Frankie Spankie
Registered User
Minit - 7.5/10
Minit is kind of a Zelda style puzzle game played in 60 second bursts. You have to explore a bit and get some new save points. As you solve puzzles and collect items, the game will remember, and you can carry on from those points in your next life. After the 60 second timer goes up, you die and start back at your last save point, of which, there are 4. The world isn't too big so the save points feel fairly spread out. I had issues where the in game time and speed is directly tied to your frame rate and there is no in game fix, which is a really bad design considering how the engine works. As a result, playing on a 144hz monitor means the game is slightly faster than double time. I found that alt-tabbing out and alt-tabbing back in kept the frame rate at the 60 the game was clearly designed for, but I shouldn't have to go through such a silly fix.
The game itself is quite fun. The world isn't that large so exploration doesn't feel overwhelming on trying to figure out where to go. There are plenty of little puzzles to solve and having a timer can add to some pressure to solve them quickly. The game took me about 80 minutes to finish on my first playthrough. There is a NG+ but I don't really have much desire to do it since I already know how to solve the game and am not one to try to speedrun games.
Overall, the game is quite enjoyable for what it is. I feel as if the price tag is a little high but definitely think it's worth picking up on a sale.
Minit is kind of a Zelda style puzzle game played in 60 second bursts. You have to explore a bit and get some new save points. As you solve puzzles and collect items, the game will remember, and you can carry on from those points in your next life. After the 60 second timer goes up, you die and start back at your last save point, of which, there are 4. The world isn't too big so the save points feel fairly spread out. I had issues where the in game time and speed is directly tied to your frame rate and there is no in game fix, which is a really bad design considering how the engine works. As a result, playing on a 144hz monitor means the game is slightly faster than double time. I found that alt-tabbing out and alt-tabbing back in kept the frame rate at the 60 the game was clearly designed for, but I shouldn't have to go through such a silly fix.
The game itself is quite fun. The world isn't that large so exploration doesn't feel overwhelming on trying to figure out where to go. There are plenty of little puzzles to solve and having a timer can add to some pressure to solve them quickly. The game took me about 80 minutes to finish on my first playthrough. There is a NG+ but I don't really have much desire to do it since I already know how to solve the game and am not one to try to speedrun games.
Overall, the game is quite enjoyable for what it is. I feel as if the price tag is a little high but definitely think it's worth picking up on a sale.