Kingdoms of Amalur: Reckoning (PS3, 2012)
Kingdoms of Amalur: Reckoning is not the sort of game I usually play. In fact the only thing I can think of which is comparable was The Lord of the Rings: War in the North, which was mindless enough fun. You have some enemies, as you kill them and move along you get more powerful, so the enemies get more powerful, and so on. Easy. What my brief forays into RPGs have taught me however is that I welcome linearity. If there's too much freedom to move around, too much open-endedness in what to do I in fact don't know what I'm doing and end up getting bored quickly.
And so we come to this, a game which is much less interesting than reading about its developer, owned by a former MLB player and run into the ground. This actually is much more interesting than anything in the game, which considering its 100+ locations and ten thousand years of history written and dotted around for you to find should give you a clue about how engaging the game is. You are... well, anyone, and you're dead except some sort of magic brings you back to life and lets you change fate, which comes in the form of a power you can charge up and use to make yourself more powerful. There's even a picture on its wikipedia page of Ice Cube posing with the game, and even though he's wearing sunglasses he still looks like he doesn't have a clue what's going on.
This is about the only tangible effect of your Fate powers however as I have no idea what the story is about despite putting ~60 hours into it over the past two weeks. The gameplay is so bland I stopped paying attention to any text which was on the screen. There's no point. I never want to hear a complaint about repetitive missions in Grand Theft Auto again. There's generally stuff to keep you occupied on the short journeys there. Here you run around a vast and deceptively empty space to go and kill something. Rinse and repeat god knows how many times. End.
Not being a regular player of games like this I was admittedly amazed by how large the world is. It's huge. Most of the time there's an actual sense of scale which isn't undermined by the lack of things to do in it besides fighting enemies. If you have to run past huge mountains or castles it seems large, and in the beginning of the game you feel overwhelmed but in a good sense, that you've been let loose in a world which is large and unknown. That's not a bad thing. But somewhere along the line - and I was playing on hard and probably about 15 hours in before I realised what I was doing - any sense of grandeur is gone completely. As I said, the story plays a part here as there isn't a single engaging character to be found. Well there's one, a grey coloured elf with a really sexy accent, but that's it.
The gameplay doesn't really do much to compensate for the boring story. The weapons I used were close-quarters melee weapons supposed to be geared towards stealth, but this was laughable. Being able to sneak up behind enemies and surprise kill them is great if you find a bunch of people in a clearing all facing the one way. You won't though, and you can't even insta-kill anything which isn't human (unless you're really overpowered). With the various extra weapons options (I think there's about eight weapon types in total) I felt a bit overwhelmed at times. Am I using the right weapon? Should I keep one of these other ones?
The other problem which the gameplay throws up is how inconsequential it is. The Fate power which lets you kill a bunch of enemies at once for extra XP is nice, but it's not needed very often. There's also options for you to create your own weapons and armour, then add gems and plants to make them unique, but there's no need. I played on hard and never used any weapons I didn't find from chests or enemies. I didn't make any potions from plants, and I bought a lot of healing ones, and I think I finished the main story with over a million gold. I feel as if there's a lot of stuff I missed, but I didn't really have any difficulty problems playing the way I did, so what's the point in all of it?
Even with that in mind, changing weapons or spells to kill enemies more easily is pointless. Why bother matching up elemental damage against types of enemies when you're going to have to change weapons every five minutes, and when even with an ineffective one you'll probably be able to spam attack and win anyway? That's even if you manage to fight with the terrible camera, which seems really slow and unrepsonsive and can be downright obtuse if you're trying to fight more than two things at once.
And that camera! When you're running about in the open world it cuts off about the top third of the screen. Several wonderful skyboxes and parts of the map are cut off.
So what do we have to sum up? A world that's huge yet dull, gameplay which ranges from mild annoyance to mind-crushing banality, while offering virtually no gameplay challenge or incentive for freedom or exploration and a story which wouldn't make a difference even if I'd paid any attention to it. Time well spent.