Additionally the game industry doesn't pay that well relative to non-gamedev software developer positions. Esp considering the amount of work you are expected to put in with the crunch time. So unless you feel REALLY passionate about games, it is probably not worth the opportunity cost for most developers.
I'll play Devil's Advocate here.
While it's absolutely true that on average the Video Game Industry pays less to Software Devs than the rest of the industry, I will go with the cliche saying that I NEVER once felt like I didn't want to get up to go to work once in the past 5 years of employment.
I have a friend (also a programmer) who has bounced from job to job (5 jobs in the past 5 years), HATING every single one of them for various reasons.
All he can think about when he gets into work is that he can't wait to leave in 8 hours.
He religiously counts his work hours to make sure he doesn't exceed 35 working hours/week.
To me this is NO way to live.
As already mentioned, while the money isn't as good as if I worked at another tech company, the work is super fulfilling, and it's not like I live in poverty.
I make enough for my lifestyle + enough to squirrel away for later (of course more wouldn't hurt). But of course my circumstances aren't the same as anyone else's.
On the topic of crunch, it's really down to a person to person basis.
On Far Cry 5, I did little to no OT. That was a personal stance I took for myself on this project.
Previously, I did do a heavy amount of extra hours on FC4 and FC Primal.