Weird, I feel like I had a lot more trouble with 1 than Infinite. Maybe I just wasn't as good back then.
Okay so I think I'm very near the end of Infinite, and it's been a hell of a lot more challenging playing this in 1999 Mode than 1 or 2 was on Hard.
It helps that I'm a cheap SOB so I've got tons of cash for health kits, salts, and ammo.
Currently using fully upgraded charge + damage boosted shotgun and laughing like a madman as I **** over every soldier on the field one by one. And if I **** up, I die instantly! LOVE IT! And I also have a fully upgraded sniper rifle, fully upgraded murder of crows, possession, and the increased length boost for return to sender. Invulnerability at will, so long as my salt holds out.
Also not allowing myself to use the resurrection mechanic. You know, cause I like to self flagellate. Some of the checkpoints are stupidly far apart.
Also not allowing myself to use the resurrection mechanic. You know, cause I like to self flagellate. Some of the checkpoints are stupidly far apart.
Guys, I understand most of you guys don't care or fully understand about this (like my girlfriend) but I introduce the biggest advancement in (sim) racing games evaaaaaaaaaaa!!!! (I'm excited!!!!!!!)
Glad to hear I'm not the only one who is hell-bent on avoiding death in most games. I like to try and keep it as realistic as possible. Also, if there's a "casual" racing game (not playing those much any more), I simply refuse to take restarts and always turn flashbacks off (what a stupid invention that is). Makes it more fun.
No comment on the ending of Infinite?
Head scratching and somewhat unsatisfying.
So I finally played Skyward Sword, a game I had meant to start playing on launch day.
Amazing game, if extremely linear. Huge world to visit, excellent number of dungeons, lots of other challenges to do between dungeons, and I loved the motion controls for the most part. They enable Link to make use of sword work that rivals the swordsmanship of the Obi-Wan vs Darth Vader duel in Episode 3 (about the only real good part of that movie).
The only things I hated were that it was hard as hell to find the right angle to hold the remote to charge a skyward strike, and the nunchuk is really sensitive so I put my shield up a lot of the time, or accidentally did a spin attack when I wanted a thrust.
I really hope they implement these controls in the Wii U Zelda instead of just going back to gamepad play.
One thing tho was how odd it was to have a right handed Link. He's been left handed in pretty much every game up until now. (No, he was not right handed in Twilight Princess, the Wii version of that was mirrored at the last minute so that it would match with the Wii's remote and nunchuk configuration. He is properly left handed in the Gamecube Version)
I thought it was a very good game, not a great one, for one reason: the beginning is horrifically slow. Then the first few dungeons were just kind of bland to me. However, a couple of the dungeons later in the game (4 and 5 maybe) were two of the best Zelda dungeons I can remember, so the second half of the game was excellent.
I've been having a blast with Sunset Overdrive, having also just gotten an Xbone.
I will admit the beginning was rather slow. I didn't really get super into it until the third dungeon, the Lanayru Mining Facility. I loved how that dungeon worked, with the timestone puzzles and the music that shifted seamlessly between past and present versions as you moved in and out of the timestone influence zones.
I really liked the boss fight at the end of the water temple, ancient cistern or whatever it's called. When I picked up that giant sword he drops in the 2nd phase of the fight my first thought was "go big or go home!" and bumrushed him to take out his legs. Loved that that was exactly the strategy to use.
My main complaint I guess is an odd one, in how amazingly long the game is even without exploring and finding everything. Also I didn't really like how the inventory was limited by the adventure pouch concept, and how you had to find an expansion and pay beedle for the other three. Ugh, I friggin HATE Beedle. Giant rip-off artist who has the nerve to drop the floor out from under you if you just come in to see how much money you need to get the latest overpriced piece of junk he has for sale.
Also would have liked a proper day/night cycle like in Ocarina of Time and Twilight Princess, and the ability to fly your bird at night. Also the lectures you get after accidentially falling off a ledge while in skyloft were annoying. And of course the "you got a blue rupee!" messages that pop up the first time you get something like that after restoring a save...why the hell couldn't they have fixed that bug? It was present in Twilight Princess so they literally had years to fix that part of the engine.
I was frustrated to read that motion controls may not be coming back for the Wii U Zelda, because I really grew to love them for how intricately they allow you to control your sword and how you attack. Sure there are some improvements to be made, but really I loved how it was all implemented. The only real complaint I have with them is how hard it seems to be to consistently charge a skyward strike. I could never find the right position to hold the remote to do it, so the sandship boss fight took for frigging ever.
I hope they somehow implement both motion controls and gamepad controls for Wii U Zelda so people can choose how they want to play.
Hm, this is the first I've heard about the NX. Sounds like you may be right that they'll hold this generations Zelda for launch on the new system.
Bet this means that Wii U's will be plummeting in price over the next year or so, especially if all the games and hardware work on the new console.