OT: General Video Game Discussion VII

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Sharppi

4 more years of Dub.
Jul 15, 2011
6,419
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Finland
This should be the official cover of NHL 16.

rL2PqwS.jpg
 

Avder

The Very Weedcat
Jun 2, 2011
39,581
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A place.
Weird, I feel like I had a lot more trouble with 1 than Infinite. Maybe I just wasn't as good back then. :laugh:

1 is hard up until the first Big Daddy fight. After that it gets a crap ton easier.

I hope there's no point like that in Infinite's 1999 Mode.
 

Avder

The Very Weedcat
Jun 2, 2011
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Okay so I think I'm very near the end of Infinite, and it's been a hell of a lot more challenging playing this in 1999 Mode than 1 or 2 was on Hard.

It helps that I'm a cheap SOB so I've got tons of cash for health kits, salts, and ammo.

Currently using fully upgraded charge + damage boosted shotgun and laughing like a madman as I **** over every soldier on the field one by one. And if I **** up, I die instantly! LOVE IT! And I also have a fully upgraded sniper rifle, fully upgraded murder of crows, possession, and the increased length boost for return to sender. Invulnerability at will, so long as my salt holds out.

Also not allowing myself to use the resurrection mechanic. You know, cause I like to self flagellate. Some of the checkpoints are stupidly far apart.
 

Vashanesh

Nope.
Jan 29, 2010
3,154
5
Minnesota
Okay so I think I'm very near the end of Infinite, and it's been a hell of a lot more challenging playing this in 1999 Mode than 1 or 2 was on Hard.

It helps that I'm a cheap SOB so I've got tons of cash for health kits, salts, and ammo.

Currently using fully upgraded charge + damage boosted shotgun and laughing like a madman as I **** over every soldier on the field one by one. And if I **** up, I die instantly! LOVE IT! And I also have a fully upgraded sniper rifle, fully upgraded murder of crows, possession, and the increased length boost for return to sender. Invulnerability at will, so long as my salt holds out.

Also not allowing myself to use the resurrection mechanic. You know, cause I like to self flagellate. Some of the checkpoints are stupidly far apart.

Checkpointing in that game was insanely hit or miss.

Some times you'd have to redo 2 or 3 minutes, other times 20+. Great game, though. Probably my favorite of the series, just because it was so refreshing from a story point of view. That ending, too... Love it or hate it, it had EVERYONE talking.
 

Puhis

Will accept caffeine.
Jul 4, 2011
11,569
858
Jaervenpaeae
Also not allowing myself to use the resurrection mechanic. You know, cause I like to self flagellate. Some of the checkpoints are stupidly far apart.

Glad to hear I'm not the only one who is hell-bent on avoiding death in most games. I like to try and keep it as realistic as possible. Also, if there's a "casual" racing game (not playing those much any more), I simply refuse to take restarts and always turn flashbacks off (what a stupid invention that is). Makes it more fun.
 

Hall of Faber

Registered User
Nov 16, 2012
3,426
217
Thorndale, PA
Guys, I understand most of you guys don't care or fully understand about this (like my girlfriend) but I introduce the biggest advancement in (sim) racing games evaaaaaaaaaaa!!!! (I'm excited!!!!!!!)

 

Puhis

Will accept caffeine.
Jul 4, 2011
11,569
858
Jaervenpaeae
Guys, I understand most of you guys don't care or fully understand about this (like my girlfriend) but I introduce the biggest advancement in (sim) racing games evaaaaaaaaaaa!!!! (I'm excited!!!!!!!)



I was just about to link that. It's cool, although I wonder how the marbles are going to affect overtaking - i.e. I fear this will make qualifying even more important, which is a bad thing for me, because I'm not a hotlapper.

Still, with this and supposedly daylight transitions coming up... Oh boy. It's going to be damn good for some endurance racing.
 

Hall of Faber

Registered User
Nov 16, 2012
3,426
217
Thorndale, PA
Yea making the track smaller for you road guys will effect passing for sure. But dang this will change the whole experience for us oval guys. iRacing is the most incredible thing ever created.
 

Avder

The Very Weedcat
Jun 2, 2011
39,581
235
A place.
Glad to hear I'm not the only one who is hell-bent on avoiding death in most games. I like to try and keep it as realistic as possible. Also, if there's a "casual" racing game (not playing those much any more), I simply refuse to take restarts and always turn flashbacks off (what a stupid invention that is). Makes it more fun.

The thing about infinite lives is that I wouldn't mind it as a mechanic if it actually made sense. Bioshock 1 and 2's death mechanic ALMOST made sense, but when you resurrect you have all your ammo and stuff. IMO, in those games when you come back you should not have any of your equipment, the only weapons you should have are your fists and your plasmids, and you should have to loot your previous corpse to get your guns and plot coupons back.

I didn't pay too much attention to Infinite's death mechanic as I more or less heard the death sound and instantly hit escape to load my previous checkpoint, but from what I saw is that whenever you've got Elizabeth with you it makes sense. When Elizabeth is not around it doesn't make a whole lot of sense unless you take it in the same context as the ending.

Anyway the end of the game was fun. The big issue for me was that between the point where you approach Comstock House and you actually board the blimp there is not a single dollar bill. I had to abandon my fully upgraded sniper rifle for a while because there was no source of ammo for it, and at that point I had not upgraded any other guns. I finally got the two damage upgrades and the reload upgrade for the shotgun after freeing elizabeth, as well as the damage radius upgrade for the volley gun.

The final battle was fun. I had to use my vigors a lot more tactically, I couldn't just charge everything in sight. Made use of possession on the higher powered vox sodiers and made sure to only sic the bird on blimps and gunships. Had to shield with return to sender a few times when I couldn't locate a valid charge target in time. Finished the battle with exactly two shotgun shells left.

Now starting to play Burial at Sea. Am annoyed with the rebind bug when looting stuff because in my normal setup I use C as my use key, and F is my strafe right key.

I use a highly modified ESDF configuration that's based off my keyboard controls when playing the game Descent, which is a 6DOF game so I need control along three axes in it. I've simply carried that config over to everything else I've ever played. It would be more accurate to label my config in a standard FPS like this as "AZSF", which correspond to forward, backwards, strafe left, strafe right. E and D, which are strafe UP and strafe DOWN in a 6DOF game, become utility keys, with D inevitably being my duck key.
 

Engebretson

Thank you, sweet rabbit
Nov 4, 2010
10,550
437
Minnesota
Head scratching and somewhat unsatisfying.

Yeah, I was the same way. I actually had to check some of the plot spoilers to put all the pieces together. It was unique, but definitely not something that left me completely satisfied.
 

Avder

The Very Weedcat
Jun 2, 2011
39,581
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So I finally played Skyward Sword, a game I had meant to start playing on launch day.

Amazing game, if extremely linear. Huge world to visit, excellent number of dungeons, lots of other challenges to do between dungeons, and I loved the motion controls for the most part. They enable Link to make use of sword work that rivals the swordsmanship of the Obi-Wan vs Darth Vader duel in Episode 3 (about the only real good part of that movie).

The only things I hated were that it was hard as hell to find the right angle to hold the remote to charge a skyward strike, and the nunchuk is really sensitive so I put my shield up a lot of the time, or accidentally did a spin attack when I wanted a thrust.

I really hope they implement these controls in the Wii U Zelda instead of just going back to gamepad play.

One thing tho was how odd it was to have a right handed Link. He's been left handed in pretty much every game up until now. (No, he was not right handed in Twilight Princess, the Wii version of that was mirrored at the last minute so that it would match with the Wii's remote and nunchuk configuration. He is properly left handed in the Gamecube Version)
 

Wild11MN

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So I finally played Skyward Sword, a game I had meant to start playing on launch day.

Amazing game, if extremely linear. Huge world to visit, excellent number of dungeons, lots of other challenges to do between dungeons, and I loved the motion controls for the most part. They enable Link to make use of sword work that rivals the swordsmanship of the Obi-Wan vs Darth Vader duel in Episode 3 (about the only real good part of that movie).

The only things I hated were that it was hard as hell to find the right angle to hold the remote to charge a skyward strike, and the nunchuk is really sensitive so I put my shield up a lot of the time, or accidentally did a spin attack when I wanted a thrust.

I really hope they implement these controls in the Wii U Zelda instead of just going back to gamepad play.

One thing tho was how odd it was to have a right handed Link. He's been left handed in pretty much every game up until now. (No, he was not right handed in Twilight Princess, the Wii version of that was mirrored at the last minute so that it would match with the Wii's remote and nunchuk configuration. He is properly left handed in the Gamecube Version)

I thought it was a very good game, not a great one, for one reason: the beginning is horrifically slow. Then the first few dungeons were just kind of bland to me. However, a couple of the dungeons later in the game (4 and 5 maybe) were two of the best Zelda dungeons I can remember, so the second half of the game was excellent.
 

Avder

The Very Weedcat
Jun 2, 2011
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I thought it was a very good game, not a great one, for one reason: the beginning is horrifically slow. Then the first few dungeons were just kind of bland to me. However, a couple of the dungeons later in the game (4 and 5 maybe) were two of the best Zelda dungeons I can remember, so the second half of the game was excellent.

I will admit the beginning was rather slow. I didn't really get super into it until the third dungeon, the Lanayru Mining Facility. I loved how that dungeon worked, with the timestone puzzles and the music that shifted seamlessly between past and present versions as you moved in and out of the timestone influence zones.

I really liked the boss fight at the end of the water temple, ancient cistern or whatever it's called. When I picked up that giant sword he drops in the 2nd phase of the fight my first thought was "go big or go home!" and bumrushed him to take out his legs. Loved that that was exactly the strategy to use.

My main complaint I guess is an odd one, in how amazingly long the game is even without exploring and finding everything. Also I didn't really like how the inventory was limited by the adventure pouch concept, and how you had to find an expansion and pay beedle for the other three. Ugh, I friggin HATE Beedle. Giant rip-off artist who has the nerve to drop the floor out from under you if you just come in to see how much money you need to get the latest overpriced piece of junk he has for sale.

Also would have liked a proper day/night cycle like in Ocarina of Time and Twilight Princess, and the ability to fly your bird at night. Also the lectures you get after accidentially falling off a ledge while in skyloft were annoying. And of course the "you got a blue rupee!" messages that pop up the first time you get something like that after restoring a save...why the hell couldn't they have fixed that bug? It was present in Twilight Princess so they literally had years to fix that part of the engine.

I was frustrated to read that motion controls may not be coming back for the Wii U Zelda, because I really grew to love them for how intricately they allow you to control your sword and how you attack. Sure there are some improvements to be made, but really I loved how it was all implemented. The only real complaint I have with them is how hard it seems to be to consistently charge a skyward strike. I could never find the right position to hold the remote to do it, so the sandship boss fight took for frigging ever.

I hope they somehow implement both motion controls and gamepad controls for Wii U Zelda so people can choose how they want to play.
 

Minnesota

L'Etoile du Nord
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Aug 5, 2011
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Got an Xbone for my birthday so I've been catching up on 'older' games. Really enjoying Shadow of Mordor. Considering getting The Witcher next... I've heard the movement takes a while to get used to - lots of momentum.

Any other recommendations? I lose interest pretty quickly with FPSs, so Battlefield and COD wouldn't be worth the effort for me... Although, Battlefront looks really intriguing.

I'm looking forward to downloading some newer puzzle/adventure games, like Broken Age.
 

Wild11MN

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I've been having a blast with Sunset Overdrive, having also just gotten an Xbone.

Amazing game. Highly recommend it. I personally love the style of the game and how it doesn't take itself too seriously. But to me the gameplay is just fantastic. Sometimes I lose sight of what I'm actually trying to do because I'm too busy trying to keep up my combo of bouncing, grinding, etc.. And the guns are amazing too. Great game, though not everyone's thing.
 

Wild11MN

First round losers
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I will admit the beginning was rather slow. I didn't really get super into it until the third dungeon, the Lanayru Mining Facility. I loved how that dungeon worked, with the timestone puzzles and the music that shifted seamlessly between past and present versions as you moved in and out of the timestone influence zones.

I really liked the boss fight at the end of the water temple, ancient cistern or whatever it's called. When I picked up that giant sword he drops in the 2nd phase of the fight my first thought was "go big or go home!" and bumrushed him to take out his legs. Loved that that was exactly the strategy to use.

My main complaint I guess is an odd one, in how amazingly long the game is even without exploring and finding everything. Also I didn't really like how the inventory was limited by the adventure pouch concept, and how you had to find an expansion and pay beedle for the other three. Ugh, I friggin HATE Beedle. Giant rip-off artist who has the nerve to drop the floor out from under you if you just come in to see how much money you need to get the latest overpriced piece of junk he has for sale.

Also would have liked a proper day/night cycle like in Ocarina of Time and Twilight Princess, and the ability to fly your bird at night. Also the lectures you get after accidentially falling off a ledge while in skyloft were annoying. And of course the "you got a blue rupee!" messages that pop up the first time you get something like that after restoring a save...why the hell couldn't they have fixed that bug? It was present in Twilight Princess so they literally had years to fix that part of the engine.

I was frustrated to read that motion controls may not be coming back for the Wii U Zelda, because I really grew to love them for how intricately they allow you to control your sword and how you attack. Sure there are some improvements to be made, but really I loved how it was all implemented. The only real complaint I have with them is how hard it seems to be to consistently charge a skyward strike. I could never find the right position to hold the remote to do it, so the sandship boss fight took for frigging ever.

I hope they somehow implement both motion controls and gamepad controls for Wii U Zelda so people can choose how they want to play.

Yes! Lanayru Mining Facility was the one that I loved! To be honest, I don't remember a ton about it anymore, it's been a while now.

Oddly enough, I also thought the game was a little too long. Usually I'm complaining about games being too short. Probably because the filler/between dungeon stuff gets a little boring at times instead of holding my interest constantly.

And ugh, forgot about that rupee message. You're right on that one.

The motion controls were definitely bad with the skyward strike. Found that way too hard to execute. Otherwise, I thought it was great. I hadn't heard about them axing motion controls on the Wii U game, but that would make sense because of the tablet. That's actually a very interesting decision they'll have there on how they make that work. Oh, and I'll probably never pick up a Wii U since this'll be out at launch on the NX probably, Twilight Princess style. ;)
 

Avder

The Very Weedcat
Jun 2, 2011
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Hm, this is the first I've heard about the NX. Sounds like you may be right that they'll hold this generations Zelda for launch on the new system.

Bet this means that Wii U's will be plummeting in price over the next year or so, especially if all the games and hardware work on the new console.
 

Wild11MN

First round losers
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Hm, this is the first I've heard about the NX. Sounds like you may be right that they'll hold this generations Zelda for launch on the new system.

Bet this means that Wii U's will be plummeting in price over the next year or so, especially if all the games and hardware work on the new console.

They've been adament that the new Zelda game will be released on the Wii U, but it wouldn't shock me to see another small delay and a release on both. I mean, the NX would be a success right off the bat.
 
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