NHL 25 Discussion

Arthur Morgan

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Jul 6, 2016
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Toronto
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I agree, Be A Pro might start at the outdoor rink – probably a nod to hockey roots. But yeah, you're right, EA won’t make huge changes in one year. Seems like another copy-paste job.

Also, I just can't see EA suddenly overhauling anything without a longer development cycle. As long as people keep buying, they'll stick to what works. We might get small improvements, but I wouldn’t expect any big revolution.:)
not buying this year I had enough lol
 

jgimp

Registered User
Sep 18, 2017
2,598
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Ripley, Ont
Question regarding roster sharing. Can you edit and create players on a roster that has been downloaded from roster sharing? I don’t feel like creating the 300 or so players that did in NHL22, but would like to know before buy this game (and system since EA decided to f*** us).
Primarily franchise player, sometimes BAP, so is this game worth it.
 

ViD

#CBJNeedHugs
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Apr 21, 2007
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Blue Jackets Area
Power up icons also don't upgrade outside of the one level which is hilariously underhanded even by EA standards.

You want to keep Joe Thornton for theme team purposes? Oh golly guess you're gonna just have to get the new card we released for him.

I'd be shocked if this turn they took doesn't kill HUT, and by extension the game off entirely.
That’s the FIFA model and I like it more than having a card that keeps getting upgraded to 99.

The TOTY concept in HUT is the dumbest for a mode like that, “just get this type of card and you don’t need to do anything else - it will just get upgraded on its own.

What EA has done is a good way to slow down the progression of the cards when you previously had most of them as 99 by the end of February
 

Jakk123

Registered User
May 6, 2014
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Bratislava
Actually, I'm enjoying the game more than I did last year, but it's still a complete mess. It would be best to pause the yearly releases for a couple of years and do a major overhaul, but that's never going to happen.

There's so much wrong with the game that I don't even know where to begin. The people in charge absolutely don't understand how to make a balanced competetive game, they just keep adding new gimmicks every year.

Maybe it would be best to split the game into two like somene in this thread previously suggested, and have one game focused on competetive modes, with just basic skill stick controls, no unnecessary bullshit on top like the X-Factor abilities, and with focus on trying to simulate real hockey. But that's also never going to happen.

The franchise is in a sad state, and honestly even if EA stops making NHL games, I'm not sure someone else is going to try to fill the void. Hockey just isn't popular enough in a lot of countries.
 

ManWithNoName

Unregistered User
Jul 9, 2017
567
754
Gothenburg, Sweden
That’s the FIFA model and I like it more than having a card that keeps getting upgraded to 99.

The TOTY concept in HUT is the dumbest for a mode like that, “just get this type of card and you don’t need to do anything else - it will just get upgraded on its own.

What EA has done is a good way to slow down the progression of the cards when you previously had most of them as 99 by the end of February

We’re not talking about TOTY cards but Icons and X-factors. These are not upgraded automatically and none of them other than DD was at 99 in February.
 

frightenedinmatenum2

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Sep 30, 2023
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Orange County Prison
The big problem with Franchise mode is that they don't look at how the majority of people play it, which is with heavy simming.

They need to re-evaluate how the mode plays when you sim. I think the way to do it would be to split the season in logical chunks, and have tasks be organized before and after each chunk. Then the result of the tasks sim during the next chunk.

So looking at the Senators current real life schedule, one chunk might be the first 5 games, which were almost all at home and took place over 10 days. The next chunk might be the one week road trip of 3 games.

You sim the first chunk, and then you're given a list of storylines or tasks that you have to deal with. So for example, Ullmark is hurt and Forsberg stinks so your A-GM says you should look for a backup goalie to replace Forsberg and gives you a list of teams with available backup goalies. You can set up all the pro scouting based on which goalies you want to scout during the next chunk. You can also place Forsberg on the block and request trade offers on him. You sim through the next chunk, and your A-GM comes back to you with what the market is on Forsberg, scouting reports for the backup goalies, and what the other GMs are asking.

Basically, all similar features and mechanics that are already in the game, but it changes the mode to where instead of random things interrupting the sim like "HEY DO YOU WANT ME TO GO SCOUT THE WHL OR SOMETHING?" or "THAT TEAM IS CALLING FOR THE 13TH TIME TO SEE IF YOU WANT LUKE SCHENN FOR SOME VARIATION OF A 5th and 6th ROUND PICK", everything would be set up so all that stuff happens at the end of each chunk and you go through it in a linear and strategic fashion.

For anybody who thinks this sounds too radical, the game ALREADY is set up this way, and people already play it this way for the most part. The problem is, there are only 3-4 chunks per season. The entry draft, re-sign, free agency, pre-season, and trade deadline. If you watch how most people who sim play this game, they usually blow through the entire season and only stop at those points, and then at the playoffs.

It could also really help the strategy and dynamic around trades. Trades in real life tend to be ongoing discussions that evolve and change over time. Values are also static based on leverage and how the situations play out. If they had a system where the season was designed into simmable chunks, it would open things up to have more of a fluid trade system where you could shop a player and solicit offers from multiple teams, and either lose or gain leverage depending on how it plays out, just like in real life.
 

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