Ceremony
How I choose to feel is how I am
- Jun 8, 2012
- 114,303
- 17,394
Before I start this write-up I'd like to offer two caveats:
- I have seen two of the new Star Wars films; The Force Awakens and Rogue One. I didn't see the point. The Force Awakens felt like badly written fan-fiction with a budget. Imagine the idea: "Let's make a new Star Wars film! It'll have a hero who thinks they're a nobody until they realise they're magic. There'll be a big evil group of people with a chief baddie in a black cloak and a mask. There'll be some sort of resistance group fighting against them. The baddies will have a big planet-shaped weapon. It'll have all the big stars from the original film for... reasons." Thrilling. My problem with new Star Wars is broadly the same as the expanded universe stuff that existed before it. I just don't care. When the films are done, the story is too. I don't care if someone tells me Darth Maul was still alive after being cut in half and falling several hundred feet down a hole. I really don't care if someone tells me the Emperor is still a thing after falling several hundred feet down a hole and exploding.
- I started playing this game in June 2020. The game I played was not representative of the lootbox-ridden shitshow that it was at launch. From what I remember of the reaction to Battlefront II at the time, it was a disgrace.
Battlefront II has a single player campaign. You are Iden Versio, the usual non-entity in the Empire somewhere who loves being evil. The second Death Star explodes and she's gutted. She goes to see her dad who's an Admiral on a Star Destroyer to find out what the plan is. "We are going to destroy our home world! Blow it up like Alderaan!" "Er, the whole planet is loyal to the Empire. This plan is stupid." "Nobody will cross the Empire when they see how serious we are!" Bang, double cross. This paragraph is the same amount of character development the game gives you, I'm not exaggerating.
The campaign has 13 missions. If you thought my assessment of Iden's character was glib, there's a mission each where you play as Luke Skywalker, Han Solo, Princess Leia, Lando Calrissian and Kylo Ren. The game seems desperate to have you playing as classic characters in classic locations, rather than try and make a new, interesting character or story. Lando's chapter is particularly embarrassing since Billy Dee Williams actually does the voice acting. He's about 50 years older than Lando is. He sounds so old I actually found it a bit uncomfortable.
I don't have much else to say about the single player. I played through it twice and I never really knew what was going on, that's how uninteresting it was. I'd watch a cutscene setting up the next chapter, the chapter would start and I'd be shooting something, or in a ship shooting at things and... what? I didn't know, I had no reason to care. Even the gameplay feels half-hearted. When you play as Iden you can do stealth takedowns, but it's virtually impossible to kill more than one or two Stormtroopers before you're spotted.
Despite not having played it in what must be over twelve years, I can still remember the original Battlefront II. In a time before online play it was something I would sit at for hours, playing stand-alone matches or going into Galactic Conquest and gradually taking over the galaxy. I remember space battles where I'd load up a transport and infiltrate the enemy's base. I think everyone who played that game would have fond memories of it. The online in the new Battlefront II doesn't compare at all.
Let's take Starfighter Assault first. You're in space and you're either defending or attacking an objective. Fine. The attacking team always has far too many spawns, starting off with 150 and getting an extra 100 for every stage of the battle. So if you're defending you have the added bonus of always being very unlikely to win, to go along with the general tedium of having nothing to do but shoot down enemy ships. It takes some effort to make a game mode based on one of Star Wars' most exciting features this boring, but they've managed it.
I'm going to be honest and say that I didn't spend much time in the other game modes. Ewok Hunt seemed fun, a hide and seek mode where you're on Endor as either a Stormtrooper or an Ewok. It's night, and if you're a Stormtrooper you need to survive until morning. You can't see in the dark, the Ewoks can. The sheer novelty of this was amusing, and is probably the only thing I'm going to remember of this game in a few months despite only playing one match of it. The other online game modes were just an exercise in frustration as more experienced players knew all the sightlines and choke points and made the game impossible to play never mind learn.
Thankfully there's a co-op mode which is more like old Battlefront. You and up to three others are paired up online and you have a set amount of time to either capture or defend some objectives against AI opponents. This is fine, and it's where I spent the majority of my time. Some maps are terrible, with final objectives that can't be captured because there's another level underground that covers the catchment area, and you can't clear out both of them at once. There's a good range of playable characters to use, from the four base units to the more advanced, faction-based characters, armour, and then the heroes. Unlocking these extra characters in-match was quick and easy enough, and when someone on your team actually knew how to use them, it generally made the fighting a bit easier. Some heroes have team-based abilities which might help in larger scale online modes, but the gameplay seems a bit too hectic for anything but passive abilities to have any meaningful effect.
Despite all of this game's controversies and despite the time I spent on it, my lasting opinion is going to be the same as that of new Star Wars that I described at the start. I don't care. During co-op matches I played I didn't care if I won or lost. I wasn't desperate to capture an objective or hold off wave after wave of enemies. The entire experience was as generic as you can imagine, and that's all I really have left to say. To have source material as popular and as interesting as Star Wars and make a game this dull could almost be considered an achievement. I might be impressed if I could focus on it for long enough to care.