I've completed one of the 3 main fetch quest prongs and have f***ed around with a lot of side quests. Haven't played in a week so not sure what my level is, maybe 30.
It seems like they've addressed a lot of the annoyances of HZD with the way the weapons are upgraded and modified, and how you deal with selling "shard only" types of valuables. There are some other nice improvements to the overall handling in this regard.
The skill tree is better and after while I got used to the new valor and other augmentation systems, though I don't use them that much yet. There are clearly many combinations of attacks you can string together though I've not used the Resonator Blast at all so far. Other attacks such as those that involve jumping off your opponent are useful for melee enthusiasts but I prefer lighting up beasts with arrows and avoiding lashing tails and smashing claws.
I've also yet to really experiment with some of the newer weapons like the spike thrower, but I do like the shredder. I've never been able to make much use of Warrior bows and find the Hunter bow more suited for mid-range attacks, though I've read some people like to use Warrior bows to saturate an enemy with elemental status close-range. I'm not sure about that. Would rather keep distance or hit them with something else close range. The expanded mod options are also interesting though not sure some are that useful, at least to me. Hard to tell how much better or worse some of them make your abilities.
I still take issue with the seemingly random relevance of hundred-plus data points, which means you'd have to read every one of them to make sure you aren't missing anything, or else just blow it off until you're sure it's important. Seems like there could be a lot of info about side quests or hidden caches or something rather than just random communications that have no meaning.
Cycling through the components on the machine bodies is a neat little added feature but the purple highlight is hard for me to see, and the components are difficult to pick out when viewed in the creature files via the menu. I'd like to be able to rotate the images 360* so I can get a sense if something is exposed or below plating.
I'm also a bit disoriented sometimes when spotted, at least as it applies to who can see me and who can't. I miss the eye icon from HZD at the top of the screen, and some kind of directional indicator showing whether the machine/person is behind me or to the side. It's also hard to see the yellow arrow indicating which one is alert at that moment. But that's all minor, I suppose.
There's a LOT to do in this game and I want to complete as many side quests as possible. I'm not interested in the melee pits but I'm not sure if I'm missing out on anything good there. Same goes for the hunting areas. Not sure if these are just for leveling or actual unique gear.
The dialogue is still too long and tedious at times, though. I find myself reading and hitting the skip button whenever possible. I've gotten like 5-6 encounters in a row with huge decision wheels and like an hour of that stuff and then that's all I got to do for the night. Not a single shot fired. Bleh. Aloy also seems fairly pissy much of the time and the "don't call me savior" attitude gets a little old. Roll with it, hon!
The resource system seems improved and I really appreciate the ability to tag "jobs" for various resources while having those noted in various places including during loot screens. The only issue there for me is when you go to a potion seller those icons remain there even if you have enough resources to complete a job. And there's no indication if you have enough for BOTH jobs when the same item is included in two different ones. So you might think you have enough and then f*** off to the workbench only to find you need to go back out and buy or hunt something.
But I've yet to really take any advantage of the buffs from food and I'm not sure I ever will unless I hit an unwinnable boss battle, maybe.
Climbing is superior to HZD and I adjusted the sliders to show me handholds when I pulse the focus, which seems like a good compromise vs always-on or nothing at all. I like the pullcaster and other similar additions, too. The shield glider is badass and reminds me a bit of some abilities in FarCry.
The world itself is incredibly well done and the new fast travel system is fair. So getting around is generally immersive and interesting wherever you go. I still prefer on-foot rather than riding because there's so much to see and you're really not that far from a campfire if you really need to port somewhere.
At the rate I'm going I'll finish by Xmas, but overall very solid and worth the buy.