"Billions" of people will not be doing this, ever.
These sweeping “no one will ever use it” statements about new technology that the biggest companies in the world are devoting billions of dollars and resources to, tend to age well, right?
"Billions" of people will not be doing this, ever.
Sure. get back to me then.This comment will look silly in a decade or two.
Or when you're actually at the game and don't see the puck coming, because you're too busy watching replays on you own personal 200 foot wide jumbotron.All well and good until you break your headset trying to dodge a puck a player fired in your direction.
"Billions" of people will not be doing this, ever.
What do you guys think? The actual hands on for the Apple VR/AR Vision Pro headset are all over the place.
One of the demos Apple showed to people that got rave reviews was a segment where people were put courtside at an NBA game and there was another sequence where people were actually put onto the field of a baseball game (so you can't even pay for that kind of view in any other way). There was a third non-sports demo where users were able to experience Alicia Keys singing (so like a concert) except it feels like you are literally standing right beside her.
I think this could become like a third product category for sports in between going to a live event and the only other option being to watch on a flat 2D television/monitor display.
I'd honestly not have much of a problem paying a few bucks per game, especially if you had the ability to change views/seating positions on the fly and even get like "on ice" camera views.
Sure VR/AR headsets today are a bit clunky, and Apple's is especially expensive on top of that, but it's not really hard to imagine these things becoming lighter and thinner with time and cheaper too ... like a lot of tech.
This comment will look silly in a decade or two.
You mean like most comments after twenty trips around the sun?
IMO, it's a gimmick. It'll be interesting for the first little bit, but overall I don't believe it will receive mass adoption.
Between the 3 technologies: VR, AR or XR, I think AR and XR will receive higher adoption long term. Although the 3 are similar, they're very different. Apple is one of the first to attempt all 3 in a single unit. Most other devices out there are only 1 of the 3 and the highest end commercially available units out there perhaps attempt 2 of the 3.
VR replaces what you see and stuff you in a virtual world and attempts to intentionally isolate and disassociate you from external senses. In hockey, this might be kinda fun at first, but I don't think it would be a satisfying experience for the average fan other than a few niche fans or video coaches. IMO it would be disorienting for the average fan trying to enjoy the game. Maybe the social aspect with others in VR might be cool, but IMO the results will not be too dissimilar to those who watch VR concerts. Kinda cool, but most prefer regular streams or live. VR is a weird lukewarm option in between that doesn't do much of anything well. Like, sitting behind the net kinda suck for a bunch of viewing angles, but the excitement is in the vibe of the building and having a front row seat to a sexy play. VR offers too much and yet too little in duplicating that ambience. Being able to switch locations would be cool, but then you'd probably quickly suffer from a ton of dissatisfaction from lack of commitment to a viewing angle over time. Kinda like being on Netflix and "there's nothing to watch" sort of deal.
AR is where you see things around you in the real world, but with an overlay. IMO, something like being able to wear glasses as normal, have a screen bug in the corner and/or NHL advertising overlay in a store or arena or something. We're super far away from this, but IMO it will be more common in let's say... a decade. But IMO, it would be cool to be in an arena or watch a stream with AR glasses and then turn on specific stats or information overlay such as glowing puck/skater, skater speed, skater names, skater paths, skater/ref viewing direction etc. to enhance the focus of a live game with many moving parts. I guess in theory you could do this on a live stream as well (ie: XR) but it'd be super neat to use AR if you are at a game.
XR is where you have a screen in front of your face. You can isolate yourself from external surroundings, but you don't typically disassociate like you do VR. You know there's a screen in front of your face. This can allow you to watch the game on a "big screen" and better sound while out and about vs staring at a small phone screen. This one will probably happen sooner, but solely because it's an extension and enhancement of our current way to consume sports media.
Thereby proving my point? Yes, exactly.
famous last words
These sweeping “no one will ever use it” statements about new technology that the biggest companies in the world are devoting billions of dollars and resources to, tend to age well, right?
These sweeping “no one will ever use it” statements about new technology that the biggest companies in the world are devoting billions of dollars and resources to, tend to age well, right?
famous last words
Everything is designed for porn bro, the rest of it just trickles down and gets adapted for other stuff, especially in ITI just want to know how much of this technology was specifically designed for porn
Are you going to make them?
VR, like hockey, is niche.
It doesn’t mean it doesn’t work, it doesn’t mean it’s not fun, it doesn’t mean there aren’t cool applications for it.
But try to understand the limited appeal inherent to strapping a screen to your face - much like strapping knives to your feet to run on solid-state water.