It seems like you appreciate seeing what experiences others create for you more than you do creating those experiences, yourself. There's nothing wrong with that, but I greatly prefer the latter. Give me the freedom and tools to create my own experience, one that feels unique to me and not the same thing that every other player experiences. That's what I value, especially when it comes to games. There are so many other forms of entertainment where I have no choice but to be an observer--movies, TV shows, pro sports, books, music, online videos, etc.--that I don't want an experience similar to that when it comes to games, which can be much more immersive and that I can actually participate in.
I don't even share people's appreciation for cutscenes. I often rush through them or even skip them altogether. Besides the fact that they're usually worse than the worst TV shows, I fire up a game to experience unscripted gameplay, not to sit back and watch what the developers have scripted for me. I'm playing GTA4 right now and it feels like the cutscenes are as long as the missions that follow them. If I have an hour to game, I don't want to spend only half of it actually gaming. Anyways, I'm kind of ranting now, but it makes a point of how much I value interactivity in games.
Back to the main comparison, I can still enjoy and appreciate a restrictive, linear and/or creatively envisioned game, but I enjoy and appreciate even more the games that give me freedom to use my thinking skills and my own imagination. They may have less value as "art," but I don't judge things by how artistic they are. That feels to me like judging them by a set of criteria that someone else came up with. I judge things by how much I enjoyed them, or, in the case of games, how much fun they were. Sometimes, an artistic, but simplistic and linear game like a side scroller can be a lot of fun, but what I tend to find even more fun are games that allow and encourage me to use my head and solve problems in my own manner. I tend to gravitate to those types of games, whether they're open world RPGs, strategy games, puzzle games or even first-person shooters with elements of those.
Anyways, we're not likely to agree because we appear to value completely different things in games, and that's fine. If all tastes were alike, there'd be no variety, and that'd be worse for all of us.