VR (Like Apple's Vision Pro) Will Revolutionize Sports "Viewing"

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HarrySPlinkett

Not a film critic
Feb 4, 2010
3,087
2,609
Calgary
Everything is designed for porn bro, the rest of it just trickles down and gets adapted for other stuff, especially in IT

VR’s major applications are now, and always have been, purpose-built professional simulators of scenarios that would be too expensive or dangerous to replicate in the real world.

IE flight, surgery, physics etc.

And yes, climaxing (but if you think using VR to do that isn’t extremely niche, I have a gently used mascot costume to sell you)
 

Nothingbutglass

Registered User
Sep 28, 2017
4,433
3,829
VR is "niche" in the way a PC was "niche" in the 80s ... I think that is going to change especially with Apple entering the fray. Fusing all of AR/VR/virtual displays into one device, their marketing ability, simplicity of use, and the ability to quickly view your surrounds and people around you even while using it are game changers IMO.

Almost everyone I've seen that has tried it has raved about it.
so like a metaverse?
 

Svechhammer

THIS is hockey?
Jun 8, 2017
24,963
91,165
I do remember when the iPhone was introduced at the time, the entire trend for cell phones was smaller = better and some people claimed people would never carry around a big fat slab of a device.

Welp. And the phones today are way bigger than even that iPhone 1, lol. The bigger screen models are what people want, no one cares if it isn't the most compact or lightest.
The iPhone is just a miniature computer with mobile phone capabilities and a pretty good camera built into it. THAT is why it completely revolutionized the world. Its why I am keeping an eye on foldable devices, because if they get it right, it'll revolutionize it again to fit a smaller device into your pocket that can unfold into something larger when you want it.

Technology is always about making things easier for the end consumer. The iPhone did that, it put the digital world at your fingertips 24/7 in a way that no device was capable of doing beforehand. I have yet to see how any VR set makes things easier for the consumer. They're largely big and bulky, need to be physically connected to a source, and have rapid battery drain if they aren't. And they all are heavy enough that it causes neck strain after long use. The technology just isn't there, yet, and given current battery limitations, might not ever quite get there.
 

Nocashstyle

HFBoards Sponsor
Sponsor
May 27, 2009
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As we all know, investing heavily into a technology has always yielded high end results, just ask Google about their Google Goggles or any television manufacturer about their 3D technology that was all the rage a decade ago.

You really think 3D glasses, which only has one practical use, is comparable?
 

Soundwave

Registered User
Mar 1, 2007
73,483
29,416
so like a metaverse?

Actually probably the opposite of that, Apple's design philosophy is to emphasize not being shut off from the world around you but instead being able to integrate the two together. Other VR manufacturers I don't think quite "get it", Apple say what you want about them are just a lot smarter in looking at things from a casual users POV and saying "how do we design this so a person like that will be comfortable using this?".
 

HarrySPlinkett

Not a film critic
Feb 4, 2010
3,087
2,609
Calgary
VR is "niche" in the way a PC was "niche" in the 80s ... I think that is going to change especially with Apple entering the fray. Fusing all of AR/VR/virtual displays into one device, their marketing ability, simplicity of use, and the ability to quickly view your surrounds and people around you even while using it are game changers IMO.

Almost everyone I've seen that has tried it has raved about it.

What does VR do better than an existing technology it purports to replace?
 

Svechhammer

THIS is hockey?
Jun 8, 2017
24,963
91,165
Actually probably the opposite of that, Apple's design philosophy is to emphasize not being shut off from the world around you but instead being able to integrate the two together.

Nothing says 'not being shut off from the world around you' like wearing this thing:

80
 

DopeyFish

Mitchy McDangles
Nov 17, 2009
6,675
4,810
AR/MR will, not VR.

Consumers do not like VR because of it's drawbacks but will fully get behind AR/MR especially in glasses like formfactor. It's the future smartphone, the future TV, the future monitor, the future smartwatch all in one.

This means you'd be able to watch the sport like you're at the game, watch it like it's on TV, whatever you want.
 

KlefDown

I adore Soli
May 2, 2014
9,998
8,605
Are you going to make them?

VR, like hockey, is niche.

It doesn’t mean it doesn’t work, it doesn’t mean it’s not fun, it doesn’t mean there aren’t cool applications for it.

But try to understand the limited appeal inherent to strapping a screen to your face - much like strapping knives to your feet to run on solid-state water.
VR is still very far from mainstream consumer market but eventually I do think most households will eventually own one, right now its still in the infant stage in both sales and what it can do. when its true potential is realized for productivity, entertainment and everything else, it will be bigger
 

Fantomas

Registered User
Aug 7, 2012
13,547
7,051
Not sure if you’re joking or not. But it’s very obvious that’s the way technology has been trending. Look at the money the biggest technology companies in the world have been pumping into VR. It will become imbedded into everyday life eventually. Video games, sporting events, work meetings, movies, concerts…

I’m not saying I’m into it. But it’s pretty clear where this is heading.

One word: Juicero. Companies pump money in all kinds of crap.

Although I don't disbelieve that VR can work in some form, headsets just aren't it.
 

Svechhammer

THIS is hockey?
Jun 8, 2017
24,963
91,165
AR/MR will, not VR.

Consumers do not like VR because of it's drawbacks but will fully get behind AR/MR especially in glasses like formfactor. It's the future smartphone, the future TV, the future monitor, the future smartwatch all in one.

This means you'd be able to watch the sport like you're at the game, watch it like it's on TV, whatever you want.
Yep, agreed with this. The eventual end goal here is some kind of wearable glasses with full AR capabilities, able to interact with the world around you in real time. And if you're at the game, will be able to virtually identify the players on the ice and display that for you to see as you watch.

There definitely still will be ways to watch games in full VR as if you are there, but that will be the niche community, much like how the biggest niche for VR gaming now is sim racing or flight sims.
 
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Fantomas

Registered User
Aug 7, 2012
13,547
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These sweeping “no one will ever use it” statements about new technology that the biggest companies in the world are devoting billions of dollars and resources to, tend to age well, right?

Companies never wrong, says local oaf.

Talk about typical resistance to change.

"No one will ever bring a phone in his pocket, silly you."

Oh yeah sure. A phone that fits well in my pocket is the same thing as a big plastic headset on somebody's face.
 

DopeyFish

Mitchy McDangles
Nov 17, 2009
6,675
4,810
Yep, agreed with this. The eventual end goal here is some kind of wearable glasses with full AR capabilities, able to interact with the world around you in real time. And if you're at the game, will be able to virtually identify the players on the ice and display that for you to see as you watch.

There definitely still will be ways to watch games in full VR as if you are there, but that will be the niche community, much like how the biggest niche for VR gaming now is sim racing or flight sims.

plus if they are able to get really good field of view, comparable or equal to VR, the only thing that differentiates MR from VR is just light bleed, have a way to block light and voila! MR is now magically VR.
 

HarrySPlinkett

Not a film critic
Feb 4, 2010
3,087
2,609
Calgary
AR/MR will, not VR.

Consumers do not like VR because of it's drawbacks but will fully get behind AR/MR especially in glasses like formfactor. It's the future smartphone, the future TV, the future monitor, the future smartwatch all in one.

This means you'd be able to watch the sport like you're at the game, watch it like it's on TV, whatever you want.

Why would I want to watch something on a pair of glasses instead of my phone or TV?

Honest question.

Is the image quality better? Given where we are with 4K and 8k displays, I don’t see how they could be.

What about the sound? Some rinky dink glasses are going to produce better audio than my sound bar, tweeters and sub?

No, they won’t. I’m sure they’re competitive with my phone - which still sucks for viewing anything longer than ten minutes.

Try watching a movie on your phone. It’s awful. Mostly because now I can’t use my phone while the movie is on.

Is it even good for my ocular health to have focused light that close to my eyeballs? Again, I don’t see how it could be.

These are cool toys. For the masses, I suspect that’s all they’ll ever be.

Reality >>>> not reality, AINEC.
 

syz

[1, 5, 6, 14]
Jul 13, 2007
30,377
15,874
Companies never wrong, says local oaf.
No, no, tech companies would never throw billions of dollars at something that would fail. Especially in 2023.




 

Martin Skoula

Registered User
Oct 18, 2017
12,111
17,070
What does VR do better than an existing technology it purports to replace?

Having the internet in your pocket wasn’t terribly useful until it was profitable to build your internet app around the expectation that people have the internet in their pockets. It became valuable when every mom and pop shop needed to have a website, google paid a guy to drive around every street in the world, etc. You couldn’t have a food delivery app on iPhone day 1 until the infrastructure was built out to make it better than calling in a delivery order.

The stuff that gets significantly better comes after having a profit motive for HD 3D capture (already exists and is affordable) at live events because people are willing to pay extra for them.

Knowing these boards, if there was an option to pause the game after a dirty hit to your player, pop that exact moment into an NHL26 custom game, and spend a few minutes fighting the guy during the intermission, Bunting/Marchand would become the most important marketing assets in the league overnight.
 
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tarheelhockey

Offside Review Specialist
Feb 12, 2010
86,174
142,255
Bojangles Parking Lot
IMO the technological step that will make all of this work out has not happened yet, and will seem very obvious after the fact.

The concept of an "internet" was incomprehensible to a world without computer chips. The concept of mass communication was incomprehensible to a world without electric wires. Something else of a similar magnitude will come along and make the whole conversation about headsets obsolete.
 

HarrySPlinkett

Not a film critic
Feb 4, 2010
3,087
2,609
Calgary
Having the internet in your pocket wasn’t terribly useful until it was profitable to build your internet app around the expectation that people have the internet in their pockets. It became valuable when every mom and pop shop needed to have a website, google paid a guy to drive around every street in the world, etc. You couldn’t have a good delivery app on iPhone day 1 until the infrastructure was built out to make it better than calling in a delivery order.

The stuff that gets significantly better comes after having a profit motive for HD 3D capture (already exists and is affordable) at live events because people are willing to pay extra for them.

Knowing these boards, if there was an option to pause the game after a dirty hit to your player, pop that exact moment into an NHL26 custom game, and spend a few minutes fighting the guy during the intermission, Bunting/Marchand would become the most important marketing assets in the league overnight.

Having the internet in your pocket is the most obviously useful thing to be invented in 10,000 years.

IMO the technological step that will make all of this work out has not happened yet, and will seem very obvious after the fact.

The concept of an "internet" was incomprehensible to a world without computer chips. The concept of mass communication was incomprehensible to a world without electric wires. Something else of a similar magnitude will come along and make the whole conversation about headsets obsolete.

Yeah - holodecks.

All we need are the proper photon emitters and a few matter/anti-matter reactors.
 

Soundwave

Registered User
Mar 1, 2007
73,483
29,416
What does VR do better than an existing technology it purports to replace?

Make you feel like you are somewhere when you are actually not, be able to have 4 or 5 floating displays in front of you without the need for 4 or 5 actual displays, being able to make a 200 foot screen for yourself (good luck doing that with your OLED) with a simple flick of the hand, even things like the 3D "moment capture", people raved about it.

I'd definitely pay $10-$20 to be able to watch a concert where it feels like you are literally standing right next to the artist. That would be cool.

The impressions from people that got to try the Apple device are from what I've seen almost across the board extremely impressed





The thing about this too is, going forward this is the worst this tech is going to be. It's only going to get better and better with subsequent revisions, just like iPhone 1/2/3/4/5 etc.
 

Martin Skoula

Registered User
Oct 18, 2017
12,111
17,070
Having the internet in your pocket is the most obviously useful thing to be invented in 10,000 years.



Yeah - holodecks.

All we need are the proper photon emitters and a few matter/anti-matter reactors.

The concept was obvious but the understanding of what it’s capable of was not. Internet on phones existed before 2007, it was used as a glorified pager that could check your emails and google mostly text based results in a pinch. There was a ton of legwork needed to build out real world infrastructure before it became a completely new thing beyond an email checker.
 
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