abo9
Registered User
- Jun 25, 2017
- 9,154
- 7,275
The game still sims high level performance for the majority of players way too late into their careers. Even if their attributes start to deteriorate. I think it is because the sim engine has players continually accruing reputation that sees the GM/coach AI play and value old players way too much even if there are younger players in the system with better ratings and attributes.
And this has a waterfall effect that means a lot of good prospects - even if they develop their ratings and attributes - don’t actually exhibit high level performance until their late 20’s or even 30’s because that’s when they finally break into top roles.
I’m interested in seeing if @xECK29x implementation of a more stratified ratings system helps - but in general I think the game engine is far too reliant on “reputation” ratings and not nearly reliant enough on actual CA. I used to use the editor to “re-balance” reputations after each season (with the feature that archi implemyed that let’s you generate all reputations based on CA/PA) - because even after one season the reputation to CA relationship gets crazy out of whack. But lately when I do this in saved games it causes the game to crash when I go back into it.
Thats all good information and things ive experienced thanks! Especially with regards to coaches managing the lineup - gotta clear the old wood fast when prospects are good.
But I was actually talking about attributes exploding late in career (maybe its all related to reputation?). Ill try to find an example on my game file and report here later, but like a guy jumping 5-7 in many attributes between the ages of 28 and 32, and sometimes seemingly even later.
Im not exactly complaining (it can technically happen irl), but it is surprising! And seem to happen to specific player types (mainly physical type players).
Om the note... a team of bullies suck so bad in EHM haha, I'm trying to pull all my favorite draft pick exploits to gather the best of the best - to no avail