Dragon Quest XI: Echoes of an Elusive Age
I wouldn't call this game an all timer, but it's definitely some good shit.
It's the gaming equivalent of apple pie like grandma used to make...but it's not as good as VIII (which is imo about the 5th-7th best RPG I've ever played).
Let's just go to the great and not quite great enough:
Great:
- Play length clocked in for me at just south of 115 hours. The game is a good value.
- Characters are overall definitely better than 8 (though no one touches Angelo); Veronica is awesome, Sylvando is excessively flamboyant but he's a clutch 'story' character (but a pretty shitty battle character, more on that later), Jade is pretty good and Hendrik is also excellent...but I feel like Erik, Serena and Rab are just kinda there.
- With Toriyama designed characters and enemies, a Level-5 inspired world and a mix of midi and non midi music and sound effects the game is graphically and musically beautiful.
- A simple dose of good old JRPG mechanics is just what the doctor ordered. Not that I dislike western RPGS, but it's annoying fighting 200 enemies to get 3500 exp, and then doing some random stupid quest of no consequence like bringing a bucket of water to a child and bam, there's 2000 exp. I love the grind.
- Tons and tons of mini games and side Quests to keep you busy.
- One thing I feel most games do poorly - they don't ramp up the challenge hard enough. I did hard monsters and didn't even die once until near the (first...) final boss fight, but the post game was full of tricky battles. How did I barely ever die? I know how to play these games; start a new game, fight 50 battles. Do a story event, fight 50 battles. Get to a new area, damn right 50 battles, and repeat until you're over leveled and coast until you run into the game breaking King Metal Slimes.
- I dig the on screen enemies, so you can fight or just fly by them. Nothing more annoying than being at level 85 and being forced to battle level 3 enemies for 12 EXP and 18 gold.
- Towns are next level in vibrancy and character interaction. Best designed town? Puerto Valor. Best town overall? If I had to choose one I take Gondolia.
- No need to rely on rare and flighty metal slime farming for experience, I liked that.
- I like that the game has a sense of humor about itself; serious to a fault Hendrik finding the ogler's digest, Rab and the naughty stick, almost everything Sylvando does, the 'final' boss etc.,
- I won't spoil the post game, nor do I think it was as good as the post game in 8, but...definitely an interesting 'twist' on the story.
And now the
not so great, by which I mean VIII did it a ton better.
- The villain in 8 was handled miles better. Chasing Dhoulmagus and then killing him and learning of Rhapthorne through Jessica and chasing him was masterful, there was zero telegraphing, while in this game it was pretty obvious from nearly the start who was good and who was in bed with the villain. After the first act in this game it felt like there was no threat as I gathered my friends and spammed hallelujah-electro light and critical claim/lightning strike.
- Overall the story in 8 felt more cohesive and tight. There was always something to fight for and even once you got to a point you could read the foreshadowing - the Hero and Medea would end up together, stakes were still high. In this game you're saving the world, okay, but you end up with...Gemma? Who the hell is she, aside from some NPC you knew and spent like the first three hours of the game with, before being vanished for another sixty hours and then suddenly you're married?!
The hero should have ended up with Veronica, after finding a way to restore her form, of course.
- While the post game overworld theme was better than the pre-post game theme, it doesn't even touch the original overworld theme from VIII, which is
just a beautiful piece of music.
- Not being able to land your flying beast anywhere aside from isolated and disjointed map points was lame.
- I get that it isn't a western RPG, but they definitely could have co-opted a few western innovations. There's a bestiary but no character index (there's a LOT of characters to keep track of)? Quest catalog but no quest markers? Turn based combat but no auto-battle mode? What's that about?
- I spoke of Sylvando, and how he's awesome and he is...but sadly he's probably the most useless character in battle in the game, I literally just spammed acceleratle and hustle dance with him in the lineup. At least Serena is the game's best healer, and at least Rab has a good array of attack and healing magic, and some great peps. Not giving him a thieving perk, which given his background would have made sense, was a missed opportunity.
- The jobs are too rigid. Hero is pretty much predestined to be a one handed sword guy, which makes three. Boomerangs are only useful near the end of the Wheel of Harma, whips are useless and the staffs are hit and miss. I ran hero and Hendrik on sword-shield, Erik dual wielding Uber falcon blade+3 (caution: harsh), Sylvando dual wielding knives, Veronica and Rab on heavy staffs, Serena on wands and Jade with spears.
- And speaking of, Hero is ridiculously OP by not even halfway through the game. His ATK stat is in the stratosphere, his DEF stat is very above average (in fact his only weak Stat is deftness) and he's the best greatsword user and second best sword user (because Hendrik has Gyrfalcon Slash), but then he's the second best healer (because Rab doesn't have Omniheal) and the third best offensive spellcaster, to say nothing of his 10+ lethal sword abilities? I get that he's the child of destiny but dial it back. Spamming Quadraslash will win you 100% of all random encounters.
- Erik could have been an awesome story character but he was just fill in. Erik and Serena were of use in battle (Erik is the strongest physical attacker in the game thanks to the cheesy divide mechanic) but in terms of story they were just kinda 'there'.
-The world was a beautiful and vibrant place, but again, because you can't land your mount anywhere you want, only maybe 1/4 of it was open to the player.
- NPCs weren't as good; where are the Morrie, Trode, Marcello, Prince Charmles, Cash and Carrie and the Dhoulmagus-level NPC characters here? Faris was a watered down Charmles and Don Rodrigo was pretty cool I suppose but the rest sucked.
... But overall I greatly enjoyed my time with the game and look forward to playing it again in the future. If you're a big fan of RPGs but disdain some of the newer bells and whistles modern RPGS have then you need this game.
8/10. the game brushes up against greatness several times but never quite gets there.