OT: General Video Game Discussion IX

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Quit when you want. More story plays out each time you beat it; that's about it. The gameplay is the about the same, a couple of different modes open up eventually. Even those are just buffing the enemies to match you when you get overpowered.

I look at is a Dynasty Warriors game. I'll play it until I feel it's complete, put it down, and pick it up once in awhile when I just want to mindlessly slaughter things.
Yeah if i paid attention to the story more i might be feel more inclined to dive deeper into it but i just skipped through it all. Theres a couple other SP games id like to play through like the last 2 Metro games and id like to play Hellblade a 2nd time as well.
 
If anybody likes 4X games, I've been playing Humankind. It's an interesting take on the genre. Very similar to Civ but has quite a few nuances that make it vastly different, while being similar. If that makes any sense?
 
Anyone else playing Baldur's Gate 3? This game is awesome, I'm 20 hours in and it's felt like 5. With how shitty so many of the series I once loved have become, I'm so happy that Baldur's Gate is still going strong.

It combined the puzzle-like game engine from Divinity: Original Sin with DnD 5e and it's just a match made in heaven. It allows you to do so many of the off-the-wall things you'd be able to do in pen and paper, it's truly surprising. I never thought I'd see that in a video game, I thought it was impossible in the medium.
 
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Anyone else playing Baldur's Gate 3? This game is awesome, I'm 20 hours in and it's felt like 5. With how shitty so many of the series I once loved have become, I'm so happy that Baldur's Gate is still going strong.

It combined the puzzle-like game engine from Divinity: Original Sin with DnD 5e and it's just a match made in heaven. It allows you to do so many of the off-the-wall things you'd be able to do in pen and paper, it's truly surprising. I never thought I'd see that in a video game, I thought it was impossible in the medium.
I'm waiting for the ps5 version sadly. I'm very wary about the game though. Bg2 is one of my all time favorites sobit has a lot to live up to. While I much prefer turn based combat I was very put off by DoS combat with the insane amount of environmental hazards that get created.
 
Anyone else playing Baldur's Gate 3? This game is awesome, I'm 20 hours in and it's felt like 5. With how shitty so many of the series I once loved have become, I'm so happy that Baldur's Gate is still going strong.

It combined the puzzle-like game engine from Divinity: Original Sin with DnD 5e and it's just a match made in heaven. It allows you to do so many of the off-the-wall things you'd be able to do in pen and paper, it's truly surprising. I never thought I'd see that in a video game, I thought it was impossible in the medium.
I want to buy but I got to save up for a PS5. I know its available on PC but my friend only plays PS so might as well wait until I get the console before I get the game...
 
I'm waiting for the ps5 version sadly. I'm very wary about the game though. Bg2 is one of my all time favorites sobit has a lot to live up to. While I much prefer turn based combat I was very put off by DoS combat with the insane amount of environmental hazards that get created.
BG1 was one of the RPGs I cut my teeth on and I consider BG2 an improvement in almost every way. It's still one of my favorites and, for reference, I consider myself a BG1 & 2 purist; none of that Beamdog garbage for me. BG3, IMO, lives up to it. It's a different game, and a bit different of a feel, but the quality is still there and the writing and acting are chef's kiss.

I guess I'll leave your taste for the combat system up to you, but I will say that DoS felt like a beta test of their combat engine compared to BG3 (or even DoS2, which could still be a bit much), like they were just going crazy with it to work out the kinks. BG3's combat works quite a bit like the pen and paper game. It rewards clever and creative play, but doesn't punish you too much for taking a head-on approach, except in that combat encounters will be more challenging for you.

Just a note, from someone who's always been a save-scummer, I recommend not save-scumming. Do it if you want, but failure is a direction here, not an ending. Unless you die from it... but some of those deaths are worth seeing.
 
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Just a note, from someone who's always been a save-scummer, I recommend not save-scumming. Do it if you want, but failure is a direction here, not an ending. Unless you die from it... but some of those deaths are worth seeing.

First time I've ever seen this term was today, and now I've seen it twice in two completely different places
 
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I've been playing "Songs of Conquest" (got it in a $20 humble bundle) it's an early access game, so it's still a work in progress. The gameplay is similar to old "Heroes of Might and Magic" games (HoMM 3 comes to mind for me). I have about 15 hours into the game and have enjoyed it so far.
 
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I've been playing "Songs of Conquest" (got it in a $20 humble bundle) it's an early access game, so it's still a work in progress. The gameplay is similar to old "Heroes of Might and Magic" games (HoMM 3 comes to mind for me). I have about 15 hours into the game and have enjoyed it so far.
If anybody is interested, they have a humble bundle with Songs in it: Humble Bundle

It also has Coromon, which is a pretty fun Pokémon-like game
 
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So the RDR1 got released to PS4 (PS5 compatible) a few days ago. I want to play it but the $50 price tag is making me pause. Has anyone played it?
 
So the RDR1 got released to PS4 (PS5 compatible) a few days ago. I want to play it but the $50 price tag is making me pause. Has anyone played it?
I played the original, and this is the same game (at least mostly). At the time it was worth $50, heck $60. If I hadn't already experienced it, I'd buy it.

I honestly enjoyed that game a lot back then. I'm not sure how I feel about these changes, or lack thereof, but it was a great game and is still a great story, and I guess you take what you can get this long after it's release. I shouldn't complain too much though, they could have just let the game die like so many other old, awesome titles have.
 
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Count me as one of the few people that loved RDR1 and hated RDR2. So I'm not sure if I'm the right person to ask. Seems like a ripoff if it costs that amount in today's age though..
 
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Count me as one of the few people that loved RDR1 and hated RDR2. So I'm not sure if I'm the right person to ask. Seems like a ripoff if it costs that amount in today's age though..
Be glad it's Take-Two putting it out. If it were Blizzard it'd cost $70. Call it a "late to the party" tax.

Honestly, I'd prefer to buy a used version of it, and an old console, and play it as God intended, au naturel. Cost you like $20-30 more, though, after shipping.
 
Just played through Star Trek Resurgence

Terrible graphics... but very good writing. If you like 90's Star Trek like The Next Generation, you'll love the story and Trek style. You play 2 different characters through the story, a newly assigned first officer and an engineering tech. You take the USS Resolute, newly refurbished from a major accident to transport ambassador Spock to help mediate a dispute... and of course shit hits the fan.

It's very much a story driven game like a Tell Tale game etc, but they do a great job putting some adrenaline into different parts, no matter how simplistic the play style.

I had my doubts when I saw the game trailer, you can see a lot of the poor graphics even there, but a friend of mine swore that as I played, is love the story enough to look past it... though I don't think I ever stopped noticing the bad graphics completely, the story did hook me! I would recommend it despite the janky graphics to anytime who likes 90's style Star Trek.

In the time line, it takes place sometime after Star Trek Nemesis, the last Next Generation film. Johnathan Frakes voices Riker and the voice actor who does Spock does a fantastic job sounding like Leonard Nemoy.

As long as you go into it knowing your getting pretty subpar graphics, and you enjoy a good 90's style Star Trek story (not the current Trek style like Discovery), this is written well enough for you to enjoy. This game is all about the story being told.
 
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bought a series x to compliment my ps5

game pass is awesome so far, but man they missed big time on the controller. The thing is so tiny and there's no reasonable 3rd party wireless alternative. First controller that's ever made my hands cramp up, and happens very quickly. Basically have to rest it on my leg and use an open handed claw grip with only 3 fingers on the controller. Supposedly was made so that an 8 year old could grip it.

by far the worst gaming generation i've been apart of
 
bought a series x to compliment my ps5

game pass is awesome so far, but man they missed big time on the controller. The thing is so tiny and there's no reasonable 3rd party wireless alternative. First controller that's ever made my hands cramp up, and happens very quickly. Basically have to rest it on my leg and use an open handed claw grip with only 3 fingers on the controller. Supposedly was made so that an 8 year old could grip it.

by far the worst gaming generation i've been apart of

Amen to the bolded.

I have a Series X and also started getting badly cramped hands with the newer, slimmer controller. I ended up buying some of those Kontrol Freek thumbstick extenders, and that's helped a ton. They don't really cramp at all anymore.
 
Finally got a PS5, it's really nice that all the game data etc can transfer from the PS4 to PS5 through my home network.

Hundreds of GBs of data to transfer... in the mean time, tried out the system demo game, Astros playroom...I have to say, the dual sense controller is legit! They weren't kidding when they said how good the haptic feedback is!
 
Finally got a PS5, it's really nice that all the game data etc can transfer from the PS4 to PS5 through my home network.

Hundreds of GBs of data to transfer... in the mean time, tried out the system demo game, Astros playroom...I have to say, the dual sense controller is legit! They weren't kidding when they said how good the haptic feedback is!
Returnal and Rachet and Clank both do a great job using it. Shame more devs don't
 
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Returnal and Rachet and Clank both do a great job using it. Shame more devs don't
Got my free ps5 upgrade for Cyberpunk 2077, obviously the game looks so much better on the PS5, but the driving is such an improved experience with the dual sense controller it's insane! Hard to believe it's the same game! It was clearly designed with the haptic feedback in mind.

Finally got Jedi Survivor as well. Installing now. I didn't want to play that game on PS4, so waited all this time have the PS5 version. This game is getting great reviews specifically for the PS5, again due to its utilization of the controller's capabilities.

Clearly made by a team of passionate fans, Star Wars Jedi: Survivor isn't afraid to dive head-first into the more mystical side of the Force, and what it means to be a Jedi that can wield it. But at the same time, Star Wars Jedi: Survivor is a video game, and with its primary purpose being to give the player the ultimate Jedi power fantasy, there's plenty of pushing and throwing people around with the Force as well. And on one platform, Star Wars Jedi: Survivor's Force powers feel even better to wield.
When it's integrated properly, the PlayStation 5's DualSense controller can greatly elevate the gameplay experience, and thankfully, Star Wars Jedi: Survivor integrates the DualSense extremely well, using every feature the controller has on offer. Arguably the best implementation of the DualSense in Jedi: Survivor comes when the player is trying to Force Pull an enemy towards them.
When the enemy is small, and light, the DualSense's adaptive triggers remain easy to pull, but when the player is trying to Force Pull a larger, heavier target toward them, the DualSense's adaptive triggers gain some resistance, requiring more effort on the players part to pull the trigger. This definite change in trigger resistance really helps to make Jedi: Survivor's Force abilities feel all the more impressive and powerful, especially when paired with the on-screen visuals of a gigantic space monster being forcibly dragged across the ground.
While the adaptive triggers are probably the most impressive DualSense integration from Star Wars Jedi: Survivor, it isn't content just stopping there. Jedi: Survivor also makes great use of the DualSense's haptic feedback technology throughout the entire experience. Igniting a lightsaber will initiate a satisfying boom in the controller, giving way to a light rumble as the lightsaber continues to vibrate in Cal Kestis' hand. Walking across different surfaces causes different types of vibrations in the DualSense, and each parry and block rewards the player with a powerful thud in the controller's grips.
 
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I need to install that cyberpunk update. I can't wait until driving games are built for the ps5, not ps4 and the upscaled.
 
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This is the most bewildering, self-inflicted headwound I've seen in a while:

The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb - IGN

Download any Unity stuff hanging out in your Steam library while you can, I guess.

Interesting. I'm not sure it's as black and white as is being presented in this article. They've got one side of the story, but here's another from The Motley Fool (for what they're worth):

Unity's game engine enables developers to efficiently create video games by offering tools for creating graphics, sound effects, and multiplayer features. It also helps them monetize games with in-app purchases and ads. Over half of the world's mobile, console, and PC games are developed with Unity products. That business model sounds promising, but it's also a freemium platform that arguably encourages the development of low-quality "shovelware" games that are quickly "shoveled" out for a quick buck. Those free users might boost Unity's market share, but they don't boost its revenue or strengthen its brand.
So the idea is that they'll hurt these garbage-game-shovelers via this policy, stopping them from peddling, or at least earning some money from them. Further, Apple's privacy updates also hurt Unity's ability to make money via advertising, one of their two main sources of income. I've also attached the image below of their "profitability". You'll notice all of the numbers are both negative and growing in magnitude. They need to find a way to start earning money, and I think this move is a bit of desperation.

U.jpg


I don't know that this is a good move by them, but I think I can understand why they're doing it. The question is, do developers want to have Unity for a price, or not have Unity at all?

From a video gamer's POV: This is bullshit, and this is an example of why I was against owning a digital license to play a game, instead of owning a game outright, in the first place.
 
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