The last few games you beat and rate them III

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GlassesJacketShirt

Registered User
Aug 4, 2010
11,676
4,721
Sherbrooke
The Division
Ubisoft
PC, Xbox One, PS4

I'm a bit short on time to write up a proper review, so quick summary of my thoughts:

1. Love the detailed world
2. Bullet sponge enemies took some getting used to but it worked for the type of game it is
3. Deeper RPG systems than anticipated, though character progression did not feel cohesive
4. Main missions were generally pretty fun
5. Feels too empty and side missions felt lackluster
6. Dark Zone is cool
7. Liked the base building mechanic

Final rating: 7/10
 

aleshemsky83

Registered User
Apr 8, 2008
17,918
464
Uncharted 4

Great technically but as always the gameplay is average. Still I always set the dificulty to easy my first time. Uncharted the gameplay always takes a backseat to the interactive movie.

Technically its as impressive as it gets, don't think I saw one jaggy or muddy texture despite all the detail in the game. Though the fps dips a bit during effects heavy sequences they make sure the gun battles don't suffer from that. All in all everybody needs to play this game at least once. I took this out from the library fortunately because I'm not a fan of uncharted multiplayer so I know I wouldve played it and been done with it.

For those who have Playstation Headphones, apprently this game has 3D Audio so make sure you give that a shot. Don't know why it wouldn't be compatible with other headphones but whatever.

Also, I notice they completely removed the supernatural component from it. I haven't played 3, did they do that in 3 too? I've got the remastered collection so I'll probably finish that up next.

All in all I'm just amazed by the detail in this game. I've heard Assassins Creed Unity is graphically comparable so I'm looking to try that out too eventually because if it's got the visual eyecandy uncharted 4 has then thats reason enough. Hopefully they've patched it somewhat.

edit: Oh yeah, did anybody else find the opening boat chase hilariously buggy? I would just literally tap a boat and it would go flying 50 feet in the air and explode. It was actually funny.

Brutal Doom

I have to say, thhis game is every bit as good as Uncharted 4 for different reasons. Can't believe one guy made a game this size. My only issue with it is even on normal difficulty the enemies do waaaaaay too much damage so you have to save basically anytime you're about to enter a new room.
 

aleshemsky83

Registered User
Apr 8, 2008
17,918
464
Actually I did give the online a short try and I'll be honest im impressed. The horde mode is a nice challenging co-op game. Would have been fun if it weren't for everybody always running out into the open to get killed in the first 10 seconds.
 

flyingkiwi

Registered User
Oct 28, 2014
4,380
3,625
France
Finished Orwell on PC

-Great commentary on privacy and surveillance
-Not too long and not too short at 6hrs, good value for money especially on sale
-Smart use of point and click gameplay
-Generally well paced
-Actions actually had consequences

-Too white. I don't like games that cram in diversity when it doesn't suit their setting, but this game definitely could have used a little more considering it's set in a large London-esque city, in a country where immigration is a key issue.

Overall a great little game. 8/10.
 

LEAFANFORLIFE23

Registered User
Jun 17, 2010
47,535
16,115
gears 4

8 out of 10 I enjoyed it, the action never stops if you like to blow ahit up this is the game for you

However it loses a couple points unlike the final boss in doom which I had an extermely hard time beating

I found the final boss in Gears of war 4 to be the 3rd easiest boss I have ever beaten

only behind the fable 2 "boss" which took 1 hit to kill

and the joker in Arkhim Auslym

the final boss in gears of war 4 provides no challenge whatsoever

there needs to be a balance and I feel like the final bosses of doom and gears of war 4 are too far on oppisite ends of the spectrum
 

Warden of the North

Ned Stark's head
Apr 28, 2006
46,743
22,623
Muskoka
Mass Effect 2

I felt the combat was very repetitive.

*Run to cover*Wait for bad guys to run out*Shoot bad guys*shoot subsequent waves of bad guys*Repeat

The hacking/lock picking was more annoying then difficult, and for this reason I dont think it should even have been included. All it did was add 30 seconds here and there.

Just like ME1 I had absolutely zero drive to side quests. I did the companion quest lines and the main quest and thats about it. I did find some of the companions (like Thane) far more engaging and interesting then I did most of the ME1 companions. Legion, Grunt, and Samara were all good too. I didnt find Tali as interesting as I did in ME1. Garrus was neutral. Never used Jacob for any mission with the exception of his sidequest. Used Miranda a lot, but only to develop her as Shepherd's love interest.

I hated that Shepherd is working for Cerberus. I felt that was something his character would never do. Jack's clothing was ridiculous. There is no other way to describe only combat webbing on a woman.

Anyways, the presentation and voice acting save the game. The combat system (besides the typical battle format as descibed above) is far more advanced and refined over ME1.


I'll give it an 8.5/10
 
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The Gongshow

Fire JBB
Jul 17, 2014
26,206
8,700
Toronto
Resident Evil 7 : 8.5/10

Loved it. Good blend of horror and action. I really liked the story and that it worked as a stand alone but also connects to previews games. Some cool twists and boss battles. Atmosphere was incredible and provide some solid scares. Game came full circle too which was awesome. Really hope RE8 follows RE7's footsteps. Loved that it was first person as well. First person works so well for horror games.
 

flyingkiwi

Registered User
Oct 28, 2014
4,380
3,625
France
Revolution 1979 Black Friday

-Great setting and subject matter, I genuinely felt like I learnt something about the period
-The game wasn't preachy about one side or the other, but critical of both.

-Too short at 3hrs. Maybe because of my choices, I dunno. I feel like the game should have been twice as long.
 

Frankie Spankie

Registered User
Feb 22, 2009
12,432
442
Dorchester, MA
Dishonored 2 - 9/10

I really love these games! The level design is top notch and other developers should take note. There are so many different ways to accomplish your goal that it suits everyone. The gameplay is really more of the same as the first but I did play as Corvo and not Emily. I suspect playing as Emily will certainly give you a much different style of gameplay. I definitely recommend it to anyone who likes stealth games. My only complaint is the game wouldn't react right if you tried to knock out a guard who was sitting or lying down. It was really frustrating to be right behind a guard on a chair and sometimes you just couldn't do anything to them without alerting them.
 

awesomo

Registered User
Sep 12, 2007
23,855
123
location, location
Mafia 3 - 5/10 this game was terrible. Do the same thing over and over and over again.

Tomb Raider (definitive edition) - 9/10. This game was amazing. Uncharted 4 got some GOTY nominations. Tomb Raider had every bit the stuff Uncharted had plus more. It was truly an amazing game. Absolutely loved it
 

Commander Clueless

Apathy of the Leaf
Sep 10, 2008
15,847
3,838
Nefarious (PC)


A classically inspired 2D platformer with the twist of you playing the bad guy.

Mostly solid mechanics with some frustrating choices and a few glitches here and there.

Aside from the boss battles where you play as the villain in the giant machine trying to crush the hero (awesome, but usually over far too soon), this game doesn't really do anything new.

A little short at about 3-4 hours, but only $15 and overall quite enjoyable.


10/10 on concept, 7/10 on implementation
 

Commander Clueless

Apathy of the Leaf
Sep 10, 2008
15,847
3,838
Sniper Elite 4 (PC)

Great game. Had a ton of fun sneaking around and sniping, especially with the co-op campaign. They seem to have spent at lot of time on anatomy, with a very satisfying and very disgusting xray kill cam system.

Haven't touched the multiplayer yet, but I beat the campaign in about 8 hours. Bit on the sort side, but it was a great 8 hours.

The nice thing for Canadians seems to be this $60 USD game comes in at $66 CDN on Steam for some reason.

8/10
 

Ceremony

How I choose to feel is how I am
Jun 8, 2012
114,296
17,376
402a455a7ae12495c948c96a8b170af3.jpg


Mirror's Edge (PS3, 2008)

The following will not be coherent. It will not be reasonable, it won't make a lot of sense. There's a chance most of it will be content not related to the game at all, or at least nothing you could take from it if you've played it. I assume most of what I'm going to write will be cathartic. I'm effectively going to try and review the game three times, for reasons which probably won't become apparent.

I remember buying this game. I bought it in 2008 after Christmas and I'm pretty certain it's the first case of me ever being ID'd when buying something. It's a 16+, and really as I think about this it's kind of bizarre that this is the case. You get shot at. There's a bit of swearing. That's it. Years later in the same shop I wasn't ID'd when buying GTA V. Years after that I was ID'd when buying GTA San Andreas. Perhaps I'm getting younger in my old age.

I have no idea what my first impressions of this game were. Playing it again, and playing through it in one go as I did on Sunday I can remember feelings evoked by parts of. By images, by the atmosphere in certain places. I have a tendency to get very angry at games that I find frustrating and this one made me bite a controller once. When you don't really know how to play a game to its fullest potential there are areas which although simple cause untold problems. I can't climb this fence. She's not jumping high enough and I've now been shot for the twentieth time in a game where the enemies seem vastly unsuited to the gameplay. I'm sure being sixteen had nothing to do with this.

Mirror's Edge, if you're unfamiliar, is a game centred around the concept of free-running, or parkour. In a brilliantly designed city of angular whites and colours a shadowy totalitarian regime of some sort runs everything. You, Faith, are one of a group of Runners, the only means of communication open to people who want to live outside this ordered rule. You carry messages by running across and through buildings, living, as Faith puts it herself, on the Mirror's Edge. The game itself, the story, is centred around a criminal consipracy to kill a prospective mayoral candidate promising change, dragging Faith and her family (of course, her sister's a cop) deeper and deeper into a web of lies and danger.

Now that the sales pitch is over, here's why I like the story. It's simple. There are ten missions in the game and they all follow somewhat sensibly with one another. On reflection the characterisation is quite thin but for the people who're involved for any extended length of time there's enough. The fact too that the City you are in is both secluded and all-encompassing helps make up for any shortcomings in the characters. It itself is one, its facades and advertising (Your 5 a Day in a Can!) being enough on its own for you to want to challenge, to corrupt, to overcome. It's actually interesting to see how the city is created and made to feel like a city when there's effectively no exploration of it. Some years ago I posted a review of a turn-based game called Frozen Synapse Prime and I remember in between the missions of that it showed you an overview of a city of some sort and the locations you were going to fight in. In the chapter select menu of Mirror's Edge it does a similar thing which shows the size of the place you're in. Every level features some landmark in the distance you have to reach which helps flesh out the setting too. It also helps with regards to gameplay, since you now know there's a way across the rooftops to where you're going.

Playing through it again, now, with my eyes there are some oddities. Some months ago I was walking home from the city centre and taking a new route I saw something I hadn't seen before. Hills. Glasgow is based predominately on hills but I had never been able to properly appreciate the outside of the urban area, so when you're seeing this hilariously steep street fall away for several hundred yards and seeing ground miles away which you know is taller than you are, it's quite sobering. The same too can be found in Mirror's Edge's tutorial level. There's a gap between some of the buildings from where you start the Playground Three time trial. In a game where there's this constant railing against something so controlling yet so seemingly connected and transient as a city, a reminder of the outside world isn't to be cast aside. The same too can be found in the last level and the ending credits when you see an overhead view of the city scape at night, seeing just how far it reaches. It's entrancing. I've always had a fondness for the clean design of things in the City too. It's surprising how few of the buildings have windows. But then the bold colour designs of every area, it's something I've never come across. The colour red is a central motif since it fulfills the role of "runner vision," which on the easier difficulties highlights potential paths for you to take when you're running. But then near enough every building and interior has some striking colour design of its own, so things never feel washed out. Of course, the blinding whites and its coloured accents help create the sense of the City being something monolithic and all-encompassing, while the amount of alleys and back ways you have to go through shows how all of these can be undermined. Very clever.

When I played this game first I really identified with this. The sense of rebellion against a seemingly perfect yet unexplained, unknowable foe. Something which seems inescapable and inevitable. My struggle to find a way through this ending with the theme song crooning I'm still alive over the end credits in an angelic voice. The music in the game is actually very good too, most of the background music is based off of that song Still Alive and it combines with the colours and the designs to create a really distinctive atmosphere. To interject my own experience for a moment, I always found listening to Get Ready by New Order to be a complimentary experience. Not in the way some clowns will tell you to listen to Pink Floyd while watching The Wizard of Oz, there's just certain songs and certain areas which go together. Songs like Turn My Way, Vicious Streak and Primitive Notion are surely terrible, yet they, the album and this game are forever linked in my mind. I won't embarrass myself any further by quoting any of the lyrics but I had to include it. The fact that the cover is a greyscale image of a woman in tattered clothes holding a camcorder in front of her face doesn't have any influence. Neither does the big red bar across the front of the picture, a recurring image in different colours through the rest of the liner notes. Fortunately in game the music stands up for itself, you know, if you're weird and don't like New Order. In the sections where it's unavoidable to be hectic it's more upbeat, in the calm it takes a back seat. I think the music in a game like this could have gone very badly but it isn't the case. I think in mission 7 or 8 there's a piece in the background which sounds a bit strange but the rest all fits perfectly. It strikes the right balance between being complimentary and standing out, and this along with the art design helps create an unforgettable experience.

I realise I'm starting (or have been the whole time) to sound like a thirteen year old with a dictionary trying to write a sales pitch so we'll go seamlessly from all of the surroundings and their effect on the atmosphere to surely the most important one, the gameplay. Mirror's Edge is in first person. And in some people, playing a first person game where the person is running, where you hear breath and see arms and legs flashing in and out of focus in front of you, this game causes illness. Feelings of nausea. I would dearly love to see someone experience this. I don't get it. I really don't and I'm not trying to sound smug or anything, it's just something I can't imagine. Now, I mentioned earlier about this game causing damage to my controllers. I can't really talk about the gameplay 8 years detached so I'll try and keep it simple. Although this game is centred around parkour, the concept of free-running and joining run to jump to run and so on, and while this is undoubtedly the best way to play and enjoy the game, there's lots of fiddly bits. There's lots of bits where cheating is the best option. Most recently I did have to play it a first time again and I recalled my earlier frustrations. For the most part my ability to play games had improved to the extent where I didn't have too many problems though. I'm trying to think of the best way to describe playing this for the first time. You play it... natrually. As if you yourself are doing the running, where there's an uncertainty which isn't helped by the runner vision making things flash red because you know if you jump off one box at speed you'll inevitably have to try and find the next one right away to keep that speed. You don't, you slow down, it becomes harder to go on.

On the one hand this does wonders for immersion. On the other hand, it's infuriating. And then, once you've played the time trials and watched hours of youtube videos as I have you never play the game the same way. And that's gone. But I'll come to that later. In addition to the free running the game, as I mentioned at the start, has guns. Imagine being 5'7 and weighing 110 pounds. Imagine being that size and running at 16 miles per hour. Now imagine running towards a guy wearing metal plating. Who's about 6'6. Who's firing a light machine gun at you. The bullets are hitting you. Now because you're running at full speed you can jump, kick him in the face and slap him a few more times and knock him out. Hmm. Yeah. For the amount of enemies with guns the game puts in front of you, for the trophy even for completing the game without firing a gun at all, it never quite seems to know what to do with them. Thequickest and safest way through all the levels (because of course, the gun mechanics are largely terrible and you're slowed down when you have a gun putting you at even more risk) is to just run at full speed ignoring everything trying to stop you. I feel as if guns were included to normalise the game in some way, to make it more marketable. Certainly the fact they're so bad discourages their use and encourages a 'purer' play style but they're still there, and the enemies seem incongruous with every other part of the game. Maybe that's the point, and it's you, the runners, who are out of place. Or supposed to be. It just makes you want to fight harder.

An aside here, I just remembered one section of the game where you have to break through some buildings to get to a lift and away from some cops. In a small part of an alleyway there's a tree. I've just realised it's the only time there's anything organic in the whole game. There's even a bird singing, the only non-human living thing. When I took the time to stop and notice this it really compounded how much the City had attempted to crush all forms of independent life. By including it in a spot where you're running at full speed and likely to miss it the moment is enhanced when you do realise it's there.

Now, I mentioned time trials. Coming to this many years after it came out, there's DLC, and I include that here. The time trials are mostly sections of the story levels with a time limit attached. The DLC levels are new and based heavily on the themes of block colours and geometric shapes. They're all quite visually stunning. I'm sure you can find some pictures. The thing with the time trials though is that you have to know how to play the game quickly. You have to be able to side jump boost, which involves you jumping sideways then turning to face forward, making you run at full speed immediately after starting. Other things like wall runs, coil jumps and even just aiming jumps to land on the right platform, these all become much more important. And if I thought I couldn't play the game when I was young, oh. I had no idea. Trying to play the game quickly just makes you worse at it. Yet although the concept of the time trials, and the full chapter speedruns which thankfully have much more forgiving time limits, is based around speed and efficiency of movement playing the game in such a way where this is your main priority doesn't seem right. It makes you feel too detached from the surroundings. And since I rather like the surroundings I suppose I don't enjoy this sensation.

And so, that attitude to playing the game is what eventually led to the change in my understanding of the game itself I've been alluding to. When you know how to play it, you don't play it as you any more. I can't play it as someone exploring, feeling their way across roofs or through vents or up rooms. I instinctively turn and try to go full speed. I was better at side jump boosting when playing the game than I ever was in a timed setting, annoyingly. But that's how I play it now, and how I would play it if I were to go back to it eight years from now. No matter how long, I'd pick it up and it would become instantly famililar. Is this a bad thing? It contradicts a lot of my memories of the game. Important memories. Not to the extent that I can't have those memories any more or that they're replaced. I don't think they ever will be. In my final playthrough I did try to play it the old way. With that same attitude and to an extent, it worked. I'm just thankful that I now know how to approach the bits which enraged me so much in the past. Being able to look where you're going to jump to while wall-running for instance, that's a big help. And I should add that the DLC time trial levels do add a significant challenge to the game, which is nice. For all its faults the actual mechanics of the game are quite solid, and putting them fully to the test is fun. Even if only one attempt in a hundred seems to work.

Posting about Mirror's Edge like this is a strange thing. If you're reading it now, soon after I've posted it then you've ever played the game and can understand at least some of what I'm talking about or you never will. If you never have you'd be horrified by the game. For all I've said about the art and the design, it's ugly. Graphically it's really shown up, and I haven't even got a PS4. I also forgot how annoying it was to see LOADING LEVEL show up on screen while I sit around waiting for the game to allow me to play it. Maybe the sequel fixes what problems I have, I don't know. I'm sure you'll find out soon. Will it evoke the same feelings in me as this one did, as it still does? Well by definition it can't, since the reasons for me identifying with the game and its content so strongly are long gone from my life. But I'm glad I played it when I did. And I'm glad I finally went back to finish it and beat all of it.
 
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Kairi Zaide

Unforgiven
Aug 11, 2009
105,342
12,891
Quebec City
Tales of Berseria - 9/10

Great characters (probably my favorites in all the RPGs I've played), great story. Battle system could have been better (ala Tales of Graces or Xillia), but still very enjoyable.
 

Ceremony

How I choose to feel is how I am
Jun 8, 2012
114,296
17,376
If you'll excuse me further indulgence, some of my favourite lasting images from the game, in addition to those above:

mirrorsedge_sc004


209718.jpg


14074_mirrors_edge.jpg


720p_shard001.png


4248E2244987BDEE89B26AD3033766CFCBCFAABC
 

542365

2018-19 Cup Champs!
Mar 22, 2012
22,551
9,010
Nioh(PS4)-8.5/10

Really enjoyed this title. It was challenging, but not so challenging that it became frustrating. It got easier the farther I made it through the game due to all of the magic and skills you learn along the way. The combat system is very fun. It can get very complex if you let it, or honestly you can just hack and slash things from one stance for most of the game. Part action, part RPG, almost part puzzle having to figure out the weakness of your opponents.

One of the few cons for me was the loot system. I LOVE loot in games. It's one of my very favorite aspects of games. This is not done entirely well though. You get so many items with the exact same name just of different rarities that it becomes a chore keeping up with the inventory. There isn't a huge variety in each type of weapon unfortunately.

Overall, though, it's definitely a fun experience. I found it much easier than any Dark Souls titles I've played. I never make it through those. This game was really frustrating at the beginning, but once you leveled up a bit it became much more manageable. I hope they have a sequel in mind. I will definitely be all over it.

EDIT TO ADD: Absolutely LOVE the summon visitor mechanic. Being able to bring a friend or random human with you along the journey makes things both easier and more fun. Definitely a good option if you're struggling in a particular area.
 

JaegerDice

The mark of my dignity shall scar thy DNA
Dec 26, 2014
25,581
10,273
Nioh. 9/10 - BRILLIANT combat, lots of great mechanics. Graphics are uneven, sometimes it looks stunning, sometimes I see textures that belong on a PS2. The menus are clunky, which is a pain given how much time you can spend in them. One of the best Souls clones, I'd personally play it over DS2 or DS3.

Mafia 3. 8/10 - Great story, great characters, great setting. The controls as far as shooting and driving are great. Mission repetition is a problem, but most of it isn't mandatory. But I did it all anyway, just because I enjoyed the atmosphere so damn much.

TitanFall 2. 10/10 - Best game of 2016. The campaign is creative, with great pacing and fun mechanics. The multiplayer is crack. I've already hit Gen 10.50 (the farthest you can go at the moment) and am still playing. The raw 'feel' is just so damn good. It's magic.
 

Frankie Spankie

Registered User
Feb 22, 2009
12,432
442
Dorchester, MA
Transformers: Devastation - 7.5/10

This is a nostalgic spectacle fighter (think something like Devil May Cry) that is like the original Transformers cartoon. The aesthetics to the game are great and it does a great job looking like an old school cartoon. That being said, I never really watched Transformers so I have no idea how accurate it was to the original cartoons. From what I hear, it's very accurate.

My biggest gripes about it is the timing on the dodges and the length of the game. I get that the replay value can be high because you can play as any of the Autobots and that there's different difficulties, but replay value means very little to me when I have 1400+ games on my Steam account. I want one great experience and that's it. I finished this game in a little under 5 hours. I'm glad I got it on sale for $10 rather than the full $50 price tag, I would not have been happy.

The other thing that I didn't really like was the timing on the enemy attacks relative to your dodges. Sometimes their attacks would flash but you'd still have to wait a second to successfully dodge while other times, you had to hit dodge immediately. It gets very frustrating, especially when you're almost dead.

Overall, still a decent spectacle fighter. I would certainly recommend the other big ones before this but if you've already played DMC or Metal Gear Rising and want something new, I'd recommend picking this one up when it's cheap.
 

aleshemsky83

Registered User
Apr 8, 2008
17,918
464
Bloodborne

Been making my way through New Game+. I abandoned the DLC because I felt I was underleveled and suddenly found myself halfway through the game again. Will probably beat it a second time since theres only one hard boss left. This has quickly become one of my favorite games. Very challenging, great lighting and ambiance, and even better music.

Far superior to dark souls in my personal opinion. I'm a big fan of the non-upgradeable armor in the game. Tweak your stats and weapons, boom, done. Now just focus on the gameplay.
 

Bourne Endeavor

Registered User
Apr 6, 2009
38,979
7,924
Montreal, Quebec
Mass Effect 2

I felt the combat was very repetitive.

I highly recommend playing on higher difficulties and trying out no cover Vanguard or Shotgun Sentinel. You literally never stop moving if you play that aggressive. On Insanity, it's an absolute rush because you'll die quite easily until you adapt. Had a blast doing that.

Anywho! I haven't played many games since last year since FFXIV eats a ton of time nowadays. But...

Lunar: Silver Story Story Complete - 7/10 (Personal bias would be 10/10)

Extremely old game originally released in 92 and ported to the PS1 in 2000. It's my yearly trip through nostalgia and I adore revisiting it. Despite being dated and rather cliche in terms of story, the characters all have a certain charm. The writing still holds up even to this day.

Life is Strange - 9/10

I cannot praise this game enough. Stellar story and character development alongside a pretty solid soundtrack. It lacks traditional gameplay and plays comparably to a visual novel but I found that only enriches the experience. It's held back only by some odd dialogue choices and slightly dated graphics despite attempting a unique art style but overall a phenomenal game.
 

Unaffiliated

Registered User
Aug 26, 2010
11,082
20
Richmond, B.C.
The Witness

the_witness_feature_e_1920.0.jpg


I want to love this game. It has actually challenging puzzles, but without being so hard as to be completely frustrating. It is gorgeous to look at.

On the other hand, it is at times unbearably pretentious.

I'd describe it as a more abstract/open-ended Talos Principle. If you liked that game, you may like this one. If you thought the Talos Principle was too full of itself, you'll probably actively hate this game.

Don't bother if you're not a fan of puzzle games, of course.
 

BaileyMacTavish

Hockey lovin' wolf
Nov 8, 2010
14,373
1,879
San Jose
EDIT: WOops. Wrong Thread.

Ori and the Blind Forest. This game's great. I missed 5% and didn't get the 100% completion though so that made me sad.
 
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