The last few games you beat and rate them 5

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Call of Duty: Black Ops Cold War - 5/10

I know people don't play these games for the single player, but hey, it was one of the free monthly games on PS+.

I usually start with what I like, but there's not a ton to like about it, so I'll start with my complaints. First, pretty blatant military propaganda, if you ask me. I'm not even sure if it's worth a spoiler tag, but
At one point, you have to choose to whether to trust your American handlers or not. If you do, hurray! America saves the world again! If you don't, the big bad Russians nuke all of Europe.
.... There is no progression at all. You pick some perks at the beginning and then never think about it again....There's no freedom whatsoever. It's very linear, which is fine, but you don't even get to pick which guns to go into a mission with. You have dialogue options, I guess, but other than a couple of them, there's no affect to the story or the mission....There were some sort of side missions you could do, but honestly, it was very hard to understand. You find some evidence throughout the main missions and I think that's supposed to be used in the side missions to identify the 3 Russian spies or something. I marked 3, but I'm still not sure if I was right. I think the cut scene after you beat the game tells you, but by that point I had forgotten who I selected, why, or who the others were....Incredibly short. I know they released a few without any single player component. They probably got criticized for it, so threw this in there, but was it worth it? Meh.

The good is that Call of Duty's gunplay is still the best in the business as far as I am concerned. They nailed it like 10 years when I used to play the online multiplayer and haven't really had to make any changes to it.
 
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Mafia: Definitive Edition (PS4, 2020)

In Mafia you play as Tommy Angelo, a cab driver in the city of Lost Heaven who has a chance meeting with some Mafia guys one night. He has another chance encounter with the same Mafia guys a few weeks later, whereupon he's invited into their boss's restaurant to interview about giving up the cab and becoming a wheelman for the Mafia. What follows is a stunningly realised period piece, with 1930s America the backdrop for an assortment of open world driving and shooting.

I never played the original Mafia, either on PC or PS2. I've played 2 and 3, although 2 was so long ago I can't really call on it as a point of reference. Either way, the Definitive Edition of Mafia rebuilt the entire city and re-voiced the characters. I understand that this might affect the way players of the original think of the game, but it doesn't apply to me. As a result I can say that Lost Heaven is absolutely remarkable. In terms of capturing the aesthetic of the time period I've not seen something this successful since L.A. Noire. Every detail of the world is stunning. The vehicles, the buildings, the music, the environment, every part of it. Each area of the city feels distinctive as you drive around. You could honestly just drive about for a few hours, listening to the radio and following the speed limit and be quite content. Things are a bit shallow in terms of what you can interact with, but the scale and detail of the achievement is to be admired. I think I said something similar when I played Mafia III, so it's clearly a developer that knows what they're doing.

Mafia is old enough that the open world aspect is old enough to separate Story Mode and Free Roam. The story has chapters where you start a mission and finish it before moving straight to the next one. Free Roam is separate. As someone longing to see Driver make a return like this, I can respect that. It does make the world feel slightly hollow though. There's no benefit to exploring aside from a few period collectables and the chance to unlock some new cars for your garage. But then in Story Mode you get given good cars every time anyway. It almost feels like this fantastic world was made but rather than really let the player loose on it, it's just... there. Maybe it's just me. Maybe open world games have changed too much. But for a remake, couldn't you update this one thing?

Gameplay is functional. Driving is a strange experience. I don't think you could slide cars from the 30s the way you can here. There's a deliberate way of driving them that can make police chases awkward if you need to make sudden turns, but they're still manageable enough that you can overcome it. Cars also have a fuel gauge and a speed limiter, so if you do spend lots of time in Free Roam you can pull into a garage and give a kid a nickel to fill er up. It's quaint, but it's a nice touch. There are also guns, melee combat and a bit of sneaking available, and they all work well enough. Aiming can be a bit vague but if you pop in and out of cover headshots almost become a formality.

The story itself is good. It's classic Mafia story stuff. Lots of characters with the usual names. The standalone missions can make some of the minor characters feel inconsequential. For instance, one mission Tommy walks the bar owner's daughter home. Later on, they're married. Later, he's not coming home on time and his dinner's cold. He has a daughter. I don't think his daughter is even named. Character development only really happens for Tommy, then Sam and Paulie, the two guys he meets at the start. There isn't necessarily anything wrong with this, but the game starts by introducing you to a bunch of people who you think are going to be important who quickly become part of the background.

Still, I like the development of those three over the course of the story. The voice acting on all three is great too (my apologies to the original cast), and it's just all very believable. Maybe because there's a similar structure to all those Martin Scorsese films but it feels easy for a game like this to fall into cliches and tropes, and outside of everyone being impeccably dressed I don't think it is. To be extra critical, there are references made to the Great Depression (and the general misery of the 30s) but these are always just in the background. Radio noise, posters on a wall. I think the possibility to make a real social commentary exists here, but the lack of immersion in the world hinders it. There are only twenty story missions. A modern sandbox game like this would have at least double that and probably twice as many characters. Ultimately, there are a few occasions where I just feel like the game could have done more than it did with what it had to work with.

One thing I've just remembered after finishing that I'm putting in here. One occasion where you feel disconnected from what's going on is a mission near the end, where you need to break into an abandoned prison to climb the guard tower so you can assassinate a politician giving a speech. The prison has been taken over by homeless people who meet you with a range of responses - attacking you, calling you a fed, telling you to leave, or insane babbling. Things like "I lost an arm in France for this" written on the walls. The level comes out of nowhere and is a genuinely haunting experience. It comes and goes with no mention before or after. This is the sort of thing I mean, something that could be explored further and given context. Instead you just have something off-putting, rather than truly haunting.

Since I didn't play the original, I can't say if this is the sort of remake of a beloved game I'd be happy with. The obvious care and attention paid to the world is fantastic. The story still holds up, and I could see this as something I would have spent a lot of time with if I has it on release, when I was 12 years old. That's probably all I can say about it.
 
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Soulstice - 8.5/10

Soulstice seems to have come out of nowhere. I didn't see any marketing for it when it was released and even still after it came out, I didn't see many people talking about it, which is a real shame. I'm glad I happened to stumble onto this game and hope that more do because this game will end up being one of those hidden gems.

This is a spectacle fighter, already a very niche genre without many titles. It plays similar to Devil May Cry or the Platinum titles like Bayonetta, Metal Gear Rising, etc. There is one big difference with this one however. You control Briar and Lute, Briar's sister and the spirit that flies around with you. Lute has special powers that can create entropy fields of certain elements (left trigger will be blue, right trigger will be red.) You have to switch between these when fighting the appropriate enemies. Don't worry about remembering them, they'll have red crystals on them or appear like a blue spirit before you can damage them so you don't have to go memorizing a bestiary to remember which field to activate.

The combat is really tight. In addition to have to manage which color entropy field you're in, you also get a wide range of weapons as well as dodge and block abilities. Some enemies require you to be very quick with blocks but even if you miss them, you should have time to dodge. You get bonuses for stringing combos together as well as not taking damage beyond just points or leveling up faster, you can even take on a much stronger version of yourself with some huge temporary power boosts within the fight. I really enjoyed the combat overall here.

The world is beautiful, particularly the outdoor stages. The indoor areas unfortunately felt a bit repetitive as you progressed through the game where it looks like you're mostly progressing through the same hallways over and over. The camera is static in platforming sections which can, at times, lead to some frustrating missed jumps but you never feel too punished as it usually only takes about 5 seconds to backtrack to where you were. The camera actually works well for hiding goodies.

In combat, the camera is free floating or you can lock onto enemies. This is actually where my one big complaint comes in. Some of the arenas, particularly late in the game, are very small. You'll often find yourself in a corner where the camera gets pushed up towards you or maybe gets too close to the enemy you're fighting and the enemy becomes invisible so the camera can focus on you. It can get frustrating when there's a lot going on, especially against stronger enemies since you won't be able to see them start their big swings and know when to dodge. I'm hoping the devs take note of how frustratingly small some arenas feel. I understand making the area small to give it a challenge but the camera work needs some serious work there.

That being said, it's still a great game that is absolutely worth your time if you're into spectacle fighters. The story was great, the aesthetic was great, the camera was frustrating at times but the combat was an absolute blast. This game certainly deserves more recognition than it got. I'm hoping they make a sequel and rework the camera a bit, I'd definitely pick it up!
 
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System Shock Remake

A very good game that doesn't hold your hand at all. My two complaints are that the combat could be better, especially the lack of reactivity from the enemies when you damage them, and the ending was kind of disappointing. Otherwise I love the game. I really like the pixelated yet modern look of the graphics and the cyberspace levels are awesome looking psychedelic landscapes. I like the non-linear way in which you progress through the space station as well.

8.5/10

Sonic Colors Ultimate

After hearing only good things about this game for so many years I finally gave it a shot and found it to be good but a bit disappointing. The main problem is the levels are far too short. I would take a smaller amount of longer levels like in Unleashed/Generations over having 7 tiny levels per world any day. The boost gameplay is good when it gets going and the game is fun overall but I would rather just replay Unleashed or Generations than touch this again.

7/10

Soul Hackers 2

This is basically SMT/Persona at home. Nothing really stood out to me as great from the characters, story, setting, everything was just average across the board aside from the 2D art design. I do like some aspects of the gameplay (fusing demons, assigning them to party members, sabbaths) but the dungeon designs are bland and boring. Thankfully it wasn't too long for a JRPG (around 30 hours) and it has a feature to speed up the battles or I probably would have dropped this.

6/10
 
Dead Island 2 - 7.5/10

A sequel over a decade in the making, the original Dead Island took place on the Island of Banoi and was an OK game, the sequel kept the Island in the title but actually takes place in Los Angeles, so plenty of Dead (zombies) but no Island. Much like it's predecessor, this is an OK game, has your typical zombie bashing gameplay, complete with modified weapons, "special" zombies, and mysterious villains and conspiracies. Dead Island might have come first but it's cousin series Dying Light did it better, DI2 isn't a bad game, but it is definitely also not a must play either.
 
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Just got the platinum trophy for Elden Ring. Definitely up there with one of my favorite games in recent memory. I feel a bit dirty for using mimic tear to beat Malenia so I’ll have to revisit that at some point but for now, I’m onto finish up FF XVI
 
Jedi Survivor (PC) 8/10

The game is a great continuation of the first one. I really like how you didn't just randomly lose all your abilities and have to regain them. An intriguing story which is clearly setting up the next game. If you love Star Wars, I'd easily recommend it. My main issue taking this down from a 9/10 to an 8/10 is that the game was not properly optimized or ported. Way too often would I get notable framerate drops especially in new areas. This was one of the games I was really looking forward to, and I held off for 2 months until a Steam sale because of performance issues on PC. I'm sure it is in a better state than it was at launch, but it should have been launched in a better shape.
 
After a busy life week I was finally able to sit down and finish Remnant 2(my first run, anyway). Excellent game. Just as with From the Ashes, the bosses are tough, but once you learn them they’re very beatable with the exception of the final boss. I had to group up to best that one, and it still took me and two ransoms about 15 attempts. There must be something I’m missing with this guy, but I refuse to watch any videos on how to beat it because figuring out the bosses is my favorite part of the game.

My biggest complaint with From the Ashes was the lack of clear navigation and it’s MUCH better in R2. The game tells you if you’ve already explored an area and which exits you need to go to in order to progress, but there’s no waypoint and you still have to find the areas yourself. Amazing improvement.

The class system is meaningful and impactful. I’ve enjoyed the Gunslinger and Handler the most so far. Going to try one of the secret classes for my next playthrough.

I’ve seen people complain online about a 60 trait cap, and I definitely understand it. Once you reach that cap there really isn’t much reason to keep playing that character. The only other negative I’d have is that armor sets are extremely hard to come by and they don’t feel super meanigful when you do. Oh, one more, this game needs a load out system BADLY. You find a ton of guns/rings/amulets around the world, and some of these are great for certain areas/bosses, and others aren’t, so you constantly have to swap everything around and it gets really tedious.

Overalk, incredible game and I will be buying the future DLC. 9/10. Challenging, fair, and a blast solo or with others.
 
Sackboy: A big adventure - 8/10 after the gore and cursing of Dead Island 2, this was a much more family friendly adventure. Some good and challenging platforming and interesting characters battle and aid sackboy along the way, and my daughter thought the game was very cute when she watched.
 
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Limbo (PS4, 2015 - originally PS3, 2010)

Some years ago in a review no doubt lost to the mists of time, I played Limbo and performed an analysis of the game's narrative and themes. Although it's long gone from the internet I still have it saved, and I read it after finishing the game again. It was a bit wordy, but it was all accurate. It was a bit wordy, but fine. I think I just wrote and posted back then. Now I finish the game, wait a week, spend half an hour writing then go back and check what I've written after another few weeks. I'll let you decide whether or not that's a good thing.

I'm also not going to explain the game this time, I'll just get to the point and say it's really good and really smart.

Limbo is classic video game stuff. It's a 2D platformer with a basic (yet detailed) aesthetic where you play a boy trying to reach a girl. You can move left or right, jump and grab on to stuff. There are some physics involved in the basic puzzles you encounter. What more can you want? When I played Fallen Order recently I mentioned how the gameplay in Soulslikes is essentially the most fundamental video game interactions possible. Is a side-scrolling platformer even more basic? As a concept it's certainly older, but maybe it's just my childhood SNES memories making it feel like year zero.

When you know what you're doing you can finish Limbo in under an hour. Even on a first run, it doesn't take very long. There are some puzzles that might take a few tries to figure out, but the simple controls mean everything is intuitive enough to avoid being frustrating. That said, there are sections where the game plays with your expectations just enough to keep you alert enough to never become complacent. When you do mess up the boy usually dies in brutal, squelchy fashion. There are a lot of sharp things and heavy things to cause a gruesome death, while the possibility of drowning also pops up now and then. The brutal deaths were chosen deliberately as a way of discouraging players from not doing the puzzles properly. It's a good example of a design choice which works on two levels. Dying is shocking, but it makes you become invested in the boy's fate even if you don't realise it.

There is a lot of symbolism in Limbo, and I don't want to spend too much time dwelling on all of it. The platformer trope of Boy Chases Girl is a classic as we've covered, but Limbo actually does something different with it. The basic premise is slightly different, and purely going by the game's title there is a lot to read into the different things the boy goes through as he goes looking for the girl. I think the game's length ensures a tight, well-measured experience which contains exactly as much content as it should for what it's trying to do. I don't think it's a symbolically complex game, but it's certainly an effective one.

In terms of aesthetics, Limbo is the perfect example of why the obsession with video game graphics is often an exercise in redundancy. The boy and everything he interacts with is black. The background is varying shades of grey, with some flashes of white light every now and again. The result is one of the most visually striking worlds you could ever possibly want. The game's concept is haunting enough, but the art design complements it perfectly. The entire game feels like it exists in a dreamlike state of, well, limbo, which it should.

Equally haunting is the soundtrack, which isn't even really a soundtrack. It's more a series of ambient noises with the occasional sound effects. It's the sort of background music you don't even really notice the first time you play. The more times you go through and become more familiar with the puzzles and the visuals though the more it stands out, and the more you realise just how haunting it is.

I last played this on PS3 in 2017. I loved it then. Playing it six years later, most of the game felt familiar to me. I had forgotten a few sections and one puzzle in particular had me googling but even if the game was familiar, this isn't a negative. Despite knowing what I'm going to see I'm still able to recognise the quality and significance of what's going on. Ultimately I think it's just a pleasure to spend time with something I know is worthwhile. I'll need to try Inside again, I think that had little enough of an effect on me for me to be able to go back to it and review it without any preconceptions.
 
Toem - 7.5/10

Wasn't looking for anything big with Starfield coming soon, so played this little Indie game. Pretty fun, and easy. Mostly puzzles, but they're not really difficult, just have to think a little or take a picture of everything.

Think I beat it in 3 hours, which is probably how long I'll take to build my ship in Starfield.
 
Blasphemous 2 - 9/10

This is a solid sequel from the original Blasphemous. It looks and runs great. The combat feels just as smooth as the original. It's really more of the same with some minor tweaks with mostly new enemies and all new bosses from the original game. If you liked the original, you'll like this one.
 
Blasphemous 2 - 9/10

This is a solid sequel from the original Blasphemous. It looks and runs great. The combat feels just as smooth as the original. It's really more of the same with some minor tweaks with mostly new enemies and all new bosses from the original game. If you liked the original, you'll like this one.

I loved the first game. Would you say its an upgrade or really just more of the same ?
 
More of the same.

The biggest changes that I noticed is they have 3 different weapons now. You have to pick one at the start but you will unlock the other in the first quarter of the game. And that spikes no long instantly kill you, they just take a large chunk of your health and respawn you on the last platform you stood on.

But other than that, I really didn't notice much of a difference over the original other than new levels, enemies, and bosses. It just focuses on the tight game play. I might not be remembering the original as well or maybe I was just more experienced with the combat as well even though I haven't played the original since it released but I thought the game was a bit easier. There was only really two bosses that I thought were incredibly tough while the others were more on the fairly challenging side.
 
I’ve been kind of out of new games I want to play lately as I wait for StarField to release. So I decided to finally finish Red Dead Redemption 2. I can’t remember exactly why I stopped playing it (I think I just lost interest) but I had left off somewhere around the end of chapter 5.

I’m glad I got around to finishing it! The story really gets going later in the game.
 
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Beat Dead Space for the PS5. Freaking amazing and definitely the scariest game I've ever played, which I admit doesn't include Silent Hill or Resident Evil 4 (I did play Eternal Darkness though).

The only negatives I got are that the game doesn't have a rolling feature and the main enemy is pretty much a rehash of the Halo's Flood. Besides that, brilliant game and I am happy I gave it a go. Absolutely loved how they threw in some psychological elements and twists towards the end when the enemy jumpscares got a bit stale. That was really well done.

I might be forced to give it a 9 or even a 9.5/10 due to being utterly satisfied with it. I would also love to give it an NG+ sometime in the future, but I am a bit iffy on impossible mode. Not that the mode seems painful to go through in the entire game, but there are some parts, especially the time you finally have to kill the Hunter which would seem almost unplayable due to the slowness of your character and making the enemies tougher.
 
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Yakuza 7: Like a Dragon - 9/10

Wasn’t expecting to like this game so much. I got it on a whim seeing that it was on PS+. I haven’t played a pure JRPG in a long time and initially I wasn’t sure I’d like the goofy nature of the game as I’d never played a Yakuza game before. With each hour I played though, I kept getting side tracked doing everything but the main quest which was awesome. The mini games were addicting as hell and the side quests were quirky enough to make me wanna keep doing them. With that said, I got the platinum trophy today after 73 hours with the game and it’s inspired me to possibly go through the rest of the series at some point!
Is it worth going into a Yakuza game like the seventh instalment if I never played any of the other six?
 
Is it worth going into a Yakuza game like the seventh instalment if I never played any of the other six?
Yes

You don't need to play any of the previous games to enjoy each installment. This one also has a different main character and a different gameplay style as the rest of the series are mostly beat em' ups.
 
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One last question, is the seventh instalment the best of the bunch or should I start with another that is better than the 7th one?
 
PGA Tour 2K23 - 5.5/10.

The gameplay is fun. The courses are really nice. But the career mode may be even worse than the NHL series in terms of content. I felt like they had an opportunity to do something really special and just didn't.

It gets old really fast when it shouldn't have. There is zero depth.
 
One last question, is the seventh instalment the best of the bunch or should I start with another that is better than the 7th one?
As a JRPG fan, it's my favorite. Honestly, I felt the two Judgment games are better than Yakuza 0-6, but that's probably a minority opinion.

Edit: just throwing it out there but only Yakuza 7 and both Judgment games have English voices, Yakuza 0-6 is subtitles only.
 
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Is it worth going into a Yakuza game like the seventh instalment if I never played any of the other six?
Yes. As mentioned already, there is a different main character than the yakuza 0-6 games and a totally new story. You don’t need to know the story from older yakuza games to play & understand this story. It stands on its own as a unique story that’s not really tied to the older yakuza games.
 
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