Grid: Autosport (PS3, 2014)
I've not finished this game. Despite probably ~30 hours minimum into the online I'm only halfway through getting the Platinum. That's 30 hours of optimised boosting. If I was trying to get there naturally it would probably take four times as long. It would also probably four times as tedious, which should give you an idea about that particular aspect of the game.
The true joy in a racing game comes in the single-player. The journey from starting in a ****box (much like the Focus touring car pictures) to the elite machines driven by elite drivers, the peak of performance which sees you rise above all competition to be the best
in the best. The best game ever, Gran Turismo 4, had this formula implemented to perfection, allowing you near endless tracks and cars and variations and formats to drive them all in while providing a largely open-ended amount of freedom and choice. You progressed at your own pace and in your own direction.
The previous effort in this series, Grid 2, offered a much more structured affair, at least from what I can remember of it. It was certainly much more career focused in that you were a driver who was progressing through a racing series in different disciplines. Autosport offers five separate disciplines with individual progression in each. I will offer the caveat that you should go from class to class rather than finishing the whole of one before moving on to another. Regardless however, the sense of progress is... muted. Aside from the Street class where you start in Golfs and finish in Zondas, the sense of vehicular progression isn't very pronounced. The speed goes up but so does the grip. This is mitigated slightly by the game still being challenging and unforgiving at every class, but there is a pronounced lack of variation as you progress. Or perhaps an increased sense of similarity, in that your experience is largely the same regardless of what sort of car you're driving.
Physics-wise, like I say, it's unforgiving. This is in regard to the cars themselves as well as the AI. If you try and drive a car at speeds it can't handle, or if you go over the sides of a track, you'll get punished accordingly. In certain classes - Touring in particular - the AI is relentless. This isn't necessarily a good thing, since in Touring and Street the cars seem much more prone to damage in classes where there's much more contact at speed from the other cars, causing what should be a sense of challenge into one of genuine frustration. Having to drive while focusing on avoiding all the other cars on track instead of, you know, going fast, it's terrible. Very frustrating and stifles the enjoyment you should be getting from what is probably the most even discipline. Elsewhere, Endurance goes around under a false name since the races are a maximum of 12 minutes long and dictated by tyre wear rather than any sort of genuine strategy. Tuner sees a range of race types - races, time attacks, drift (UGH) competitions - but these aren't very competitive since for the most part direct competition is lost along with any enjoyment you'd get in such a situation. Open Wheel is probably the least competitive of the lot, I found myself winning 3/4 lap races by as much as twenty seconds.
The various slight grievances I've listed already aren't what I find the most distracting or disappointing about this game. It's not the layout of career progression which I don't like. It's the presentation of the whole thing which just feels undercooked somehow. The menu music is the only kind of music in the game. Imagine dubstep elevator music. Boring. In game you get messages from your pit crew, you can ask for position updates on your team mate or your nearest rival in a championship. In a 16 car grid, anywhere from 4th to 12th becomes "mid-pack." 13th-16th is "near the back of the pack." I don't want to say the game feels cheap as a result of this, but how difficult would it have been to record an addition 10 bits of audio? It also seems to vary whether or not your team-mates and rivals are actually referred to by name, sometimes they are, sometimes they aren't. And, even though there are both male and female drivers it is always "they," as if the effort to differentiate by gender was just too much.
Graphically the game isn't anything exceptional. There's a large amount of cars and a large amount of tracks, even though it's artificially padded by having different layouts of circuits. Gran Turismo 5 & 6 peddled this con. If I go round one part of a circuit, then a different part, it all looks the same. It might even share corners. This doesn't add scale or variety, it adds repetitiveness. The circuits do vary somewhat from discipline to discipline however, so again I would encourage playing the game with variety in mind.
I've probably forgotten other gripes I had thought of mentioning as I was playing it, but I've got the important stuff. Gameplay, it's very good. the packaging of that, it brings it down somewhat.