It kind of goes against what many view as ice tilt. The pressure meter only stands to favor the teams who sustain zone possession. Ice tilt theoretically tilts the ice in favor of the team that seemingly isn't controlling the play. And I believe that it's quite noticeable when you play H2H against the the AI on high difficulty.
I believe the pressure meter was a tool to try and convince players to pass more and change the way they approach the offense in this game. Cycles were effective in the game before the meter was a thing. And there are still an abundance of players who think that forcing the cross crease is the only way to score.
hahah yeah i see that too, but there is also the comparison that comes from looking at the pressure meter vs. that bogus sequence that occurs whenever the game feels like giving your opponent a goal.
I usually play offline mode, but i swear there must be some sort of cap on shutouts, because these games will always have a sequence where things go laughably wrong just to "grant" your opponent a goal. Like you hit the guy at the blue line, he falls but recovers before you do and keeps the puck. You lift that guy's stick but the puck goes off to the side to his teammate. You poke check that but the puck is lost and he picks it up again. You kneel to block, but your other D comes back to pick it up and accidentaly pushes it in. I was playing one of the Moment trees and all the challenges were pro and under.. it was like every game! if they got even a single shot, it was a goal! Not talking breakaways here either - like backhand dumps from the blue line with no one in the way type of things