Apparently I'm the only one beating games lately.
Head Lander - 5/10
I got this game a while ago after seeing TB (RIP) praise it and I finally gave it a shot this week. Overall, I'm pretty disappointed. It's pretty much a 2D adventure game where you control a head that can take control of any robot you run into in the game. You'll need to get certain robots for security clearance to open up new paths. It looks like it's built like a Metroidvania but there's almost no reason to go back at all. I think there was only one spot I noticed that I could have gone back for after getting a new power and I didn't feel much reason to do so.
The combat is really bland and you're better off just flying around trying to pop off other robots' heads off, disabling them in the process, rather than fighting them. The boss battles were the only saving grace for combat but there was only a couple of them throughout the game. Exploring was really obvious with virtually no secrets to find and they weren't very rewarding either.
It had some nice humor in the game and the aesthetic is great but that doesn't save it from being a very mediocre game. I can't recommend this. There's so many games out there to play and there's a lot that are worth playing before Head Lander.
I've got a beer you need to hold and the size is terrifying, but I'm used to the reaction
The only game in my collection I haven't played...by that I mean I had played them before, just not on this specific package.
I started playing Drake's Fortune on 9/1/2018 and finished Drake's Deception on 9/28/2018, and had been adding things to this review day by day.
This rambles so tl:dr:
Uncharted: Drake's Fortune (1), moments of brilliance mixed with idiocy. Doesn't do anything really better than any other game in series.
Uncharted 2: Among Thieves (2), incredible. The best story, historical lore, writing, set pieces, villain and setting in the series.
Uncharted 3: Drake's Deception (3), very, very good. The best puzzles, control, gameplay and character building in the series.
Uncharted 4: A Thief's End (4), a letdown for me personally. However, it has the best presentation, graphics and gunfights in the series.
Uncharted: The Nathan Drake Collection (PS4)
Uncharted: Drake's Fortune
This game is eleven years old and it shows.
Nate isn't mo-capped, which when you're like me and you played 2-3 first is f***ed, and he jumps like a little ballerina.
The gunfights, fights and the platforming elements are so janky that even on easy mode you die at least 50 times on a playthrough.
The game is too darkly lit, as such ledge indicators are hard to spot, and so you die a ton more than you need to.
There's too much enemy jump-out, like the other games have to a degree but at least they justify it, 'I just broke into this tomb and I'm the first person here for 2000 years...well, me and that guy over there with the shotgun'.
It lacks insane set pieces like the Nepal + train from II (pretty much all of the second act of 2) or the cruise ship leading to the airplane in 3.
The vehicle sections - read the jet ski sections - are a mess, but I also thought they were kinda fun.
There aren't enough slow character-building moments like the Tibetan village from 2 or the time in Yemen with Elena in 3.
But...
The story, while not as good as the other games, is still very very good and plotted well, the game moves along at a good quick pace.
The characters were excellent from the start.
Lots of good snappy dialogue and cool historical minutia and so on.
The graphics for the most part hold up.
For me, because I had only played it once before like three years ago, it was the hardest game and I died by far the most.
I'll give it a
7.2/10.
Death estimate: over 60
Uncharted 2: Among Thieves
The point at which the series and its subsequent titles became 'must own' games, but I still think even nine years later that this is the best game. Not exactly a hot take as its pretty much the consensus (although lots of people seem to prefer A Thief's End for some reason - me personally I like to play an Uncharted game and shoot a ton of guys and climb a little and fight supernatural stuff, not spend twenty minutes climbing, two minutes shooting and repeat, more on that later), but it's well earned here. I've played this game probably 7 or 8 times and it's the only game I've done on Crushing (this time I played these games all at normal; I am not needlessly hardcore).
Production values have been upped significantly, from the backgrounds and graphics to the voice acting to motion captured Nate, first class all the way.
I'm awed that in two short years they were able to improve upon so much from the first game. Naughty Dog must have gotten a huge cash and personnel infusion after Drake's Fortune.
The game starts with a bang, as Nate needs to escape from a train perched precariously off a cliff in the Himalayas.
This opening act, which I suppose is more of a prologue, also serves to introduce controls and gameplay elements.
Chloe and Harry are two more A+ characters. Lazarevic is a fully fleshed out villain, compared to the constant peek-a-boo the first game had that got to the point that I didn't even know who I was trying to stop, I mean damn, first it was Roman, then Eddy, then Roman again, and then Navarro? It isn't Kuja-Necron bad, but it wasn't handled as well as it could have been. Lazarevic is an ever-present menace throughout the game.
That said I would have liked more exposition with Elena; she was cold as ice when you meet her here but by the end of 1 she was ready to have Nate's babies. What happened there? We can't chalk everything up to 'women are crazy'.
Gunfights, fighting and platforming have improved by miles, very little jank and way less accidental death than the first installment. The indicators for where Nate needs to climb are far better marked which saves you like twenty deaths on its own.
The game comes with it with the action set pieces; helicopter battle, train battle, tank battle? The train level, where you start dodging signal lights and bullets and weave in and out of cars and take down a helicopter with an RPG, then get a sniper rifle in the tunnels before having to take another chopper down with a TANK, before being shot in the gut and saying 'if I go all you f***ers are gonna go with me...', is it one of the greatest levels in gaming? Absof***inglutely!
More smaller moments between characters also does a good job at establishing and fleshing out their relationships. This game had by far the best bantz in the series.
If there's
one quibble I have its that the last act of the game drags on for way too long. The last act is; be somehow fine after a day's sleep after losing half of your blood in the train sequence (maybe Tenzin gave Nate some Cintimanni water?), find out what the Cintimanni Stone does, return for an awesome tank battle, then a less awesome driving sequence, break into the monastery, solve a few puzzles, kill some guys, get to Shambhala, fight the mutants, then some guys, then some mutants, then more guys, solve a few puzzles, kill Lazarevic and finally escape the monastery (while fighting mutants), that's like half the game there, they could definitely have shaved off at least a quarter of the monastery.
About the only area I rate Drake's Deception higher, aside from some smoother gameplay, is that the narrative and plot is far more even.
Game also could have used more Sully, but what couldn't use more Sully? 'I'm sweating like a hooker in church', 'you brought a hooker to church?', 'why not?'
An action packed, rip-roaring ride from start to finish with infinitely smoothed out gameplay and controls, a great story, excellent character development and a memorable villain.
Any beyond reasonable criticism and it's like complaining that when you go out with the model you're f***ing doesn't look super hot between the hours of 3:30 and 4:15 pm for some reason.
9.7/10, one of the top ten big budget games of the decade.
Death estimate: I counted 11.
Uncharted 3: Drake's Deception
Certainly not as good as Among Thieves, but by no means a bad game. I rank the series overall as 2 > 3 >> 4 > 1. This was probably the 4th or 5th time I've played it.
Graphically and musically it's about the same as Among Thieves, but it refined several key gameplay features - hand to hand combat has been improved immensely for one, as have any battles that involve vehicles, of all the games in the series, this one plays the best.
Drake's Deception also has the best and most interesting puzzles the series has to offer, the 'torch' puzzle and the 'French game show' puzzle, and if you've played the game you know what puzzles I mean - are brilliant.
That said, Naughty Dog definitely programmed up the amount of 'bullet sponge' enemies have. It takes eleven rounds from a pistol to drop a guy with no body armor? Please, but then again Nate would be a cripple by chapter 4 of the previous two games, so realism isn't what they went for there. I died in a lot more gunfights than I did in 2 and 1.
The game has Sully in a big and important role, no way I can complain there, Sully is a gem and an absolute Hall of Fame character, high praise in a series with few weak or tacked on characters.
While overall I find neither the story or the villains as compelling as I did in Among Thieves, it's plotted much better - no last act that while enjoyable has me saying 'so...this shit gonna end anytime soon? Is Shambhala is about the size of New York City? How come they couldn't see it from space?', no in media res beginning (imr, which 2 did right and 4 did poorly, is very risky and a lazy storytelling device). From start to finish the game moves along at a breakneck pace, but also finds time for smaller, more personal moments.
In my opinion the only real storytelling misstep is following up the insanity of the cruise ship and airplane with twenty minutes of Nate tripping in the desert, which sucked a lot of the air out of the game's finale (I think it should have gone cruise ship - desert trip - airplane - Iram of the Pillars).
I like that the game has a tremendous variety of locations, we're way past the first game taking place solely in the tropics and 80% of the second game taking place in Sikkim/Nepal/Tibet (and the final game being 75% Madagascar). The London Underground, Colombia, rural France, Syria, a Middle Eastern city and the Rub-Al Khali Desert, it was a nice change.
If there is another Uncharted game, and I doubt it but never say never - I would like a great variety of locales and even the option to choose locations, with the effect of each choice being felt through the game and having a bearing on how the game ends.
Aside from the first game which served to introduce the characters and the series to us, each game has a theme.
Among Thieves is about how far Nate is willing to go and showing that he's not just a grave robber but can be heroic.
A Thief's End is about Nate's old life pulling him back in and righting an old wrong.
This game is about Nate finding out about the strain his lifestyle puts on the people closest to him and questioning certain loyalties (Cutter, Elena but most of all Sully).
One criticism people have of this game is that it's 'set-piece to set-piece and thin on story', which I think is a little unfair for reasons stated above.
That said the set pieces are back and in fine form. Sure nothing tops the train from the previous game (few games do - it's up there with the Spirit Temple, Memoria, Riften, Dead Man's Party and Terra Tower as my favorite 'levels' in modern gaming), but the cruise ship and airplane are both legit, and the French castle was pretty insane.
Charlie Cutter is a fine addition to a growing cast of great characters. Talbot and Marlowe are good villains with proper motivations, though neither of them chew the scenery quite as good as Lazarevic did in the previous game.
The history between Nate and Sully, a key focal point of the series being finally shown here, is tremendously well done, even if it's a touch predictable (come on - did anyone really suspect Sully would ever betray Nate?). I think that this game has the best character building of any game in the series.
Chloe and her perfectly rendered ass are back for a few chapters, but while during Among Thieves I was clearly on Team Chloe, this game put me on Team Elena and I've stayed there. Sure, she's tired of the bullshit and gets a little naggy at times, but the things she does for Nate show she's a ride-or-die chick - she's in it for the long haul.
All that being said...it just feels a little too familiar, a little too 'been there done that'. It improves on some of the things 2 did, but not to the massive degree 2 did on 1.
9.3/10. A definite must own, but it doesn't reach the heights of its predecessor.
Death estimate: 25-35
I'm giving the package an overall score of
9.2/10.
Lets be real here; unless you want the origin story and to see how everyone met, there's no real need to play Drake's Fortune - there are moments of brilliance and series staple gameplay concepts established, but it's a rough outing all around. I've played it twice now and that's enough.
Among Thieves is in my all time top ten games - crazy considering I'm the type that prefers deep and long RPGs like the older Final Fantasy games, hybrid RPGs like The Witcher 3 and the Mass Effect Trilogy and action-adventure games like Horizon Zero Dawn and the Zelda series. Storytelling, character development and polish are strong points. I will definitely play this game again at least a few more times.
I would say Drake's Deception is somewhere in my top 30, closer to 30. A great game cursed because it came after the game that preceded it; parallel it to Nico Hischier, who is a fine player...but he's no Auston Matthews and certainly not a Connor McDavid, but I'll absolutely play it again sometime.
You can probably get a second hand copy for less than a pizza and a six pack, you could do a lot worse.
And just for shits and giggles, since I have A Thief's End, which I fired up on the 29th and finished October 8th.
Uncharted 4: A Thief's End:
Good thing about the Uncharted series? They pack in a lot of lore and story, but you can bang a game off in a weekend - a heavy weekend mind you, since the games are 15-24 hours long each, but it's still possible. They're the type of game that you can pick up for half an hour before you go to work - try doing that with Horizon Zero Dawn and you call in sick.
I'll serve you the hottest of takes and tell you that I was not very impressed with this game, and my second playthrough did little to change this.
Graphically the game is a step up, as it should be considering that Drake's Deception came out four years before The Witcher 3 on a last generation system, and looks just as good as it does. The game is gorgeous, the series continues to set the curve with its graphics.
But now, the problems, or at least the problems I personally had, and we start with Sam Drake.
He's caught a lot of heat as it is, and not that I think he's a bad character because he isn't (though I wouldn't call him a great one in the vein of Sully, Nate or Elena either) but isn't it a little funny that over the course of three games, there was zero mention of him? Remember in 3, that scene in Yemen when Marlowe has Nate's file (just before the awesome chase sequence with Talbot), there's not a single mention of him? Marlowe's file mentions his mother and father, but his brother who was in the same line of work isn't in there? Not even a throwaway line about a deceased/whereabouts unknown brother? For games so well written, to use such an obvious MacGuffin as the foundation to build a fourth game on is weak.
As a character he can handle his own, but aside from being brutally self interested, he's just too...Nate-like; the sense of humor, knowledge, banter, its all the same, Nate needs someone like Sully or Elena to play off of.
The 'flashback' chapters where you play as 13ish year old Nate and 18ish year old Sam are fun and have a great atmosphere, but are not as effective as the Colombia flashbacks in Drake's Deception.
After Colombia you knew who Victor Sullivan was and what he was about and it pushed the story forward. These scenes were just more exposition for the story and shed light on...Nate's mother, who up until now hadn't been mentioned?
I guess they had to do it: the first game was about Nate, the second is about his relationships with women and the third is about his relationship with his father, so they had to make this game about his mother, but it didn't hit me hard because like Sam, nothing had been invested into it so far; it literally came out of nowhere.
The controls are still good, but they removed some of the indicators and changed the tightness - in my opinion, Drake's Deception controlled perfectly. Fist fights have gone from graceful and complex in 3 to button mashing. They did however cut down on bullet sponge, which is nice when you get into one of the like nine gun fights in the game. The rope is also an excellent new gameplay feature, and vehicle handling has been improved, but the swimming is garbage.
My single biggest beef with this game is that its comparatively light on action and doesn't have a unifying set piece like the previous two games did, something like the train in 2 or the cruise ship in 3 where you can say 'remember that?' and hear 'it kicked ass!'.
Where are the set pieces? Where's the epic impossible shit? I can respect that 2 set the bar high in that regard, but at least 3 attempted to jump over it. The best set piece in this game? A car chase sequence that's like ten minutes long.
In Drake's Deception there was literally either a fist fight or gunplay in every single chapter until the desert freakout. This game felt like I had to climb or drive for twenty minutes to kill five guys.
The real jam is that the shooting was excellent in this game and they barely used it.
And where was the cool supernatural angle the first three games had? 1 had a plague that turned people into those things from I am Legend but slow. 2 had the Cintimanni Stone basically being mana and bestowing God like powers, 3 used the same angle Liam Neeson used in Batman Begins, a water-based hallucinogenic. In this game a bunch of greedy pirates got together...and back stabbed each other over money? Who could have seen this coming!?
For me at least, I'll never forget the first time I played Among Thieves and after all that shit - helicopter level, the train, and then that freaky Yeti thing attacked me; I'm a history buff and one of the biggest appeals of the series to me is that they feel like an alternate history. Keeping that stuff out of the game was a huge misstep.
After going through three games featuring the same controls, gameplay and progression, I felt that the game was often tedious and stale in this fourth installment, especially when you get to King's Bay around chapter 12. It felt like the game had way more climbing than all the others. I think if there was a new entry into the series, a reinvention is in order - a subtle one like God of War and not throwing the baby out with the bathwater, but there are a few things I would like to see changed.
Elena somehow knew exactly which hotel Drake and the boys were staying in Madagascar, and then later knew exactly where to find Nathan in a ditch on an uncharted island? A Deus ex Machina for the ages (in a series with a ton of them) and a story hole you could fly an Airbus through that could have been explained with one simple line, 'Chloe told me she heard you were at an Italian auction house and you were looking for Henry Avery's treasure', I could totally see Chloe and Elena still being friends, or at the very least keeping correspondence.
I said Among Thieves has an overlong last act problem, well multiply that by three for A Thief's End. Up until this point the games followed a general structure: start with a legendary treasure with no apparent antagonists - > investigate and uncover secrets and antagonists - > travel and unlock puzzles just ahead of the antagonist - > learn that the artifact you seek is 'cursed' and the antagonist seeks it for power or nefarious personal gain - > confront and eventually kill the antagonists and escape.
This game, already suffering because it has no supernatural elements, did little to make me really think the stakes were high.
'So Avery's treasure doesn't have some fearsome mystical ability that can be weaponized and sold to the highest bidder? Why does Rafe want it then? He's already rich.'
'He just wants it so everyone stops saying he was born with a silver spoon in his ass.'
'Why does Sam want it then?'
'Oh, Sam just wants the money.'
'Okay that's kinda lame, why is Nate involved?'
'He wants to save his brother.'
'So he lied to his wife, who has never ever been unreasonable, to save his brother who he hasn't seen, mentioned or thought of in the last fifteen years?'
'Yeah, that's about it.'
And I'm already bored.
Rafe and Nadine are terrible villains. 2 gave us Lazarevic who was an awesome psychotic Balkan warlord, 3 had Marlowe, a connected old money British secret society lady. Rafe is...a rich kid with penis envy?
They at least tried to make Rafe compelling by having him there during the prison chapters, here's how Rafe should have been done; orphanarium, between Nate and Sam in age he's a frienemy of the boys and he's affable enough but with some psychotic tendencies, he gets adopted by a rich guy explorer who is so impressed with him he leaves him his fortune when he dies (or did Rafe kill him?)...but he's got a chip on his shoulder because Nate had beaten him to every punch and this is his revenge. THAT is a relatable and motivated villain!
As for Nadine, well she has an army and Sully knows her?
Literally
anything would have been better than what they did with Nadine, which was have her show up for a cutscene here and there and throw a few kicks and punches (and those fights would have been fire, if the game kept 3's fight controls...). Maybe Nate and Sully could have screwed her father over in the past?
Lastly it pains me to see what they did to poor Sully. They aged his model almost a decade when three or four years at most passed between Drake's Deception and this game, and they took out all his gold dialogue. He says more awesome shit by the end of chapter five of Drake's Deception than he does in this whole game, that dog won't hunt.
Before I assign my score why not just list what I like and dislike in bullet points.
Like:
- Top notch presentation; graphics, music, all of it.
- The rope should have been in Drake's Fortune.
- Driving sequences much improved.
- The puzzles are pretty good.
- Badass new weapons and improved shooting mechanics.
Dislike:
- A lot of the core gameplay is starting to feel stale.
- Sam Drake is a good not great character that was shoehorned in with no previous mention.
- Poor villains and low stakes.
- No cool supernatural stuff.
- Set-pieces are of lower quality.
- The game is light on action.
- A severely overlong final act.
- Less key Sully.
- No cameos of characters we wanted to see (Cutter, Chloe).
This game came bundled with my PS4, I would have been letdown if I paid $74.99 for it.
8/10, if this was my first game in the series, and I'm not trying to be a hater, I would probably think it was the ****, but it wasn't and I saw a lot I didn't much care for.
***
The format has become stale by this point. If there's ever another Uncharted game (we just got a new awesome God of War game after eight years, don't say it won't happen), here are a few things I would like to see:
- Can we get some context-sensitive dialogue and Gameplay choice options? Say the wrong thing here, get a worse ending. Nate can choose to go to Scandinavia with Elena, or send Chloe and Sully there while he and Elena go to Sierra Leone or something like it? Nate's been at it long enough that he should have a solid team.
- Uncharted will always be a linear story-and-character driven platform and that's okay, but they could add some RPG elements; weapon and outfit customization 'this shirt reduces fall damage by 5%', 'this holster gives Nate's pistol an extra round', 'using this gun more means over the course of the game it becomes more accurate and deadly' etc., passive abilities unlocked with ability points ('Nate can jump 10% further', 'Nate gets an automatic full clip of ammo every five enemies killed', 'with this ability hidden treasure indicators are twice as bright' etc.,). They don't need to go crazy and have Nate gain levels and you need to be at a certain level to use a weapon or advance the story, but just a little would dramatically deepen the game.
- I had praised the use of the rope in 4 and in doing so I realize Nate is a treasure hunter. Shouldn't he have tools of the trade at his disposal beyond a gun and a rope? Flares, compass, lockpicks, explosives, fake documents and all that? Maybe he could even start carrying his own lighter? Maybe instead of a bottomless bag (another RPG convention), you can load out three of these items on Nate and two on Sully/Elena? The amount of puzzle options this could open...
- Nate spends all his time in jungles and deserts and ruins...how come he never has to deal with snakes, spiders and crocodiles? I would like to see the game using 'natural hazards' more.
- I don't care if they need to fit him with an exoskeleton, Sully needs to be Drake's main companion in every game. Elena was very good as always in A Thief's End, but a whole game of her and Nate? Bantz are bone dry at the end of A Thief's End because Nate spent the last few chapters walking on eggshells trying not to piss Elena off.
- In A Thief's End, most levels were climb ten minutes, shoot five, climb ten, solve a puzzle five, shoot five and escape. I like having all three in a level, but why not have levels with heavier shooting elements, and others with more climbing and platforming? Among Thieves did this perfectly.
- Jungles have been a setting in three games and featured prominently in two, if they're not going to make it more interactive then I'm tired of the jungle. Give me one of the Poles, or a boreal forest, or a coral reef, or a city or even another desert before I see the jungle again.
- You find random treasures to unlock mostly crappy bonuses. Why not have a central base to display them, or a market to sell or trade them?
Uncharted Character Depth Chart:
Awesome, need to be in all games:
Victor Sullivan
Nathan Drake
Extremely strong and memorable:
Elena Fisher
Zoran Lazarevic
Chloe Frazier
Harry Flynn
Marlowe
Charlie Cutter
Talbot
Blah:
Sam Drake
Rafe Adler
Eddy Raja
Nadine Ross
Atoq Navarro
20 of my favorite games in the order to which they came to mind (I just played TW3, it could be my new #1):
The Witcher 3: Wild Hunt
Legend of Zelda: Ocarina of Time
Chrono Cross
Final Fantasy III
Dragon Quest VIII: Journey of the Cursed King
Final Fantasy X
Uncharted 2: Among Thieves
Suikoden III
Mass Effect 2
Super Mario Galaxy 2
LUNAR 2: Eternal Blue Complete
Final Fantasy IX
Legend of Zelda: Breath of the Wild
Horizon Zero Dawn
Resident Evil 4
Chrono Trigger
Suikoden II
Ni No Kuni: Wrath of the White Witch
Grand Theft Auto: San Andreas
Legend of Zelda: Majora's Mask