The last few games you beat and rate them IV

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pistolpete11

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God of War - 7.5/10

God of War was probably the only Playstation exclusive I had interest in playing. Now that it came to PC, I wanted to give it a chance. I'm going to start this review by saying it's good, but I'm certainly disappointed considering how much people rave about it.

I'm going to start with my cons first. The camera is quite possibly one of the worst cameras I've seen in modern gaming. I don't know why the FOV is so low. The camera is practically right behind Kratos but you're frequently finding yourself surrounded by enemies so you have to rely on flashing arrows to know when you're getting attacked from behind or from the sides. For a fast paced action game like this, I don't get why it feels like I'm playing the game with no peripheral vision at all. The gameplay in the first half of the game feels really slow. I didn't really like how slow you feel with the Leviathan Axe. You could punch with your fists instead of using the axe which felt like a faster way to take out enemies. Punching with your fists would full up a stun meter allowing you to perform a take down on most enemies, which could pretty consistently happen faster than you could just kill with the axe. I thought it was a really weird design choice to be a God of War but it's just easier to attack with your fists instead of an axe. In addition to that, every enemy has one take down animation, that's it. There's not much enemy variety either so if you're mostly running just your fists which seems to be faster, you're going to watch the same kill animation over and over and over and over again. And I don't want to gloss over the lack of enemy variety either, that certainly makes the game feel like you're not really progressing as you go through the game other than just seeing new settings. Even most of the bosses are the same. You fight these big trolls with a big pillar they use for weapons several times. I think outside of those, there's at most 3 other bosses you are required to fight through the story. The boss fights were fun but they were few and far between.

While the combat does feel slow, it's still pretty polished. It would certainly feel a lot better if the camera was set further back though. The combat really picks up when you unlock the Blades of Chaos, which are the dual daggers you probably think of from God of War linked on chains. Now suddenly the combat has some speed and feels much more satisfying. Once I unlocked them, I was definitely getting more into the combat. The story was really good and while I thought Kratos was just an asshole to Atreus early, I figured he'd come around for the sake of the story and he does. The visuals are top notch and for a PC port, they did a really good job porting the game. Even with DLSS maxed to performance however, I still had some pretty big frame drops but fortunately it never seemed to be during combat, it was usually while in Midgard with a huge environment around you.

Overall, I think it's a good game. That's about it. It's certainly overhyped. I wouldn't necessarily say it's a must play but it's worth your time.
I liked God of War a lot, but I think your critiques are all valid.

Did you fight all the Valkyries? They are optional, but I found them more challenging and more fun than any of the actual bosses.
 

Osprey

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I'm going to start with my cons first. The camera is quite possibly one of the worst cameras I've seen in modern gaming. I don't know why the FOV is so low.

I haven't played it yet, but I share your frustration with low FOV. Most PC ports from console have intolerable FOV. There are often ways to hack it, though, if you want to go to the trouble. PCGamingWiki (a site that I check a lot, especially for older games and ports from console) shows two different ways for GoW:

God of War - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game

Of course, changing the FOV doesn't change the camera placement, so it's of less use in 3rd-person games that put the camera close to the player character, but any improvement is generally welcome.
 
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Frankie Spankie

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I liked God of War a lot, but I think your critiques are all valid.

Did you fight all the Valkyries? They are optional, but I found them more challenging and more fun than any of the actual bosses.
I did not, I didn't even find one until late game and at that point I was just trying to wrap up the story. I tried one of them and got 2 shotted from full health and decided it wasn't worth my time lol.
 

pistolpete11

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I did not, I didn't even find one until late game and at that point I was just trying to wrap up the story. I tried one of them and got 2 shotted from full health and decided it wasn't worth my time lol.
Oh wow. They were a challenge, but I don't remember them being THAT hard :laugh:. I must have leveled up my armor or health or something.

But yeah, if you're not into it enough to do it once, you're not going to want to do it 7 more times or whatever it was just to unlock the Queen which, along with a bigger health bar, combines all of their moves into 1. That was bang my head against a wall difficult for hours and hours.
 

Frankie Spankie

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I admittedly didn't pay too much attention to the gear so I was probably underpowered most of the game. I didn't really have a problem with the story enemies but that might have been why I got destroyed by the valkyrie. It was one pretty late in the game, I don't know if they get more difficult throughout the game.

I remember watching Lirik on Twitch try to fight the last one and he was on it for a few hours raging lol. I didn't have much desire trying it after watching him. I was never really a fan of incredibly hard games like Dark Souls or stuff like that anyway so I figured those fights weren't for me.
 

Tw1ster

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Just finished Dark Souls II: Scholar of the First Sin on my journey through the Dark Souls Trilogy before the release of Elden Ring. I played this initially upon release and hated it. I just worked my way through Dark Souls Remastered and absolutely loved it. DSII is definitely not in the same category, but after being patient with it , and levelling my ADP accordingly, it started to feel a bit more like DS1. I think I preferred the story in DSII a bit more along with the characters but the gameplay, for the most part, really took awhile to click. The bosses weren’t as good, nor as challenging, which allowed me to get through it even quicker. I ended up enjoying the game, and once I left the covenant of champions(had no idea what it was when I joined) everything became much more manageable and fun. The only truly terrible time I had was in the Iron Keep and the run back to the boss, which was the most unfair shit I’ve come across since Capra Demon. Anyways, I’d give it an 8/10. Can’t wait to start DSIII!
 

Andrei79

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Just beat the Old Hunters DLC.

Probably up there with the Witcher 3 for one of the best DLCs I've ever played. Easy 9.5/10.

I'm just pissed because I thought I would have a hard time with the Orphan of Kos. So I practiced my Parry's on him first try and actually almost beat him. Had I known, I would've taken him seriously. I ended up beating him on my second try, but I would just loved it if he was a 1 try boss.

In any case, on to finish the nightmare of mensis and the main game.
 

Andrei79

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Just beat the Old Hunters DLC.

Probably up there with the Witcher 3 for one of the best DLCs I've ever played. Easy 9.5/10.

I'm just pissed because I thought I would have a hard time with the Orphan of Kos. So I practiced my Parry's on him first try and actually almost beat him. Had I known, I would've taken him seriously. I ended up beating him on my second try, but I would just loved it if he was a 1 try boss.

In any case, on to finish the nightmare of mensis and the main game.

Well, just beat the game. Last three bosses were a breeze.

Bloodborne is an amazing game. 9.5/10, can't wait for Elden Ring. On to Dark Souls 3 DLCs until then.
 
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Frankie Spankie

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Mirror's Edge Catalyst - 5/10

I really enjoyed the original Mirror's Edge and was a bit weary of getting this one because I heard mixed reviews. I kind of forgot about it until I saw someone mention it was $2 during a Steam sale. This one is absolutely worse than the original.

For the good, the running is still fun. The story is pretty interesting and the game looks/runs really well.

The problem is some of the design choices makes no sense. They made the game open world which gives you a lot more running but you find yourself just traversing the same areas over and over. Fortunately there is a fast travel option but the game doesn't seem to tell you about it. I didn't even realize it was there until half way through.

The biggest problem in my opinion is the combat. The original gave you combat as an option but you were best off avoiding it entirely. This game literally forces you into the combat and it's just bad. There are different enemy types and some are incredibly tanky, they'll take a couple minutes to take down. Meanwhile, they're pretty buggy so they can punch you through short walls. When I say they force you into combat, I also mean you have to take out all the guards to progress through an objective. You'll be in an open area where you can't escape, you have to defeat all the guards in order to open a door. It's incredibly frustrating. You'll learn that the best approach to this is to run away and find a spot to jump kick one of the guards off a wall or something but that makes fights take forever. You'll be fighting one guard for 3-4 minutes just because of the combat game design where you spend 90% of that time just running around in literal circles.

If you really loved the original Mirror's Edge and 100%ed it and want some new content, I guess give this one a go. If you haven't played either, just forget about this one and get the original. It's significantly better.
 
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pistolpete11

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Well, just beat the game. Last three bosses were a breeze.

Bloodborne is an amazing game. 9.5/10, can't wait for Elden Ring. On to Dark Souls 3 DLCs until then.
Is there any benefit to playing the Dark Souls games in order?

From my understanding Demon Souls and Dark Souls 1&2 are more slow paced and methodical where Dark Souls 3 takes a little bit more from Bloodborne's fast paced combat. Not sure the former would jive with my gaming preferences and I've been debating playing the later before Elden Ring. I'm not really a "I gotta play Day 1" type of guy, so if it takes me longer to beat DSIII and I don't get to Elden Ring until later, so be it, but if it would be best to play them in order, I'd probably just start Elden Ring instead.
 

Frankie Spankie

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I realized I had a perfect game for almost every letter of the alphabet on Steam so for the hell of it, I went and got a couple cheap/easy games to complete it.

Quell Reflect - 7/10
Pretty fun little puzzle game. There's not much to it, you can only move up, down, left, or right. You'll keep moving until you hit a wall and you have to collect all the orbs. It's simple, it works, it was pretty fun. It's pretty much like a typical mobile puzzle game though.

Unheard - 8/10
Unheard is really interesting. It's basically a detective game where you play as a ghost and can rewind time. Travel to different rooms to hear different conversations and try to figure out who committed each crime. It's actually surprisingly difficult. You'll have to go back to different rooms, follow certain people around, and just listen to everything. There's not in terms of graphics so you don't have to look for anything, just listen to everything to figure out who's doing what.

XBall Champion - 2/10
This looks like Rocket League but you're all balls. You have to become highlighted and go into the opposing team's net. You get a dash that regenerates every couple seconds but you can't dash when you're highlighted. Furthermore, when a team scores, all the AI just stops wherever they were until the highlighted ball reappears somewhere. The gameplay is really dumb and imbalanced and they couldn't even figure out a way to get all the AI to respawn after a goal. Literally just don't ever play this unless you want an easy game to get every (there's only one) achievement to perfect a game easily.

Yi and the Thousand Moons - 5/10
It's really more of an interactive movie/music video, focused on music and story telling. There's hardly any game play. It's pretty much exactly as advertised so guess I'll give it an average 5/10? Still not really worth your time unless you want another game you can perfect in under 20 minutes.

But hey! Some dumb games aside, even if some are easy, I now have at least one perfect game for every letter of the alphabet! Fun challenge done.
 

Ceremony

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Bulletstorm: Full Clip Edition (PS4, 2017)

Here's a depressing insight into my life.

Or here's an insight into my depressing life.

In October 2012, about two months after I started subscribing to PlayStation Plus suddenly giving me access to more free games than I think I'd ever played on the PS3 in the four years I'd had it, I started playing a game called Bulletstorm, a first person shooter set on a planet of some sort where you got points for killing the enemies in various interesting ways. To start the year 2022 I played Bulletstorm: Full Clip Edition, the PS4 version which also includes the game's DLC. Am I functionally any different than I was ten years ago? Probably not.

Bulletstorm is the story of Grayson Hunt, an impossibly proportioned man on a spaceship who along with his friends have annoyed some other men on a spaceship and they all crash land on a planet somewhere. It turns out the planet was a giant theme park and some bad things have happened and there are now a combination of savage, deformed gangs running around along with mutated creatures who are also very eager to kill you. Your mission is to get off the planet and if you can kill General Serrano who double-crossed Gray and his men in the past, all the better.

What sets Bulletstorm apart from the other first person shooters of the early 2010s is the Skillshot mechanic. Loosely tied into the game's plot you get points for killing enemies in certain ways, with the points being redeemed for ammo and new weapons you can unlock as you progress through the story. On the surface this sounds like a good idea for adding some variety to the formula and there are some mechanics besides guns which make this more enjoyable. You can kick enemies with an impossibly proportioned boot to make them hang in the air, lining up a shot to the head or allowing them to be redirected into a handily placed cactus, broken wall or explosive object. You also have a Leash which does much the same thing, only to enemies at a distance.

If I'm being honest, the points don't really make a difference. You can pick up ammo from dead enemies and even if you somehow ran out, leashing and kicking would more than do you until you picked up some more. That said, there's something instinctive about playing a video game and doing stuff to make numbers appear on the screen, knowing you're responsible for it. Why shoot a guy in the chest and get +10 when you get drunk, set him on fire, kick him into some other guys and blow them up? Whether through pressure or natural enthusiasm you really do try and vary your kills as you go through the game, so I suppose it works. There are a range of weapons too, although some are a lot more effective and a lot more fun than others.

It's a good thing this is the case because in terms of plot, woof. For a short game with only a few characters (there's Gray, his half-robot mate Ishi and a impossibly proportioned girl in a tanktop called Trishka) it's surprisingly shallow. It does a good trade in one-liners, and Serrano in particular is enjoyable for how relentlessly over the top he is. Considering that's the point of the game and the gameplay though it all still feels a bit limp. There are different types of enemy and there's some effort made to explain why they're on the planet but you're so focused on killing them in flashy ways it barely registers when they show up. I just don't care about anyone or what's going on.

I remember enjoying this when I played it on the PS3 but there's something about it now that just doesn't feel as engaging. It's a game that's supposed to be completely over the top in its gameplay and dialogue, and this is successful. It is. There's always just something that stops it being completely satisfying to play. Each weapon has a 'charged' mode which fires an extra powerful version of itself but pressing this sets up an animation which takes up a noticeable amount of time, not very helpful in a firefight when you've got three guys shooting at you and another three on fire running straight at you. The dialogue tries to be self-aware in how over the top it is but it doesn't manage this, while also managing to not be legitimately terrible. The result is something which isn't obviously enough to be overly cynical but still not quite anarchic enough to be properly engaging.

This frustration extends from the gunplay into basic movement and level design. Although you can interact with the world to kill enemies or to progress in certain areas, all the levels are linear and largely funnel you and enemies into combat arenas for you to shoot them in interesting ways. This is functional, but it makes the world itself less engaging. Giant man-eating plants have mutated and appeared here and I'm somehow not interested. This isn't helped by what I'm pretty sure is a terrible field of view. There were occasions in the game where I just felt like I wasn't seeing as much of the screen as I needed to. I don't know if I'm getting old or what but in large, open areas this definitely felt like a problem.

This sense of a small world isn't helped by the movement controls which honestly feel like something from the last century. You can't jump. You have to hold X to run. You crouch by holding L3. If you've ever played an FPS you'll read those three things and weep but if not, I need to focus on those last two. When you get shot in an FPS nowadays the screen goes red until you're able to hide and wait for it to go away. This game rewards you for facing enemies and killing them in precise, creative ways. This means you'll often have to be open to them firing on you. This means you'll get damaged and occasionally need to hide. If you need to run, you can't move the camera with the right stick to change direction because your right hand is holding down the run button. If you need to hide behind cover you need to hold down the least pressable button on the controller, which is also connected to the joystick that moves your character around. No. Please, no.

I'll let the PC players finish laughing before I carry on.

Actually no, there's nothing else. There are two other game modes - Echoes splits the game up into small, quickfire sections and has scores for you to beat. This seems to fit with the gameplay more naturally than anything else, often forcing you to be varied and quick to beat the high score. There's also an online mode where you and up to three others face waves of increasingly difficult enemies with the usual scoring system. Outside of the new locations and trying to set a score there's very little point in this though, you'll probably have had your fill of the concept by the time you get to it. It's not bad, and I actually think regular multiplayer in this game could have worked well, but it's just more of the same without the ability to pause.

I'm glad I went back to a more polished version of this game and finished it. I actually redownloaded and played the PS3 version the other day and my god, the framerate. I'll not even try to describe it. I like that a game like this was released in 2012 at the real peak of modern military shooters. It's an antidote to them and a love letter to the over the top origins of the genre like Doom, where gore and killing impossibly large and violent enemies was all you had to do. While functional in this regard, it's also somehow forgettable. It's honestly impressive how middle of the road Bulletstorm ends up being. It's not bad by any measure, but it's also just... there.
 

Unholy Diver

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Metroid Dread - 8/10

First Metroid I have completed since the original on NES ( and that was only completed with the cheat passcode), I enjoyed the nostalgia of the visual style, the game played, looked, and sounded good. I finished in 13h 36m, though my actual playtime had to be in the 25-30 hour range since I died roughly 7 million times, I enjoyed it but at the same time I am glad it is over, that game whooped my ass
 
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Frankie Spankie

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Serial Cleaner - 7/10

Serial Cleaner is a basic overhead stealth game where you play as a cleaner for a serial killer. There's not much of a story aside from some dialogue between jobs. You can't attack the guards so you have to truly run around without being spotted. There are places to hide but you can also view the overhead map to plan your route at any given moment too. It's nothing too fancy but it's short and the stealth mechanics work. The artstyle is kind of nice with the 70s theme too. It's pretty fun if you're up for a stealth game.
 

Voodoo Child

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I got Assassin's Creed: Valhalla, just the base game, back in October and finally wrapped it last night, I did probably 70% of it, from East Anglia to the end starting around Christmas.

It would have been nice to get the complete edition with all the DLC, it'd also be nice if games were complete when released, but honestly - 107 hours and still tons of points of interest on the map...I don't think I can handle another 50-70 hours.

It doesn't usurp Origins, but it's on about the same level as Odyssey.

Eivor is pretty good, better than Kassandra or Alexios, but nowhere close to the level of Bayek. NPC characters as a whole were interesting and alive, much more so than in Odyssey.

The region storylines, especially East Anglia, Winchester, Sussex, Grant Bridge Shire, Nottingham and London were excellent and full of great characters, even the weaker region stories like Cent and Sciropshire were solid.

Anglo Saxon England is a fine setting, but one that needed more Ubisoft towers, especially in the southwest and far north.

The world is massive but doesn't have as much bloat or as much sailing as Odyssey.

The settlement building was alright, kind of weak having to upgrade a few buildings 2-3 times (instead of adding new residents) and how there were just enough resources to get to level six, but it was a nice place by the time I got done with it.

Ubisoft continually leaves out super easy to implement QoL upgrades - why can't I see Vinland or Norway's map from the map screen, I have to go there after four minutes loading? Why when upgrading my equipment does it not show me what I need until I have it? Why is the frickin camera button the same as the frickin mark target button and can't be changed to something less intrusive? Why doesn't Ravensthorpe have a progress bar you can track anywhere, any time? Why does Eivor catch fire when the fires twenty feet away? Why do I have to change the skin of my horse and Raven at a stable and not in the menu? Why is it 2022 and a there are still games that take five minutes to boot up? Over a year now and no New Game+ but of course two non-gratis DLC?

And so on, this stuff could have been programmed in in a few minutes.

Collectibles and activities are both cool and stupid. Flyting, Raids, Roman Artifacts, legendary animals, standing stones, Daughters of Lerion, Drengr warriors, Treasures of Britain and the drinking and dice mini games were all awesome.

River raids, Cursed areas, (close to 80% of) World story events, treasure hoard maps, Mastery Trials, cairn building, mushrooms, anomalies and floating paper? Stupid. I did two river raids and three mastery trials, then looked up online the rewards, realized it wasn't worth it and stopped.

The floating paper and treasure maps lead you to useless cosmetic tattoo upgrades? Cool…

If the parkour was less janky the game would be better than Odyssey, you sometimes have to spend 30 seconds lining Eivor up to a window properly, or sometimes he’ll just stop climbing.

I get that it's 'part of series lore', but they really need to turf both the modern timeline story and the mystical stuff, no one has ever said 'yay! I get to play as Layla!'.

The mystical stuff can be done well, it was great in Origins and pretty good in Odyssey, but here...why do I need to go to Asgard three times? Why Jotunheim? I suppose it ties into the story a little, but that’s ten hours that could have been chopped, right there.

Combat is not Odyssey but rather a streamlining of Origins' clunkiness, very fun, but past about level 250 with your gear high enough you're almost unstoppable.

I finished at level 387, with a maxed Varin's axe and Kopis, the maxed Arc of Elan and the ridiculously OP Fallen Hero Armor, maxed of course. I could win fights against high level enemies just by dodging and letting them hit me every 12 seconds.

I enjoyed my time with it - as I did with Odyssey and really did with Origins (Origins is my third favorite PS4 open world game, behind TW3 and Ghost - yes, I liked it better than Horizon), but I can't help looking at Ghost of Tsushima - a superior game that's also open world and has very similar mechanics and style - but a game you can beat in 40 and 100% in 70 hours.

I loved 100%ing Ghost of Tsushima, but by 65-70 hours here I just began to wrap story arcs, it overstays its welcome a little bit.

But at least you'll get your money's worth. Origins is an A-, Ghost of Tsushima is an A, Odyssey is a B+. I'd call Assassin's Creed: Valhalla a good B+.

For the next AC game I want Dynasty era China or a 'modern' setting like Reconstruction.
 
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pistolpete11

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Apr 27, 2013
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Ghost of Tsushima - 8/10

Probably the most visually stunning game I've ever played. Not just graphically, but the Kurosawa inspired cinematography, the Japanese landscape, the color. I thought they did a fantastic job of creating different areas whether it was a field of purple flowers or a forest of golden trees or cherry blossoms or a burned town without saying "OK, this is the blue area." There was once going up a mountain where it abruptly changed to white that was kind of jarring, but other than that it was very seamless and very beautiful. I also think using the wind as your guide was a simple yet effective way compared to other open world games I've played. Especially with how beautiful the game is, the less junk on the screen, the better.

The story has been told a thousand times. Mongols are invading Japan. You must stop them. The inner battle of whether to fight them as a true samurai or to be the Ghost was a nice spin on it, though. Most of the time, you have that choice to either stealth or to go to battle like a samurai. Unfortunately, I don't think your actions change the story. I found myself using stealth most of the time, though. I felt it was faster and the combat turned into button mashing when going up against normal enemies. The combat against the bosses was decent. Nothing to write home about, but fine.

The downsides are really the usual stuff for open world games for me. I can only clear out so many Mongol camps and then loot it for a million supplies or fight a pack of 4 or 5 that you come across trying to get to the next map marker. At the beginning, you at least got a reward for defeating the Mongols on the road because their prison would give you something as a gift for saving them. After a while, all you got was minimal XP. You collect a million supplies to incrementally upgrade your gear without it having much of a noticeable effect on the game. There are some longer reoccurring side quests with a story arch that were solid, but most of it was usual stupid stuff. I'm trying to save our homeland, but sure, I'll stop to help you find something or whatever. Or sure, I'll stop what I was doing to follow this bird that leads me to a new cosmetic headband. Neat! But also the bird sometimes leads you to something useful so you keep doing it. It's not really a complaint with Ghost of Tsushima as much as it is about open world games in general. If you like open world stuff, you'd probably love it.

Overall, once I stopped doing everything I came across and just focused on the main story and a couple of the bigger side quests, I really enjoyed it. I get why people rave about the game, it's just open world games are not in my wheelhouse. I kept thinking how FromSoft is going to approach it with Elden Ring. They...think outside of the box, I guess you could say, so I'm hopeful they avoid some of the usual traps open world games suffer from. Definitely a little nervous about it, though.
 

Voodoo Child

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Ghost of Tsushima - 8/10

Probably the most visually stunning game I've ever played. Not just graphically, but the Kurosawa inspired cinematography, the Japanese landscape, the color. I thought they did a fantastic job of creating different areas whether it was a field of purple flowers or a forest of golden trees or cherry blossoms or a burned town without saying "OK, this is the blue area." There was once going up a mountain where it abruptly changed to white that was kind of jarring, but other than that it was very seamless and very beautiful. I also think using the wind as your guide was a simple yet effective way compared to other open world games I've played. Especially with how beautiful the game is, the less junk on the screen, the better.

The story has been told a thousand times. Mongols are invading Japan. You must stop them. The inner battle of whether to fight them as a true samurai or to be the Ghost was a nice spin on it, though. Most of the time, you have that choice to either stealth or to go to battle like a samurai. Unfortunately, I don't think your actions change the story. I found myself using stealth most of the time, though. I felt it was faster and the combat turned into button mashing when going up against normal enemies. The combat against the bosses was decent. Nothing to write home about, but fine.

The downsides are really the usual stuff for open world games for me. I can only clear out so many Mongol camps and then loot it for a million supplies or fight a pack of 4 or 5 that you come across trying to get to the next map marker. At the beginning, you at least got a reward for defeating the Mongols on the road because their prison would give you something as a gift for saving them. After a while, all you got was minimal XP. You collect a million supplies to incrementally upgrade your gear without it having much of a noticeable effect on the game. There are some longer reoccurring side quests with a story arch that were solid, but most of it was usual stupid stuff. I'm trying to save our homeland, but sure, I'll stop to help you find something or whatever. Or sure, I'll stop what I was doing to follow this bird that leads me to a new cosmetic headband. Neat! But also the bird sometimes leads you to something useful so you keep doing it. It's not really a complaint with Ghost of Tsushima as much as it is about open world games in general. If you like open world stuff, you'd probably love it.

Overall, once I stopped doing everything I came across and just focused on the main story and a couple of the bigger side quests, I really enjoyed it. I get why people rave about the game, it's just open world games are not in my wheelhouse. I kept thinking how FromSoft is going to approach it with Elden Ring. They...think outside of the box, I guess you could say, so I'm hopeful they avoid some of the usual traps open world games suffer from. Definitely a little nervous about it, though.

I wonder what that bird will lead me to?

ghost-of-tsushima-fox-den-and-inari-shrine-locations-13.jpg
 

Andrei79

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Is there any benefit to playing the Dark Souls games in order?

From my understanding Demon Souls and Dark Souls 1&2 are more slow paced and methodical where Dark Souls 3 takes a little bit more from Bloodborne's fast paced combat. Not sure the former would jive with my gaming preferences and I've been debating playing the later before Elden Ring. I'm not really a "I gotta play Day 1" type of guy, so if it takes me longer to beat DSIII and I don't get to Elden Ring until later, so be it, but if it would be best to play them in order, I'd probably just start Elden Ring instead.

Well, I personally got into the Souls genre with Dark Souls 3 and I thought it was a great introduction. I didn't feel I missed anything at all from the previous games. That said, from what I know of Dark Souls 1 there are a lot of references to it in DS3. I played Demons Souls (PS3) and while I thought it was good, it was very close to being outdated. I still enjoyed it, but not nearly as much as the rest of the series. I tried Dark Souls 2, but something is off about it. I started Dark Souls Remastered, beat the first boss, and I can say the game seemed great from I tried. It's definitely slower paced than Dark Souls 3, which is inspired by Bloodbornes combat.

Right now, I'm doing the DS3 DLCs and they're fantastic. I would say that if you enjoyed Bloodborne - go ahead and try Dark Souls 3. The assets are much of the same, the gameplay is similar and the atmosphere/art direction is easily equal to Bloodborne. I actually wish I could erase that game from memory and redo it for the first time all over again.
 
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Frankie Spankie

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Feb 22, 2009
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Dorchester, MA
Praey for the Gods - 8.5/10

I'm going to preface this by saying I never played Shadow of the Colossus so I can't compare it to that. Praey for the Gods is a game where you fight bosses 100x your size as you climb up them to attack their weak points. Boss battles take time as you not only try to avoid these huge boss' attacks, you also need to find safe areas to climb up or even open up paths just to reach the boss. Boss' will have bells you have to ring three times on them that you'll have to search for. The game does have a stamina system where you'll fall off if you run out but you have a good amount of stamina that the only way you'll really fall off is if you get greedy and try to attack over and over without ever stopping to rebuild stamina.

There is a bit of a survival system but the game has an interesting difficulty setting. There's difficulty settings set up just for how hard the boss fights will be and a separate difficulty setting for the survival aspect of the game. The survival aspect feels very tedious as exploring for supplies can be a chore. I highly recommend even if you want a harder game, to choose the story sub setting. Items can degrade and break, even the grappling hook, but I never had anything break on me at the story setting. You could beat all the bosses without even using the grappling hook as well so don't feel like the grappling hook breaking might deter you from the game.

Outside of the annoying survival aspect which can essentially be turned off, the boss fights are a lot of fun! The world isn't massive so you won't be exploring too much. There are some enemies you can run into in the world but you can really just outrun all of them. The game's all about the boss fights and it certianly delivers on that front! I had a blast playing this game and definitely recommend giving it a chance.
 
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Andrei79

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Jan 25, 2013
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Dark Souls 3 - Ashes of Ariandel.

From what I've seen from the community, this isn't everyone's favorite Souls DLC. However, I enjoyed it quite a bit. The art style was amazing, very Sekiro-like. The Sister Friede boss fight was really hard. Not quite Nameless King or Soul of Cinder hard, but very challenging nonetheless.

I'm starting the Ringed City DLC now. I think I can probably be done with it before Elden Ring.
 
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Unholy Diver

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Oct 13, 2002
20,213
3,868
in the midnight sea
Mass Effect - 8/10


Played as part of the Legendary Edition on Game Pass on a Series X


First time playing a ME game, thoroughly enjoyed it, I know it is a remaster so I can't compare it to the original release but it plays great, and looks great. definitely did not feel like a nearly 15 year old game, so either it was a great job on the remaster or it has just held up superbly. Normally I try to change things up and not play similar games back to back but I think I will continue straight thru the trilogy after finishing the first installment
 

Ceremony

How I choose to feel is how I am
Jun 8, 2012
114,303
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Ratchet & Clank (PS4, 2016)

I've played most of the PlayStation mascot platformers. Jack and Daxter, Sly Cooper, Crash Bandicoot, Uncharted, I've played them all and enjoyed most of them. I'd never played a Ratchet & Clank game though. Considering how many of them there have been this is a bit surprising, but at some point I got the PS4 soft-reboot/movie tie-in in my library and I needed something to play, so here we are.

I might as well have stopped after the "soft-reboot/movie tie-in" part to be honest, because this review is only going in one direction after that. You are Ratchet, a small, light brown furry thing of indeterminate age and you live on a planet dreaming of one day becoming a Galactic Ranger. One day you try out and you get turned away, then a small talking robot falls out of the sky. You name him Clank, then you go off and save the world.

As this is my first Ratchet & Clank game I get the feeling I'm missing some story. This isn't helped by this game throwing characters and locations at you constantly with seemingly very little connection from one world to the next. You go to a planet, you complete one or two objectives, you meet some people, you go somewhere else and do it again. There's never a chance to build any knowledge of what's going on or who anyone is, and there's no real reason for me to care either.

With the game being released alongside an animated film I get the sense it's aimed at a primarily younger audience, and this shows in the gameplay. I called it a platformer to begin and this is somewhat generous. You control an anthropomorphic being that can double jump. That's about as far as the platforming goes. There are some occasional puzzles thrown in that are either much harder than the gameplay or proof that I'm going senile in my old age, but the only thing that's really sticking with me in terms of gameplay are the weapons.

Ratchet has a wrench which he can perform melee attacks with. This is useless against pretty much everything except small enemies which are more effectively and satisfyingly dispatched with a proper gun anyway, so it's useless. Throughout the game you unlock sixteen weapons of various different styles which gain experience and can be upgraded the more you use them. I cannot overstate how frustrating the weapons in this game are. For a start, outside of two different kinds of rocket launcher, almost none of them seem to do any damage. Even fully upgraded, you could enter a room full of the toughest enemies, use up all of your ammo for one weapon and still not manage to kill all of them. This reduces battles to enemies to nothing more than holding down the fire button and hoping you don't get hit.

You know how in games with multiple weapons there's an easy way to switch between them? You might press right and left on the d-pad to cycle through them, or hold down a shoulder button then pick one with one of the sticks. You do that here too, only because the ammo runs out so quickly you'll be switching through them constantly. And you'll have to swap pages of them to actually see all of them. And you'll spend most of the time looking for one that's less upgraded than the others because you feel compelled to use those, meaning most of the time you're forcing yourself to use weapons that do less damage.

There's a quick swap feature which lets you assign a weapon to each button on the d-pad but this is somehow even more infuriating than what I've just described. It changes with no reason or warning, so you can press a button expecting something to start firing and then it doesn't. Then half the time you'll have to bring up the menu to change your options here anyway because the four options you've got set up have all run out of ammo.

None of this is to mention that gun battles against multiple enemies are a cluttered mess on-screen anyway. You can't see a thing that's going on between you and your constantly changing weapons, the multiple enemies and multiple types of fire that are coming towards you, the bolts which you collect from enemies to buy ammo and upgrades with, it's all just dreadful to try and follow as it's happening.
Nothing sums up how hollow the game is and how awkward the combat is quite like Challenge Mode, which is effectively a New Game Plus mode you unlock at the end, just in case you want to play it again with slightly stronger weapons. There's a multiplier here which increases as long as you hit enemies without being hit yourself. The higher the multiplier, the more bolts you get. It's impossible to maintain this, and it's impossible to realise when you get hit. I didn't realise how bad this actually was until I played Challenge Mode but it's honestly amazing seeing proof of something which is happening in such a clumsy way you can't actually tell first-hand.

In playing this game I can see inspiration from some of the great action adventure platforming experiences I've had in my life. At least in gameplay and setting, I'm saying nothing about the story or the characters. These glimpses are so small though that I'm not even frustrated that a great and popular PlayStation series has been so disappointing in my first experience of it, I'm just glad that it's over and I don't have to think about it anymore. I don't know who this game is supposed to appeal to. As someone new to the series I'm not motivated to play any of the older games (and I can't do so easily because what is backwards compatibility?). For someone who does like the series, is this a good example of why? I doubt it.
 
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GlassesJacketShirt

Registered User
Aug 4, 2010
11,680
4,722
Sherbrooke
Dark Souls 3 - Ashes of Ariandel.

From what I've seen from the community, this isn't everyone's favorite Souls DLC. However, I enjoyed it quite a bit. The art style was amazing, very Sekiro-like. The Sister Friede boss fight was really hard. Not quite Nameless King or Soul of Cinder hard, but very challenging nonetheless.

I'm starting the Ringed City DLC now. I think I can probably be done with it before Elden Ring.

Three of the four bosses in Ringed City are top tier. Make sure you check up guides for the optional boss.
 

Andrei79

Registered User
Jan 25, 2013
16,494
30,649
Dark Souls 3 - Ringed City DLC - 9.5/10.

What a brilliant end to what my be my favorite game of all time.

It was hard and brutal, but so rewarding. The scenery was probably amongst the best of the souls series. I was so damn happy with how they ended it. From finishing Patches story arc to having a lowly unkindled fight a slave knight, it was just the "right" way to finish the story, with a bittersweet, but satisfying ending. The bosses were 10/10. Gael might be one of my favorite boss fights ever, up there with Sword Saint Isshin.

I honestly don't know what I'll play until Elden Ring next week. I finished Bloodborne, only to finish the DS3 DLCs. Everything just seems bland in comparison.
 
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