These are the kind of bad interpretations that lead people to fall back on the "you've never played the game" argument.
You're assuming that Girardi caused the play to progress in such a way that led him to have to block a shot. That very well might be the case, but there are five other players on the ice (including one between the pipes who is notoriously bad at playing the puck) who could be at fault as well.
If you had concrete data that showed me that most of Girardi's blocks follow his own turnover and not one from his teammate, or a bad bounce, or a lost face off (you see where I'm going with this), I'd be interested.
I'd also be interested in seeing data about attempted/missed blocks. The other team will have the puck. The other team will shoot the puck. A defenseman' s job is to prevent those things from happening as much as practicable, and blocking shots is a good way to do that.
Fair points, then someone might argue, why then are Girardi's teammates always screwing up when he is one the ice and not to the same extent when other teammates are one the ice. Which also is a fair point.
But in addition to this, a very big factor is
the overhead creature that is a hockey game.
I do not have data to prove this -- but I can bet my right arm, house and family -- on that in terms of momentum a shift in hockey, after say a line change during a stoppage and that ends with another stoppage in play, does not start when the puck is dropped and stops when the ref call the whistle.
What I am sure the data would show is:
-If one team has taken a shot, this team is more likely to take the next shot even in light of a in between line change.
-Offense comes in bundles. It is not like the shots coming in sequences like this:
MTL (shot by MTL)-NYR (shot by NYR)-MTL-NYR-MTL-NYR-MTL-NYR-MTL-NYR-MTL-NYR-MTL-NYR-MTL-NYR-MTL-NYR-MTL-NYR.
Its much more like:
MTL-MTL-MTL-MTL-NYR-MTL-MTL-MTL-MTL-NYR-MTL-NYR-NYR-NYR-MTL-NYR-NYR-NYR-MTL-NYR-MTL-MTL-MTL-NYR-NYR-NYR
AND line changes in between these periods of momentum for either team does NOT have a digital affect. It without any single doubt carries over. It is not like Radulov's line putting 5 shots on net one shift, the next Lindberg's line puts 4 shots, and so forth. For several reasons. One being mental. But also many practical reasons. You get out of synch. You scramble to get all players off the ice, and when the next line is going some have been on 45 seconds when others been on 15, and you just dump it in and change again to get in phase again. You do not have the puck when you hit the ice. Its more pressure, after three horrible shifts, and a D gets the puck, he better not fumble it -- so it opts for the safe lift it out play instead of a small percentage play. And so forth, and so forth, and so forth and so forth.
Now to my point, during these swings in momentum during a game -- when does Beuke/AV put certain D pairings on the ice? Its definitely NOT "fair" in the sense that everyone get the same shifts that are tough and everyone get the same shifts where we are heading in the right direction. Skjei, Yandle before that, was thrown on the ice when we got going. McD-Girardi was thrown on the ice when we were in trouble.
If you look at like G2 in MTL, McD had a CF% of 29% and Skjei-Smith was north of 50%. Is this a "fair" reflection of McDs play in relation to Skjei-Smith? Of course not. Watch that game again. McD is double shifted during times we can't get out of our own end and so forth.
Executive Summary: So does this exonerate Girardi from having worthless stats? No, Girardi has worthless stats because he just throws the puck all over the place when he gets it. At least pretty often. Its that Torts style. But since he always gets the toughest shifts when he is dressed, that also has a cumulative effect. No doubt. And you cannot like compare Clendenning's numbers with Girardi's straight off.
And of course "we" in the metric community is aware of this. Hence why so many attempts are made to adjust for all kind of factors. Its easy to see that a number like CF% does not tell the full story, right? Everyone agree on that. But has these attempts to adjust for outside noise been effective on an individual level? Can you "scout" players by looking at CF% only? Nope, not even remotely to be honest.