NHL 24 Discussion

What would it take for a die hard hockey video game dev to make a good hockey simulator (at least for 6v6) that could blow the EA series out of the water in enjoyability without all the stupid garbage they put in then pull out then put back in to make it seem like it's new?

I've never understood why a company hasn't felt the desire to steal the WoC idea and run with an online pay-to-play model. Maybe this is one of the reasons why the game hasn't been in PC for years.
From a programming perspective I use Python primarily, not sure what languages EA uses, but I'd guess that a lot of the physics and skater/goalie animations are 1) proprietary and 2) difficult to build up from scratch.

Say what you want about the EA NHL physics engine but there's a lot going on there that they have built on for over a decade. Getting a small dev studio to commit to something like that is probably more insurmountable than we realize. I think EA NHL sells maybe a million or so copies a year. That's a lot of work just to get a small slice of that pie. Not to mention there are probably very few hockey fans who are also in software design so to really nail it down you'd need someone who loves hockey as much as they love programming, very rare.

If someone did pull off a World of Chel copycat game it would probably be some F2P, Battle Pass-ridden crappola anyway with a significantly smaller player base than what we get with EA now.
 
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I think EA NHL sells maybe a million or so copies a year. That's a lot of work just to get a small slice of that pie.

If someone did pull off a World of Chel copycat game it would probably be some F2P, Battle Pass-ridden crappola anyway with a significantly smaller player base than what we get with EA now.
And then makes how many more millions off of HUT gambling and now a battle pass?
 
From a programming perspective I use Python primarily, not sure what languages EA uses, but I'd guess that a lot of the physics and skater/goalie animations are 1) proprietary and 2) difficult to build up from scratch.

Say what you want about the EA NHL physics engine but there's a lot going on there that they have built on for over a decade. Getting a small dev studio to commit to something like that is probably more insurmountable than we realize. I think EA NHL sells maybe a million or so copies a year. That's a lot of work just to get a small slice of that pie. Not to mention there are probably very few hockey fans who are also in software design so to really nail it down you'd need someone who loves hockey as much as they love programming, very rare.

If someone did pull off a World of Chel copycat game it would probably be some F2P, Battle Pass-ridden crappola anyway with a significantly smaller player base than what we get with EA now.

Ultimately I think you're right; which is why any non-EA hockey games tend towards arcade game play or "retro" graphics.

However, I also think there is a commitment in the general sports-game industry towards licensing. It makes sense - your biggest market on a hockey game is going to be hockey fans, and marketing is built in. And in the NHL## series prior to the advent of WoC; every game mode ran licensed teams (either controlled by the user or as a user-created team added to a league).

But now there are three main groups of gamers: the offliners (players that play Franchise and BaP), HUT fanatics, and EASHL players. WoC has licensed gear but the vast majority of players run custom setups so the licensing isn't a big add-on there, and wouldn't be missed if it disappeared.

I don't understand why EA hasn't created a "World of Sports" hub game already. Their menus and background mechanics are the same in each iteration of all the games. Why do I need to create a new Pro to play WoC every year and re-create the same character for each sport?

So here's what I want:

One HUB game - Give me the clubs version of all sports under one banner title. Let me create a pro that will transfer into each game. My club wants to play hockey tonight? We play hockey. Then for the last game when we're burned out and want to mess around in FIFA? We jump over as a squad within the same game.

No Annual Release - The hub game is a permanent title with patches and updates, but plan for generational support.

Free to Play - It's modern gaming. We all hate battle passes and we all hate loot boxes and we all hate the free to play model but that's where we live now. Give me the hub game for free and charge for season passes or custom cosmetics or however you want to monetize it.

Offline Modes - Sell "add-on" content to the hub game on a periodic (probably annual) basis to get Franchise and BAP and whatever else people play by themselves. I haven't played either mode in a while but you could follow modern gaming models where players get the online/multiplayer for "free" (with a battle pass) then the campaigns/solo modes cost money to install with the game.

In short, I'm sick of creating the same player in multiple games on an annual basis only to see my stats, abilities, and record reset on an annual basis. The NHL is huge on celebrating records and long term success but EA has wedged us all into an annual reset. I've probably played 10 rookie seasons in the NHL but I've never made it past my age 25 season because it's too much of a time investment to get that far in your career before the next title releases.

tldr EA is stuck in 2007 and needs to modernize their system.
 
Ultimately I think you're right; which is why any non-EA hockey games tend towards arcade game play or "retro" graphics.

However, I also think there is a commitment in the general sports-game industry towards licensing. It makes sense - your biggest market on a hockey game is going to be hockey fans, and marketing is built in. And in the NHL## series prior to the advent of WoC; every game mode ran licensed teams (either controlled by the user or as a user-created team added to a league).

But now there are three main groups of gamers: the offliners (players that play Franchise and BaP), HUT fanatics, and EASHL players. WoC has licensed gear but the vast majority of players run custom setups so the licensing isn't a big add-on there, and wouldn't be missed if it disappeared.

I don't understand why EA hasn't created a "World of Sports" hub game already. Their menus and background mechanics are the same in each iteration of all the games. Why do I need to create a new Pro to play WoC every year and re-create the same character for each sport?

So here's what I want:

One HUB game - Give me the clubs version of all sports under one banner title. Let me create a pro that will transfer into each game. My club wants to play hockey tonight? We play hockey. Then for the last game when we're burned out and want to mess around in FIFA? We jump over as a squad within the same game.

No Annual Release - The hub game is a permanent title with patches and updates, but plan for generational support.

Free to Play - It's modern gaming. We all hate battle passes and we all hate loot boxes and we all hate the free to play model but that's where we live now. Give me the hub game for free and charge for season passes or custom cosmetics or however you want to monetize it.

Offline Modes - Sell "add-on" content to the hub game on a periodic (probably annual) basis to get Franchise and BAP and whatever else people play by themselves. I haven't played either mode in a while but you could follow modern gaming models where players get the online/multiplayer for "free" (with a battle pass) then the campaigns/solo modes cost money to install with the game.

In short, I'm sick of creating the same player in multiple games on an annual basis only to see my stats, abilities, and record reset on an annual basis. The NHL is huge on celebrating records and long term success but EA has wedged us all into an annual reset. I've probably played 10 rookie seasons in the NHL but I've never made it past my age 25 season because it's too much of a time investment to get that far in your career before the next title releases.

tldr EA is stuck in 2007 and needs to modernize their system.
Right? I’ve always wondered why they don’t streamline things like their menus and player creators…. The games function almost the exact same, why not have one team develop all the basic functions and then gameplay can be different?
 
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Right? I’ve always wondered why they don’t streamline things like their menus and player creators…. The games function almost the exact same, why not have one team develop all the basic functions and then gameplay can be different?

I don't know if you've ever played Halo Master Chief Collection... but that would be perfect for EA to copy.

Imagine if you could go into some sort of matchmaking menu and tick off hockey, and play an EASHL game. Or, if you just feel like playing whatever has a good player pool... tick off all the sports and see what you get. It would literally help ALL of the EA games if they had this, instead of breaking apart their player pool.
 
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As someone who is generally pretty lenient, some of the gameplay I've seen lately looks horrible. The goaltending is out of control, the flopping around is so unrealistic.
 
A lot of weird choices regarding the presentation, that's for sure. Neither a fan of the new goal celebrations (camera angle and spotlight) even though I like the idea of celebrating up close. Also would prefer an overlay over the animated boards messages.
 
they're one step away from bringing back the breakaway cam with the heartbeat sound and color tint from NHL 2003
I want them to add that Forza tap to rewind in addition to the heartbeat cam

I’m sorry, but it looks like absolutely shit that they shut the lights off and put a spotlight on the player who scored. Yea lets try to make it more realistic by having something that doesnt happen when a player scores a goal in the NHL.
I dislike it as well. I wish I thought to complain about it during the semi-open testing.. Now it's too late, and it's my fault :(:(
 
I want them to add that Forza tap to rewind in addition to the heartbeat cam


I dislike it as well. I wish I thought to complain about it during the semi-open testing.. Now it's too late, and it's my fault :(:(
It literally looks like shit. The big EA players, do you like that? Honest question
 
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What happened to EA’s face scans? Owen Power was a awful scan last season, and this is supposed to be Bedard in 24. The older scans that are in the game look much more accurate than the new ones. Like Laine and Eichel faces are pretty accurate despite being from NHL 16 & 17.
 

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I don't really give a f about celebrations or team entrances but i love how this new development team communicates with customers which gives opportinity to great gameplay.
 
There's no way you guys are crying about chel. EA has got you right where they want you.

They don't give a f haha nobody buys or plays hockey , this is a little side hustle for them nothing serious.

It's a shame but it is what it is , why would somebody make another hockey game , there's really no incentive/profit to be made out of it outside of pure fandom for hockey. The sport is so niche , it could be the best hockey game ever made and it still wouldn't sell more than PGA (not gonna compare chel to Madden or Fifa or 2k those are on another level of popularity)
 
What happened to EA’s face scans? Owen Power was a awful scan last season, and this is supposed to be Bedard in 24. The older scans that are in the game look much more accurate than the new ones. Like Laine and Eichel faces are pretty accurate despite being from NHL 16 & 17.
Looks like Bedard have going through about 300 package of cigaretts and 3 marriages and wrecked 2 Suv on one summer on that picture.
 
Looks good, first time in a decade myself and all my buddies that play the game will be day 1 buyers and all are excited to play it. The changes to the gameplay itself all look great and none of us quite frankly give a single shit about the presentation side of the game. If it plays well, that's all that matters.
 
Looks good, first time in a decade myself and all my buddies that play the game will be day 1 buyers and all are excited to play it. The changes to the gameplay itself all look great and none of us quite frankly give a single shit about the presentation side of the game. If it plays well, that's all that matters.
You are better off just playing 23, hardly any gameplay changes have been made. The real issue with the gameplay is AI players doing outright stupid things for no reason.
 

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