Soedy
All Hail Cale
I lighted every in the depths yesterday. The reward is kinda... lame. Basically like all sidequest rewards.
Yeah that is the one thing this game kind of lacks... The rewards do not always seem worth the sidequest work.I lighted every in the depths yesterday. The reward is kinda... lame. Basically like all sidequest rewards.
I turned all those guys off because it was so cumbersome to use them. I agree the combat was lacking in general. I wish they added a hard mode or something because combat feels trivial after mid game.My only negative is that the combat is utter trash, one of the worst I've played from a game in a very long time. I don't mind a challenge and making it tough, but you look at a great smooth fluid yet insane game like Elden Ring and then you look at TotK and the results speak for themselves. Surprised that a company like Nintendo with such a high record of quality gameplay thought it was okay to release a game as brutal as TotK was. My thoughts are that because you get so much "help" - if you could call Pejorative Slured AI sages' as help - with your team that they reduced the ability that you as Link could have and it is such a downgrade step I don't really want to discuss about it more lol.
The older Zelda games are linear action adventures with puzzle elements. Breath of the Wild turned the series open world with a focus on physics interactions and smaller puzzle challenges instead of larger dungeons. This game is essentially BOTW but with added building mechanics akin to Banjo-Kazooie: Nuts and Bolts.I have never played any Zelda game and am considering trying it out. Is Zelda like an RPG? Any game comparisons to others?