Based on how much they've promoted Hellblade 2, seems unlikely.Ninja Theory is next tbh.
Yeah I just read that that might have been a major reason. They're integrating stafff with other studios it seems, so I guess they're keeping the people they need.Sucks for the people losing their jobs.
From what I understand, Arkane Austin had a mass exodus of talent during Redfall's development. Shinji Mikami also recently left Tango to start another studio. It sucks, but if any studios were to be cut, these ones make sense.
They promoted the hell out of Hi-Fi Rush post-release which wasn't directed by Mikami (who people are claiming why this studio was closed). That game was their critical darling in an era they've been lacking them.Based on how much they've promoted Hellblade 2, seems unlikely.
Not to the amount of coverage Hellblade 2 has gotten in all of their showcases.They promoted the hell out of Hi-Fi Rush post-release which wasn't directed by Mikami (who people are claiming why this studio was closed). That game was their critical darling in an era they've been lacking them.
Do I think they are going to close Ninja Theory? Probably not, but outside the COD Studios, the Coalition, Playground, Turn 10, Bethesda, and probably iD, nothing feels safe from mass cuts or even closure. If you are Obisidian or Ninja Theory, you now know you need Avowed and Hellblade 2 to land, not just critically but commercially.
Yeah, horrible news with the studio closures of course, but not sure why the guy you quoted is going that direction to make a point. The Hellblade 2 and Hi Fi Rush marketing campaigns are night and dayNot to the amount of coverage Hellblade 2 has gotten in all of their showcases.
Okay, I mean, they shadow dropped the game, but it was a critical darling and Xbox pumped it's tires like crazy after that.Not to the amount of coverage Hellblade 2 has gotten in all of their showcases.
The question is, what is a successful game launch in a Gamepass era? Microsoft is pretty secretive about Gamepass numbers, and you’re right that nobody is buying the game.I just don’t see the business model with ninja theory as basically a gamepass studio. The game is going to sell zero copies even it’s a 10/10, it exists purely as a prestige title for gamepass. You’d hope ninja theory would buy themselves back when Microsoft sours on them like iO interactive with Square, but the issue is again: they’re not going to have any money to buy themselves back because they’re not going to sell any units being a gamepass prestige project.
They made all these studio purchases hoping to boost gamepass subscribers but that’s stagnated, these studios need to prepare for a bloodbath.
All I know is Microsoft came out to refute a report saying Tango was disappointed by lack of sales and said they were totally happy with HiFi Rush and considered it a success.The question is, what is a successful game launch in a Gamepass era? Microsoft is pretty secretive about Gamepass numbers, and you’re right that nobody is buying the game.
Until cloud gaming grows, Gamepass probably won’t grow the way Microsoft is banking on because Xbox has thrown in the towel in the console war. There’s no real point owning an Xbox going forward once flagship games start launching on PlayStation, even if it’s a few months or a year after it launches on Xbox/PC.
I did hear that the director of Tango (or something like that) left and took a lot of his team with him, maybe that factored in? Not sure how valid that is.All I know is Microsoft came out to refute a report saying Tango was disappointed by lack of sales and said they were totally happy with HiFi Rush and considered it a success.
“Break out hit” R.I.P.
This what I did with Starfield, I bought it instead of getting Game Pass again. It's also why I bought Eiyuden Chronicles even though it's day one game pass, I wanted that developer to get a sale and whatever profit from it instead of whatever Microsoft does for Game Pass "sales".Microsoft is either paying the developers themselves for money lost on games or hoping that enough people not on game pass buy stand alone copies.
Mikami left, but I don't he hasn't started a new studio yet, or poached a ton of talent. They still had John Johanes who was the key person behind Hi-Fi Rush. Mikami always planned to leave post them being bought by Zenixmax and apparently stayed 8 years longer than intended.I did hear that the director of Tango (or something like that) left and took a lot of his team with him, maybe that factored in? Not sure how valid that is.
In a March interview with the gaming site Polygon, Spencer said that “the thing that has me most concerned for the industry is the lack of growth.”
MS is now a 3 trillion dollar company. They aren't some struggling business.Game developments costs have run up too high and will continue to do so with each new generation unless development can be made easier/cheaper. And the overall global economy is not doing well. Inflation is running rampant and people are more frugal with their money usage, people are also losing jobs all over the world due to companies cutting costs.
As the article mentioned, the gaming division is now under more scrutiny from people higher up than Phil Spencer. They expect results but with lower costs.MS is now a 3 trillion dollar company. They aren't some struggling business.
They bet on Gamepass at the expense of console sales, not realizing that the massive initial growth of Gamepass was fueled by console users. Other companies are having issues obviously, but this is just a massive downside of consolidation. Instead of Microsoft making Activision better, Activision is making Microsoft worse.
I think one factor is that you have hundreds, sometimes over a thousand people working on just one game. 8 bit and 16 bit games for example never had more than 10 people working on them.Why is game development so much more expensive nowadays?