take cover, shoot, rinse, repeat. While this formula stays more or less the same throughout (sprinkled with some cool on rails bits here or there), the flavor of its shooting comes from the enemies taking all dat hot lead. The game has you fighting almost exclusively against a legion of Japanese androids, some with basic guns you can pick up as well, others with more sophisticated fighting methods. As you drill your enemies with bullets, armor plates disintegrate to reveal their skeletal insides, providing you with some of the best visual feedback ever in a shooter. Causing a decapitation without doing any more damage to the opponent makes their sensors go haywire, making them turn on your foes. Shooting out their legs makes them crawl around with a pistol, allowing you to melee them in a satisfying manner with the butt end of your gun. The detail put into this robotic destruction is a perfect example of graphics and gameplay working hand in hand to enhance what could have ended up a being painfully generic shooter. Having a squad with you at all times helps liven up these encounters as well, bringing me over to my next point.
One mechanic the game tried to innovate with was squad morale. Help your squad mates and reply in kind during conversations, and you develop a better rapport with them. The higher the trust level, the more likely they are to do whatever you tell them to do. Combined with this feature is the ability to use a microphone to talk to your squaddies with the game providing a vocabulary listing for every word the AI recognizes. It's half-baked due to the so-so squad commands that come in the first place, meaning these features are more useful for trying to get the best possible endgame (note: try and get Charlie, Bo and Rachel on your side as quickly as possible).
Story and characters ended up being surprisingly engrossing; I say surprisingly because the first chapter did not give the greatest impression of the game's overall presentation. Thankfully, Binary Domain does not take long to address this issue. You "lead the way" as Daniel Marshall, a loud talking American with an eye for danger, broads and robot hatin'; as the story moves forward Dan develops new positions on these matters, but explaining how and why would be spoiler territory.
This band of commandos who follow you into battle includes old friend Bo, MI6 hard ass Charlie and his partner/explosives expert Rachel, the (ever so foxy) Chinese sniper Faye and my personal favorite Cain, the French combat android with a witty sense of humor and an itchy trigger finger. Probably the best robotic squaddie since HK 47 from KOTORs 1 and 2. Outside of Cain, the other characters need a bit of feeling out process before they connect, mirroring Dan's own situation in a way, but they eventually turn out to be rather likeable. Some of the character related issues are rooted in its occasionally wonky script and renditions; it never becomes a huge problem, and I did come to appreciate my cohorts by the end of it all.
As for the plot, it's essentially one long infiltration mission gone wrong. Word on the street is that Amada, head of the self named Amada Corporation, has been working on creating lifelike androids who have even fooled themselves into believing they are real people. Since this is considered a violation of a globally signed treaty, several nations grouped together to form an insertion squad into Tokyo to apprehend the possible guilty party......and it gets loud. Squad leader Charlie likes to point out that only he seems to have understood the covert nature of the assignment, and indeed the game is more or less a non-stop action packed ride, bolstered by an internationally driven story involving Blade Runner style Replicants, global warming, corporate warfare and an isolationist Japan. The robopocalpytic/cyberpunk storyline feels very Japanese anime-like, even more so than Vanquish did, which I am all for. Working with the story is the excellent attention to detail put into the environments of a futuristic Tokyo, whether it be the beaten slums of a distant past, the food factory highlighting the reality of Japan's situation, or the shiny skyline of the city's upper echelon.
This is one of those games where I considered stopping about fifteen minutes in (since I got it for free anyway), but I am glad I kept at it. Out of all the recent "forgotten" games I've played this is the one that definitely deserved more attention than it received on release. It sort of reminded me of Alpha Protocol a little in the sense that it tried some new ideas without being able to fully flesh everything out, but whereas Alpha Protocol had better executed concepts mired by inconsistent gameplay, Binary Domain's shooting felt very satisfying and held up throughout the campaign. The lack of a co-op option, likely due to the squad mechanics, likely hurt its reception as the set up could have been perfect for a co-op adventure. Also, I did not play the multiplayer due to a general lack of players (makes me wonder if development time could have been better suited towards using all resources on the campaign), so I would not look at this game with online play ambitions.
Alas, my final rating is a solid 7/10 with a high recommendation for those who enjoy cover shooters or japanese cyberpunk worlds. I understand how this game got lost in the forest due to bad NA marketing and some so-so features, yet I did walk away from this game thinking I could go for another round of this series (the game's post credits scene does create a plausible setup for a co-op featured sequel). Binary Domain is something of a stereotypical hidden gem, and like most diamonds in the rough I came away wanting more.
Pros:
-Solid shooting and cover mechanics
-Excellent enemy variety/destruction
-Good story and characters
-Top tier world-building
-Next to no filler
Cons:
-Dead multiplayer, could have used co-op
-Occasional lack of polish
-Half-implemented ideas