CE+1: Impact on controlled entries. Make a nice pass that leads into a clean entrance, get a point. Carry the puck unimpeded into the offensive zone, get a point. Put yourself in a position to receive a pass in a successful transition, get a point. Important to note multiple players often receive points on the same play.
SP2S: Successful passes to the slot. “Slot” is generous and includes the inside periphery of the circles and the high slot. Does not include deflections, but does include slap-passes and intended passes off the boards or goalie’s pads.
UP2S: Unsuccessful passes to the slot. Can be good (positioned well in attacking end) or bad (missed pass results in opponent’ transition). But, hey, you had the puck on your stick in a playmaking area against very good NHL defensemen.
SCOP2S: Scoring chances off passes to the slot. The most important +1 you can get. Generally results from SP2S, but will include the occasional UP2S if it included an otherwise nice play by the passer.
RDC: Rebound chances created. Includes clean end boards bounces and deflected shots that become scoring chances.
TTO: Transitional turnovers. Losing the puck in the vicinity of the attacking blue line and yielding a rush chance against. Not good!
DE+1: Impact in denying entry. This isn’t just a defense or backchecking statistic. It can take place up-ice on a forecheck and can force an icing. Generally, it’s awarded to any player(s) whose positioning, checking or general intuition sully up an opponent’s attempt to gain the attacking zone.
15OUT: Number of times a player is on the ice in which the Kings spend fewer than 15 seconds in the defensive zone without allowing a scoring chance, a pass to the slot, a clean low-to-high look, or a shot on goal from any semi-threatening area. Does not count leaving the zone within 15 seconds of a defensive zone faceoff.
TOI: 5×5 time on ice. For context.