Persona 5: Royal (Switch)
Yes, yes, I am late all the time because it's hard for me to play games and I did just get a Switch last June after leaving my PS4 half the world away. First Persona but I've played SMT IV and V.
One of the best JRPGs I've played in like 20 years, I'm not quite as fond of it as I am the last one I played and reviewed about six weeks ago (and that's excellence combined with nostalgia), but damn, what a good ride, I did two new game+ back to back to back and racked up a healthy 232 hours and may do another.
Like most JRPGs (again - last one reviewed excluded) it starts off a little mushy, but only for the first ten or so hours, once you have your starting four and are near the end of the first palace.
I've played games and looked at the timer and said 'This game is said to be 70-90 hours and I'm at 25 hours, when does this get good?', yes I'm looking at you Death Stranding.
Thankfully, it picks up a big time head of steam for about another 35-40...then puts you on the rails quite a bit which I don't really like but is just about my only complaint, and really only sucks because the game uses active time. Overall though an excellent pace to the game minus a few speed wobbles. I also don't like how you can't do things in the morning, but generally you should be able to max out most of your best confidants if you manage your time well.
Fantastic cast of characters; Ryuji, Sojiro and Iwai (gun shop) are in the Bro Hall of Fame, Goro is a great frenemy and a very complex character (even if his parentage seemed like a last minute shoe-in), Yusuke is kinda just odd (last one I got to level 10 in semester 3) and even Mishima grew on me. Maruki is also an excellent addition and I both agreed and disagreed with what he was trying to accomplish and as a(n amateur) writer, that is how you write a morally grey character; 'what he wants to do is objectively wrong but I get the motivation and understand why he's doing it.'
Morgana, Morgana, Morgana...I wanted to like him more than I did and he was an extremely useful character, I just wish that he didn't die so easily and that he didn't do what he did after the Hawaii trip. A certain character saying he's useless throws him over the edge while he constantly breaks that character's balls about being stupid, which he is but don't dish it out if you can't take it, also the Ann thirst got old super fast. The kid who was the Tower companion was just kinda there but at least he wasn't annoying.
Makoto is the best girl who has the best arc, the best persona awakening and is the best in most fights. She's the 3rd physically strongest behind Joker and Ryuji and nuke is borderline broken til the third-last palace, but Kasumi is close. I ditched Ann and romanced her in my first +...boring bog-standard Stacy versus sweet, cutie gymnast with identity issues, yeah way to make it a hard choice for me. Her dance scene at the festival is the second best cutscene in the game, behind that one that happens at the end of the base which is just on a whole other level.
Takemi (doctor), Hifumi (shogi player, romanced in 2nd+) Sae, Futaba and Kawakami (teacher) are all excellent. Ann is okay, more on her later. Haru just got introduced too late and was a generic 'nice girl' trope - though not like she's the only one; Makoto (goal-driven, sheltered goody two shoes), Futaba (gamer girl!) and Sae (girlboss!) are also different degrees of tropey but still remain excellent characters. The fortune teller and the reporter are meh.
If I do a new + I'm going harem because while that's not what I'd do now (been there, done that, tempting yes but it's too much work. If Sae was off the table I'd pick Makoto and maybe have one of Hifumi or Kasumi on the side), it's what I'd do if I was a horny teenager.
All of the characters also went through greatly-written tragedies and had realistic, excellent backstories. This is Hearts of Stone-tier writing.
That said, romances are boring. I did Makoto first, then on NG+ Ann*, then I left her for Kasumi (...). You romance a character and they get a new Persona, okay cool, then maybe 10 minutes of extra scenes spread out though mostly at the end of a 90 hour game? But you might as well do it - it's there. Fire Emblem: Three Houses did romances much better because they were much more dynamic, and once more, coming from FFIX, the gold standard, to this...
* - Already at rank 10 with her in Hawaii - why can't Joker crawl into bed with her and give Ryuji the sofa? I'm not talking about a Witcher/Mass Effect-style session where afterwards it looks like someone dumped a few liters of water on the bed while your boy watched from the couch, just some clothes-on-clothes spooning; this is Japan, which is somewhat prudish yet at the same time somehow being outrageously deviant. I also found Kasumi to be much more endearing and wholesome, Ann is just kind of a Stacy who feels isolated by her Staciness.
Excellent cast of villains as well, the only one I thought was weak and he wasn't super weak but just out of place was the mob boss. He makes up for it by having one of the cooler palaces (the bank), but everyone had a major hand in the lives of the characters - the first was especially memorable in this regard. Every villain except for three, two technically not being villains, I thought 'man this person is a piece of shit.', and the one 'villain but he's actually more of a foil' is also great, again, excellent writing.
I'd rank the Palaces: 1) Third Semester Palace, 2) Cruise Ship 3) Bank, 4) Pyramid and Casino tie, 5) Mementos, 6) Museum, 7) Castle and ----------------> 8) 'that' Space Station. It doesn't seem too popular but I thought the final puzzle and boss in the Bank as well as the music were excellent, the Casino and the Museum were both pleasing to the eye but felt a little short and easy, and no one likes that Space Station but its fine until the last puzzle and the boss is idiotic.
The 'final' palace is incredible, I won't spoil but beautiful music, excellent central aesthetic and a very diverse set of environments topped off by a challenging but not impossible final boss.
Lots of nice little subtleties throughout the game - false memories, characters appearing in the background, if you keep an eye out for it* and I knew as soon as a character said the word 'pancake' it'd have been called back.
* - Let's see; Goro and Sae walking past Joker and Ryuji after Ryuji awakens his persona. Maruki walking out of the school just as the core four emerge after beating Kamoshida, Makoto and Haru always in the background, don't even start me on Makoto following you around, that was just amusing - something tells me becoming a police commissioner is going to be a steep uphill climb for her.
Mementos is great especially once you reach a certain rank with Ryuji and Mishima and can clear floors for levels and farming personas in a few minutes, but you don't need to spend too much time there. Best to go 1-2 times a month and clear floors, requests and 8-10 levels, then once you get to around level 80 just parking and waiting to assblast the Reaper 5-6 times to get you to level 99 for the third semester palace...yeah, you're gonna wanna be at level 99 for the third semester palace.
Another thing the game does well is like most JRPGs there's generally a 'recommended level' but you'll grab 4-8 levels doing most palaces - you'd really have to slack to be underlevelled for a fight.
Great music and artstyle even if the stylization can become too much, and even looks great on a basic bitch Switch OLED, and even though sometimes I was like 'okay cool it with the stylization!', it had a very clean and easy to use UI.
But I can't objectively rank it higher in the JRPG pantheon than FFVI, FFVII (OG, not that new shit they're releasing any day now), FFIX, FFX, LUNAR 2: EBC (underrated), Chrono Trigger and Suikoden II, but it's on close footing and I would definitely rank it up above DQXI.
Thinking of getting P5: Strikers next...is it worth it? If I'm paying $59.99 I want at least 90 hours. I would get 3R but they aren't bringing it to the switch...the f***?
9.4/10