Lol, I just did this mission yesterday. There are some villagers from Butcher's Creek that are coming out of the cave ahead of Arthur, that's who he's talking to. I know this because I accidentally ran into one of them on my way across the bridge and had to restart from the checkpoint.“Shoo! Shoo! Get outta here this ain’t safe!”
Arthur presumably says this to some fish as he realizes a poisoned well is flowing into a river.
It’s hard to stay mad at this game.
So glad that guy won for best performance.
Well you know, you can press left on the directional pad and it brings up a menu where you can look at different things like challenges and collection missions (Master Hunter/sharpshooter etc., Legendary animals/fish, treasure, dinosaur bones, cigarette cards and more), and even expand upon them and see where you're at. (Though it does leave a good bit to be desired).Figuring out the games systems and how to access missions like the legendary gun slingers or the treasure map stuff is great because it really opens up the game world but frustrating because it really drives home just how poorly communicated all of these systems are. I don't think I can reiterate enough how much this game shot itself in the foot with what I would argue is the worst user interface for any massive, AAA game ever.
Just give us a ****ing pause screen that lays this stuff out. I should not have to access 3 or 4 different sub menus within my satchel in order to access missions. Its absolutely outrageous.
On one hand it deserved better and could have won lots of GOTY awards but on the other hand they deserve exactly what they got because they were so lazy with the UI.
I think if you hold it in you get the Journal and if you just press it you get the challenge menu.I don't even know how that left on the D pad thing works yet. Sometimes I get that useful menu and sometimes I get Arthur's useless journal.
Yeah, as you said, the UI is notoriously bad. lolI swear that is what the game tells you but it doesn’t seem to actually work like that.
I've burnt out at the end of my goal of 99% completion
All I have left is that "exotics" quest line but it seems so excessive and painful that I am having a hard time sitting down and starting it
Anyone done that yet? I need some motivation
?This is a bad game. Reminds me a lot of GTA IV, which was just as clunky and depressing and also got amazing reviews and now no one even thinks about it 10 years later.
That is an opinion.This is a bad game. Reminds me a lot of GTA IV, which was just as clunky and depressing and also got amazing reviews and now no one even thinks about it 10 years later.
Yeah I took a step back from the game once I finished Arthur's story and didn't really dive into the epilogue until like a month later and I absolutely loved it....I will take as much as they want to give me.I’m on epilogue part 2 and am freaking loving it!
This and Smash Bros’ World of Light, I heard so many complaints about how long they were and how they would never end but in both cases those feel like strong parts of both games.
I don’t understand this seemingly recent trend of people wishing games were over sooner. Especially for something like Smash which doesn’t even have a story to get “bogged down” by excessive length.
This is a bad game. Reminds me a lot of GTA IV, which was just as clunky and depressing and also got amazing reviews and now no one even thinks about it 10 years later.
This is a bad game. Reminds me a lot of GTA IV, which was just as clunky and depressing and also got amazing reviews and now no one even thinks about it 10 years later.