Cyberpunk 2077 - New RPG by CD PROJEKT RED

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I don't know why anyone would preorder a game, or buy it on day 1 instead of just waiting even just a couple days for reviews.
If it's a developer I want to support, or a game I know I'm going to want regardless of reviews then I don't mind plopping down some money for a pre-order.

I would never pre-order a new series or from a developer I don't already trust, though. Anyone who followed the progress of this game should have been immediately dissuaded from pre-ordering anything.
 
I gotta say HF Geek Emporium posters - shame on you. I don't post in this section very often, but a year ago I was on here reading a bit and got caught up in all of the hype of excitement of this game, and I bought it the day it came out at full price (I may never have bought a game on day 1 at full price before).

I mean that's on you man. None of us played the game before the launch. The excitement was somewhat reasonable. CDPR was one of the most trusted devs out there as a company that really seemed to listen to players and act in their interests. I mean releasing a top notch, arguably masterpiece tier single player offline title packed with content in the peak of the always online/pvp only muck that gaming was at the time and in many ways still is was huge for earning players' trust.

Were we collectively a little naive to think CDPR could make good on all their promises and disregarded the reality of hardware limitations? Yeah I'd say so. But I think we all could have accepted that a lot of those promised features would be scaled back as long as there was a completed product that didn't feel so fundamentally broken.

There's good potential in cyberpunk but even with many promised features scaled back, this thing had at least 2 years of development necessary to make the full experience work. If they ever decide to give it another go, maybe in 5-7 years with a sequel or full reboot I'll consider buying back in.

CDPR are still good storytellers. But in rushing the launch like they did, they fundamentally failed at one of their banner strengths demonstrated in TW3: immersion. It's nearly impossible to feel truly immerse yourself in your character and Night City because they tried to do too much in a complex space. Maybe we were naive to think the promised experience could be delivered. But it's CDPRs fault for making overly ambitious promises and rushing out a project that delivered on almost none of them.
 
I mean that's on you man. None of us played the game before the launch. The excitement was somewhat reasonable. CDPR was one of the most trusted devs out there as a company that really seemed to listen to players and act in their interests. I mean releasing a top notch, arguably masterpiece tier single player offline title packed with content in the peak of the always online/pvp only muck that gaming was at the time and in many ways still is was huge for earning players' trust.

Were we collectively a little naive to think CDPR could make good on all their promises and disregarded the reality of hardware limitations? Yeah I'd say so. But I think we all could have accepted that a lot of those promised features would be scaled back as long as there was a completed product that didn't feel so fundamentally broken.

There's good potential in cyberpunk but even with many promised features scaled back, this thing had at least 2 years of development necessary to make the full experience work. If they ever decide to give it another go, maybe in 5-7 years with a sequel or full reboot I'll consider buying back in.

CDPR are still good storytellers. But in rushing the launch like they did, they fundamentally failed at one of their banner strengths demonstrated in TW3: immersion. It's nearly impossible to feel truly immerse yourself in your character and Night City because they tried to do too much in a complex space. Maybe we were naive to think the promised experience could be delivered. But it's CDPRs fault for making overly ambitious promises and rushing out a project that delivered on almost none of them.

Yeah of course it's on me - I was just having a little fun when I wrote my post.

I still say my 2 biggest issues by far is the first person view, which is insanely limited, and the lack of interaction with people and cars. There's so much depth in the world, but you can't really interact with any of it, which is a shame. Those 2 things just made it not fun for me
 
Yeah of course it's on me - I was just having a little fun when I wrote my post.

I still say my 2 biggest issues by far is the first person view, which is insanely limited, and the lack of interaction with people and cars. There's so much depth in the world, but you can't really interact with any of it, which is a shame. Those 2 things just made it not fun for me

Never played the game but this is an issue I noticed in the videos I've seen, the player view really sucks. I think it would have done them a lot better to make this a 3rd person view like the Witcher.
 
The game was meant to be 3rd person view but the fact that it was rushed meant that they had to cut corners and suddenly turning it into 1st person view was one of the sacrifices. No need to really animate something the player can't see.
 
The game was meant to be 3rd person view but the fact that it was rushed meant that they had to cut corners and suddenly turning it into 1st person view was one of the sacrifices. No need to really animate something the player can't see.
Almost definitely not true. They were talking in 2018 that the game was first person only. There are rumors though that they essentially started over when Keanu came on (so basically a 2 year development). Also,

Honestly, if thats true, I'm mixed, because Silverhand was such a damn good character.

Edit: btw I forgot to mention this, apparently they pushed a patch that censored a ton of nudity, and put underwear on characters where they used to be totally nude ex. during your conversation with alt cunningham in the nightclub + when you rescue sandra dorsett in the opening scene

That is sooooo dumb. Im actually gonna replay the opening to check if they pushed this patch on PC, I'll be annoyed if its true. I suspect this is a playstation only patch as they are even more censor happy than nintendo.
 
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Almost definitely not true. They were talking in 2018 that the game was first person only. There are rumors though that they essentially started over when Keanu came on (so basically a 2 year development). Also,

Honestly, if thats true, I'm mixed, because Silverhand was such a damn good character.

Edit: btw I forgot to mention this, apparently they pushed a patch that censored a ton of nudity, and put underwear on characters where they used to be totally nude ex. during your conversation with alt cunningham in the nightclub + when you rescue sandra dorsett in the opening scene

That is sooooo dumb. Im actually gonna replay the opening to check if they pushed this patch on PC, I'll be annoyed if its true. I suspect this is a playstation only patch as they are even more censor happy than nintendo.
You are wrong. People who worked on the game already leaked what happened behind the scenes months ago.

"- If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development)"

 
You are wrong. People who worked on the game already leaked what happened behind the scenes months ago.

"- If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development)"


Schrier is good but he blows stuff out of proportion. Blood and Wine was released in 2016, I realize cyberpunk was announced in 2013 or whatever but I highly doubt they did any serious development on it before Witcher 3 was wrapped up.

edit: It even says in the article

"Part of the fans’ disappointment is proportional to the amount of time they spent waiting for the game. Although Cyberpunk was announced in 2012, the company was then still mainly focused on its last title and full development didn’t start until late 2016, employees said. That was when CD Projekt essentially hit the reset button, according to people familiar with the project."

2016 t0 late 2020 is completely normal development time, theres no way it should have been as sloppy as it was especially with what was there. Unless they changed course when keanu came on, which I believe

also, regarding the censorship, I just played the first mission and sandra dorsett is indeeed still naked. Breathe a sigh of relief PC fans.
 
Schrier is good but he blows stuff out of proportion. Blood and Wine was released in 2016, I realize cyberpunk was announced in 2013 or whatever but I highly doubt they did any serious development on it before Witcher 3 was wrapped up.

edit: It even says in the article

"Part of the fans’ disappointment is proportional to the amount of time they spent waiting for the game. Although Cyberpunk was announced in 2012, the company was then still mainly focused on its last title and full development didn’t start until late 2016, employees said. That was when CD Projekt essentially hit the reset button, according to people familiar with the project."

2016 t0 late 2020 is completely normal development time, theres no way it should have been as sloppy as it was especially with what was there. Unless they changed course when keanu came on, which I believe

also, regarding the censorship, I just played the first mission and sandra dorsett is indeeed still naked. Breathe a sigh of relief PC fans.
More like CD Projekt made people have bigger expectations with a long fake demo that did not actually represent the game. Fans were absolutely right to be disappointed when they were lied to and misled by false representation. The developers were already under pressure and management felt it was a good decision to put some of their resources into false advertisement.

Four years is also not enough when the team never worked on that type of game and on that scale. Rockstar games who have decades of experience and much bigger teams; took longer to make Red Dead Redemption 2 than CD Projekt Red did making Cyberpunk 2077. They were fighting a losing battle to deliver on the unrealistic expectations that the company made.
 
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I don't really see a problem with the game being first person. In fact I probably would prefer the game to be in first person over third person considering that it's a shooter. I don't really understand this criticism at all to be honest.

I also didn't have an issue with the "reactivity of the world" that a lot of people complain about. During my time with the game I was mostly running between objectives on the map, not treating the game like a sandbox.

My main issue with the game is that it isn't much of an RPG. This is from the studio that made Witcher 3 (another open world pseudo-RPG) so it shouldn't have really been a surprise, but the game was presented as having a lot more choices and branching quest lines than the final product offers. To put it simply, the game is more Fallout 4 than Fallout: New Vegas.

The game is fine. Fun and enjoyable, just not the mind blowing experience everyone wanted.
 
I don't really see a problem with the game being first person. In fact I probably would prefer the game to be in first person over third person considering that it's a shooter. I don't really understand this criticism at all to be honest.

As a PC gamer, I don't understand the criticism, either, or even get the preference for third-person shooters. It drives me crazy that your avatar 1) is firing from a different position than the camera, 2) is blocking so much of the screen, and 3) is distractingly moving around in front of you while you're trying to aim. I've tried playing some third-person shooters, like Dead Space, and just couldn't. I did make it through the Mass Effect trilogy, but, IIRC, that switches to a first-person view when you hold down the aim button, which made it tolerable. I suppose that Cyberpunk could've done that, but I much prefer true first person (and not just for shooters; I prefer The Elder Scrolls to The Witcher partly for the same reason).
 
As a PC gamer, I don't understand the criticism, either, or even get the preference for third-person shooters. It drives me crazy that your avatar 1) is firing from a different position than the camera, 2) is blocking so much of the screen, and 3) is distractingly moving around in front of you while you're trying to aim. I've tried playing some third-person shooters, like Dead Space, and just couldn't. I did make it through the Mass Effect trilogy, but, IIRC, that switches to a first-person view when you hold down the aim button, which made it tolerable. I suppose that Cyberpunk could've done that, but I much prefer true first person (and not just for shooters; I prefer The Elder Scrolls to The Witcher partly for the same reason).
True, I hate first person for melee type fighting. I'd take things set up like God of War, Fallen Order or Sekiro over any sword or melee type weapons set up over first person.
 
I don't really see a problem with the game being first person. In fact I probably would prefer the game to be in first person over third person considering that it's a shooter. I don't really understand this criticism at all to be honest.

The issue is people are not buying this game to play it as a shooter, it's meant to be an RPG. Also 3rd person shooting is not that bad, look at GTA as an example.
 
The issue is people are not buying this game to play it as a shooter, it's meant to be an RPG. Also 3rd person shooting is not that bad, look at GTA as an example.
I mean you could say the same about Persona 5, people buy the game because it's a JRPG with a good story, not because it's a turn based game. However, that doesn't negate the fact that the main gameplay of the game is turn based and should be of high quality. Not to mention that despite being advertised as an RPG, Cyberpunk is not a very good one and moreso falls into the open world action game category with games like Fallout 4. But even if Cyberpunk was a great RPG, is the first person perspective really the wrong choice? An RPG is supposed to make you feel like you are the character making decisions and interacting with the game world, isn't the first person perspective more suitable to reach that goal than an over the shoulder camera?

As for third person shooting, yeah GTA is fine but when I think of games with great shooting mechanics I think DOOM, DOOM Eternal, Titanfall 2, Apex Legends, Halo Infinite, hell even Modern Warfare 2019 before any third person games come to mind.
 
I mean you could say the same about Persona 5, people buy the game because it's a JRPG with a good story, not because it's a turn based game. However, that doesn't negate the fact that the main gameplay of the game is turn based and should be of high quality. Not to mention that despite being advertised as an RPG, Cyberpunk is not a very good one and moreso falls into the open world action game category with games like Fallout 4. But even if Cyberpunk was a great RPG, is the first person perspective really the wrong choice? An RPG is supposed to make you feel like you are the character making decisions and interacting with the game world, isn't the first person perspective more suitable to reach that goal than an over the shoulder camera?

As for third person shooting, yeah GTA is fine but when I think of games with great shooting mechanics I think DOOM, DOOM Eternal, Titanfall 2, Apex Legends, Halo Infinite, hell even Modern Warfare 2019 before any third person games come to mind.

I think that's the main issue, when you advertise a game as such, people are gonna buy it expecting to play it as such. This game was advertised to be an RPG, so it doesn't need to be an amazing shooter, but rather an amazing RPG experience. If people wanna play shooters there are a million other options out there where FPS is the main feature. Games like this don't need to be amazing shooters if they're being advertised as an RPG. Take Mass Effect 1 as an example, it sucked as a shooter, but it was such an amazing RPG experience that the game was a huge hit. This game feels all over the place, although not too bad but definitely a failed product imo.
 
I just finished my play through. I think when following the main story the game is actually fairly solid and I enjoyed it - they put a decent amount of effort into the set pieces

But it gets into 'meh' territory as you try to do other things in the world as the 'open world' is fairly hollow (there are a few exceptions like 'Sinnerman' ). They did enough that if I was just running between important missions it felt like a fleshed out world. But if you tried to explore that world there wasn't much there
 
This game is going to be incredibly playable three years from now

I meant that tongue-in-cheek, since I finished the game a few weeks after it launched, but a AAA game being that buggy isn't and shouldn't be acceptable to consumers
 
This game is going to be incredibly playable three years from now

I meant that tongue-in-cheek, since I finished the game a few weeks after it launched, but a AAA game being that buggy isn't and shouldn't be acceptable to consumers

WAY Less than three.
 

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