Have you tried option "movement response" - Alternate?
Either way it's not actually supposed to be crisp, but with alternate at least the walking is better.
I also think KB/M is better, especially regarding aiming.
Also if you're using lock-on, try not using it. I think it's garbage and rarely helpful.
Tried Alternate Control yesterday, and it's definitely an improvement. Still not ideal, but hey. I heard there's an .ini file setting to up the "responsiveness" of the left thumbstick, which I guess is different from the sensitivity setting (read: gain). I'll give that a shot. Also, yeah, dropping lock-on helped a lot, thanks.
I've also changed switched the buttons for so that Light attack is R1 and Heavy Attack is R2, so that I can actually move the camera during combat lol. It's doing a lot to improve my experience, and I'm fairly sure I'll continue on to a full playthrough.
I'm not crazy about some aspects of dark souls combat myself, but I noticed the input lag issues with Witcher 3 as well. What is that? Is it baked into the game or something? I thought it was just some issue with the ps4s Bluetooth being lousy.
From what I've read, the input lag seems to be purposely added to the game, something about your guy's "inertia", and keeping the animation as realistic as possible. It's definitely not hardware-related - I'm using a hardwired xbox 360 controller.
I guess the idea is to keep the game as immersive as possible by not having you able to turn on a dime and accelerate/change direction impossibly quickly, but tbh I find it WAYYYY more immersion breaking when I can't even move my character around precisely. I don't have to turn on a dime in real life because I'm never going to overshoot something I'm trying to pick up, and I'm never going to accidentally light a candle instead of talking to someone.
But hey, most of my all-time favorite games are fighting games or other highly mechanics-based, non-story-based games, so I'm very biased on the whole realistic vs responsive thing.