Binary Domain (PS3, 2012)
Based on a glowing review of the story on here a few years back and the fact that it was on sale at the time I bought Binary Domain from the PS Store, a squad-based third person shooter without the squad. Set in the future, some warring robotics companies have done some things they shouldn't and your crack squad has to go in to the Japanese one and sort things out.
The game was thought up by the same guy responsible for some of the Yakuza games. I played Yakuza 4 earlier this year and it took about thirty hours to go through the story. You could get through Binary Domain's in about three. It's short. Really short. As a result the story isn't anywhere near as profound or accomplished as it could or should be. Robotics have advanced to the point where what are called Hollow Chilren have appeared - robots that live as humans, and think they are human. Hilarity ensues when one of them walks in to Amada Robotics in Japan and reveals himself to the world. Then the head of the US Army is revealed as one in the middle of a meeting with the President about the first one.
A decent concept to have some philosophical musings about the meaning of life and the intrusion of technology on the world. Especially when you consider that the world its set in is saturated with robots because of a huge flood which destroyed most of it, meaning humanity needed the robots to rebuild on top of the destoyed, flooded slums. There's a lot to go on. And yet, I couldn't even describe it as fleeting. The story seems to exist mainly to furnish you with some elaborate enemies to kill and somewhat interesting set-pieces to look at in the background. We also discover that female Hollow Children can be impregnated and give birth to normal humans, which... you know what, I'm not even going to try and defend that. It's nonsense, and now that I think about it the game is probably so quick in order to gloss over how insane the story gets.
If the game was a bit longer I might be able to hold up the characters as some sort of compensation. You play as Dan, the somehow Asian looking wise-cracking American. His best mate is a Ving Rhames lookalike called Bo. You meet up with Charlie who thinks he's a cross between James Bond and Captain Price, Rachel who looks a bit like a pig, Faye who looks a bit like Lucy Liu and is the most poorly written love interest I've ever seen, Cain who is a sardonic French robot and then some others who are there for about five minutes. When you go into different sections the game lets you pick one or two squad members to fight with, but it makes pretty much no different. You can command them, but it's much easier to kill all the enemies yourself. When you command them and talk to them you can also build trust with the characters which makes them more likely to follow your orders but, again, pointless. Even if it did have any effect, the length of the game doesn't really give you enough time to build up a relationship with more than one or two characters.
It's also probably a good thing you don't get much interaction with them because when you do, oof. Imagine an action film a twelve year old would write after spending a weekend drinking a can of Monster an hour and watching a bunch of b-movies, then you might get close. Terrible characterisation. Every cliche you can imagine, every corny line of dialogue you've ever heard. And all pretty much useless, since there's no tangible benefit to gameplay from any of them. I'd like to say that Cain the robot being the most normal supporting character is an ironic nod to the nature of the story, but I'd be giving credit where it isn't due.
The gameplay doesn't really make up for these deficiencies. The controls for cover are really unintuitive. I got stuck on stuff multiple times, and trying to climb over boxes or up ladders almost never happened first time. Your squad mates seemed to suffer from the same problem, getting stuck behind boxes and invariably getting stuck in front of your gun. Hearing the same rebuke from them each time along with the same three quips per character got old fast.
One factor of the gameplay I didn't get to experience was voice commands. You can reply to people and issue commands in battle by holding L2 and pressing the option you want. If a mic was connected you could speak into it. This sounds great in theory but other reviews of the game don't suggest it works properly, and the same three options to each question or statement make Cole Phelps look like a master of subtlety and wordplay. In a way I'm glad I never got to do it because it seems like a gimmick that would have made the experience worse.
I feel as if there's a game worth playing in here somewhere, but it's so short. It's short to play, it feels like it was made in a short amount of time and not optimised properly in so many different places. The story, or at least the potential of the story, is let down by all of this. I was expecting better. I won't hold it against anyone though.