guinness
Not Ingrid for now
Yeah I had a similar concern with the opening quest
I appreciate the attempt at morally Grey decision making but it felt rather shallow in that there was literally no third option. I ended up giving power to the deserters but the more I thought about it after and it seemed like their colony was doing fine. What it amounted to was which side sucks less, the other side is who I'm gonna **** over for my self serving interests. And then as soon as I did it, everything in Edgewater seemed status quo except for the alarm going off and Reed looking depressed. I couldn't find one NPC who realized their power was gone.
But beyond that Ive been thinking about it some more and I can't escape this feeling that this game is largely charmless with a thin atmosphere. For me one of Fallout's strengths, even in 4, is this atmosphere of devastation and just the slightest hint of dread that's undercut by wackyness in the music, dialogue, and even the skill menus/AI behavior.
I'm not saying TOW needs to replicate that necessarily, since it already feels close enough to a copyright lawsuit as it is. But it's lacking charm in most of the dialogue/NPCs and general atmosphere of the game. All I'm getting is a visual breed between Fallout, Bioshock, and I suppose a bit of No Man's Sky. But this hasn't been a game, two hours in, that feels like it has its own unique soul and charm.
And I'm plenty mad at Bethesda so I had every reason to go into this with positivity/confirmation bias but it's just missing enough to elevate this from good to timelessly great imo.
It's close enough, that it feels like FO, with different assets. Vault-Tec out, Halcyon in, raiders out, marauders in, I feel that Phineas will end up being that greyish character, like House was in New Vegas.
That makes TOW both familiar and awesome in a way, but I don't feel bad in just referring to it as Fallout in space. The game engine is good, it doesn't have the shit Bethesda bugs (I get a near constant 60 FPS at 1080p, at ultra settings, with shadows on high), a high detailed world, good voice acting (the voice actress of Aloy from HZD voices Parvati), but I do feel like the twist will end up being "well, this faction seems really horrible on one thing, but the other factions are each bad in their own way, and depending how you look at it, they aren't terrible, just misguided.", and I'll end up saving at certain points to go through each ending.
I do like having two companions at once though, although I really wish they were more talkative. For example in FO 4, I really liked Cait's and Piper's backstories, and they would randomly go up to progress their plot line. In TOW, they do come up to me, but I have all of two options with the dialog (one question or just leave the conversation)