Lightning Returns: Final Fantasy XIII (PS3, 2014)
I've played four Final Fantasy games in my life. The three of this trilogy and the very first one, on the PSP. I got about a quarter of the way into it before my PSP stopped working, and this was in about 2012 so it's not like I could replace it. Perhaps if I'd assumed the numbers in the titles referred to a whole series I would've started with the first and then stopped after being unable to play any further, thus saving what must be close to 250 hours in the world of XIII.
I'm not sure if I want to sound as if I'm resentful at playing these games. If the first one was that bad I wouldn't have played the other two. But then perhaps "bad" isn't the right way of saying out. Outwith my comfort zone, so far in fact it's beyond any relative term of reasoning I can apply to it meaning I'm stuck playing something I don't understand for what amounts to no real justification beyond "I've started so I'll finish." But then as I play through XIII-2 and XIII-3 (they didn't call it that but I will) I find myself reminiscing fondly about various parts of the original, whether it's the characters, the music, the sound effects, the sense of logic to the battle mechanics...
As with the previous two games the story is a mystery. It's the end of the world so Lightning... er, comes back, at the whim of the god Bhunivelze. Bhunivelze is making a new world because something called Chaos has broken up the current version. He needs someone to collect as many souls of people as possible to be reborn in the new one. This is where Lightning comes in, as he promises her the return of her sister, Serah, if she collects enough souls.
Now that I type this out, isn't this basically what Scientology is? The good news in that sense is that (spoilers) Lightning kills Bhunivelze at the end - well, you win a boss fight against him and fifteen minutes of cutscenes later after all the characters from the first two games team up and take turns you do - and the world is reborn without God! The world then appears to be the present day, with Lightning getting off a train somewhere in France. I'm not sure I'd be quite happy if it turned out that eons ago people with magic and technology this advanced roamed the real planet we live on. I could make do with the terrible clothes and vicious monsters in exchange for stick thin girls with pastel hair colours and irrepressible personalities.
Above anything else though, the problem I had with the story was the complete lack of connection to either of the previous two games. XIII-2 was set in various locations over different periods of time. Some locations from the first game, some new. XIII-3 is set in just four that you can explore at will, none of which bear any resemblance to the old ones. One does by virtue of some things sticking out of the ground, but it doesn't make a difference. You take part in these world defining events in the first two games and they just seem forgotten about in the case of XIII to XIII-2, and not even there at all from XIII-2 to XIII-3. It feels like a story and a setting of a game was designed before anyone thought about the characters going into it.
XIII-2 saw the returning characters change in some way, roughly. They either aged or progressed somehow from the original. Fine. But in XIII-3, they're all back in their original forms. With exactly the same personalities and outfits. It's like the entire thing is some desperate nostalgia trip from someone unable to let go of their past. In many ways it is, but this sort of thing only counts as character development if you don't have to dwell on it the way Japanese storytelling does. The impact of a reveal is lost on the player when it comes 35 hours after they figured it out for themselves. When you realise what's going on you lose any ability to take the game in good faith, instead cynically mocking everything people say and do. You stop caring, effectively.
You save the souls that are the focus of the story by completing missions. Each of the four areas has a main quest and there are various side quests along the way for you to do. As the game is set at the end of the world however there's a time limit in place. You only have so many days to complete things in, although completing quests extends your available time. This might sound great in theory as it adds a sense of real consequence to what you're doing, but it really doesn't. What good is an open world game where you can effectively be punished for exploring? You can freeze time in miniscule increments, but you're only able to do this if you keep battling monsters to fill up your relevant stat. So if you want to explore then, you'll have to keep fighting the same fights over and over. This is boring, and it breaks up the sense of exploration that makes open world games good anyway.
You can't avoid making use of the time freezing powers. I used the official strategy guide and finished all the side quests but one, and I had about half a day left, technically. Even then it becomes like any huge open world RPG, you use fast travel to get around. Only in this case it's a necessity to actually be able to finish the game, rather than out of boredom. There's pretty much no criteria that I can measure this by to say it's a good design choice. There's a new game+ feature so I assume it's intended to be fully completed over multiple playthroughs and ascending difficulties (you can still become more powerful after completing the same quests, and you can only upgrade equipment in NG+) but there's still a weird conflict between it all for me. Aside from living in a modern world where efficiency is one of the foremost things I approach a new game with I don't see why completing everything over multiple playthroughs makes any sense. Bear in mind I took about 54 hours to finish.
The thing is, to 'complete' the game, or at least to kill all the monsters, you have to complete a majority of the side quests anyway to unlock a special area. Why then would you take multiple playthroughts to get efficient enough at finishing tasks only to have to do all of them in the one go in order to actually finish the game? Even then this optional dungeon is just more of what I was complaining about earlier with the story having no relation to the characters or series. It's a special place where God tests out new monsters to replace humans, making them all brainless and subservient! Where was this notion in my previous 200 hours of gameplay in this series? XIII had powerful beings who were in charge of everything, there wasn't any mention of any higher power. Then another Goddess was introduced in the XIII-2 and she just gets dismissed offhand in XIII-3. It feels like the more attention you pay, or at least I realise this as I think about all the different aspects of it, the less sense the game actually makes.
Perhaps the most telling feature that this game might have been fashioned together from various different elements is the central battle mechanic. In XIII and XIII-2 you had three members of a battle team in play at once and could change their set-up at will during battles, putting each character in one of six different roles with different types of attacks (physical, magic, healing, buff/debuff, you get the point). At various points in the first game this was quite dumb, because the AI was very deliberate and not as effective as a human could be picking abilities of their own rather than just pressing auto-attack. XIII-2 had Pokemon thrown into this mix. You collected monsters that you battled and could feed them stuff to make them stronger, fighting with them in your party instead of a third human member. This also worked, largely, although to me it limited any sense of variety because you could only have three active at the one time, so the game became a race of brute force. You pick the one that does the most damage and stick with it.
Apart from two of the open world segments in XIII-3, Lightning fights alone. You can have up to twelve abilities into a battle which you alternate between by changing what she's wearing. You can collect/buy various outfits in the game which give her different powers. You also collect the abilities along the way and slot these in, but the focus is on the outfits. My favourite was the one that made her look like a cat. Or one of the ones that was effectively strategically placed duct tape with some weird flourishing adornments. The back of the game box proclaims "Millions of customisation options let you play your way". I'm rolling my eyes so hard right now. Please.
But yeah, change outfits. And although you can create stock outfits to switch in and out pre-battle where necessary it's both pointless and frustrating. Although I played on easy I ploughed through nearly all of the game with what I set up after about two hours, and whenever you try to set up something specific you never seem able to add in all the abilities you feel you need. Add to this the counter-intuitiveness of trying to change between outfits in battle while managing three different cool down times and the incomprehensible upgrade system, you just ignore it. I know I played on easy so I might not be giving a completely accurate representation of the gameplay but if it's an option available to anyone starting it, aren't they going to take it? You can't change the difficulty once you start so if you play on Normal and you can't manage the battle system you're f***ed, basically.
I've been listening to the soundtrack to XIII on youtube as I've written this and it's a strange series to me. As my only non-Pokemon exposure to JRPGs I can't honestly say it's been a bad experience or something I'd rather I hadn't done. Large parts of all the games are good and unforgettable. Some are equally bad and unforgettable. XIII-3 doesn't really have anything I'd consider an essential aspect of the series though. Thinking back on all of it now, the only real redeeming feature here was any residual appreciation I had for the main character, who wasn't even present for the second game. Like I say, I'm not unhappy that I did it. I'm not even necessarily glad it's over, but I won't be jumping back in to the concept any time soon. I might change my desktop wallpaper, but that's about it.
(PS: The graphics for something from 2014 are appalling. The closing cutscenes look like they got the entire budget. There are no facial movements from any characters at all for the whole game prior to that)