PeteWorrell
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- Aug 31, 2006
- 5,097
- 2,219
It's a return to the old style.Was The Man Who Erased His Name a return to the old style of the Yakuza games or was it a continuation of the Like a Dragon style?
It's a return to the old style.Was The Man Who Erased His Name a return to the old style of the Yakuza games or was it a continuation of the Like a Dragon style?
The older games. Kiryu has his normal brawler/dragon fighting style and an agent style where you can call down Drones to harass the enemies or flick an exploding cigarette, among other moves.Was The Man Who Erased His Name a return to the old style of the Yakuza games or was it a continuation of the Like a Dragon style?
As others mentioned, it’s regular combat like the old games (not turn based).Was The Man Who Erased His Name a return to the old style of the Yakuza games or was it a continuation of the Like a Dragon style?
As others mentioned, it’s regular combat like the old games (not turn based).
“Like a dragon: Ishin” was also a return to the old style of combat as well. I just recently finished that game and if you like the old Yakuza games I highly recommend playing Ishin!
You don’t really need to play previous Yakuza games to play Like a dragon or like a dragon: Ishin. They both stand alone. Ishin has more ties to old Yakuza games than Like a dragon, but it’s mainly just old Yakuza characters re-cast into new roles, so it’s no big deal if you haven’t played previous games.I think I have played the first two mainline games, and a zombie game that was on the PS3 maybe? by the time I get around to them, I will be 20 games behind
Bigger developers have taken less and less risks as game development costs have grown over the generations. The void has been somewhat filled by smaller independent developers but it's not the same.The world needs more Wario games.
Sucks he's been relegated to spin off fodder.
Twilight Princess is the most polarizing game in the series. Absolute dogshit first half of the game with the combination of awful pacing and a bunch of story beats that are completely pointless.In spite of wanting to finish all the Zelda games I've been stalled like 3 dungeons into Twilight Princess (not for any reasons relating to the game, just that I had to disconnect my Wii U from my TV's inputs and it's a massive pain in the ass to climb behind the TV to re-connect everything) but in the mean time I'd picked up the Mega Man Battle Network Collection and finished the first game.
It was... fine. I love the Mega Man games (probably my second favorite franchise after Zelda) and I love classic RPGs. I like the concept of the battle system being like real-time movement married with a sort of deckbuilder mechanic for special attacks. But I know a lot of people and reviews have said that the first game doesn't do anything that later games don't do better and I can see how this would feel like a sort of rough draft/beta. The deckbuilding is cool but it's rarely clear how to get the chips you need to build a properly synergistic folder, synergies are hard to come by as the lettered "class" system meant to allow chaining different chips is too spread out (instead of having, say, 6 classes of chips and every chip could come in A through F variants, a lot of them have fairly unique letters which means they either link to nothing, like navi chips that are pretty much on their own island except with other copies of their variants) so ultimately you either build a folder that's only got like 5 different chips and 6 copies of each or you say "eff it" to the synergy thing and just cram as many powerful ones in there and hope that it doesn't bork you up too much when it comes to needing a bunch of chips in one round.
But ultimately I think what might've soured me a bit is that a) a lot of areas look kind of samey so there isn't a ton of variance visually (especially when the final dungeon is basically just a frankendungeon of segments from each previous one), b) there's a lot of fake longevity/stalling with excessive random encounters (especially given that you don't earn experience or level up from combat. It's entirely for battle rewards which are sometimes chips and most of the time pitiful amounts of money for how much you need to buy the few good chips available from stores.) and really repetitive and lazy puzzles (a section of the final dungeon requires you to do like 10 iterations of a "password cracking" minigame that simply consists of trying to guess a 2-digit number where you get told if the number is too high, too low, or if you have one of the digits correct. It's fine the first couple times but after a while it just get sooooooo dumb) and c) the final stretch of the game is unforgivably poorly designed.
Your last save point is before the 2nd to last boss. So if you die on the last boss you have to repeat the prior boss, the run up to the final enemy and then the final boss all in sequence. This is made worse by how the penultimate boss is incredibly cheap and his difficulty is entirely based on whether his random summoning of support enemies gives him crappy helpers or really irritating ones that end up making it next to impossible to dodge everything without taking damage. Plus the last boss has a shield that you have to crack with an extremely strong chip attack (100+ damage when most regular chips are around 80 damage) and it regenerates almost immediately after it breaks. So combined with how I said above that synergized chip sets are incredibly hard to construct, you're left having 1 or 2 chips you can use at a time so you might break the shield and then not be able to follow it up except with pathetically tiny damage from your mega buster.
Overall I'd give it a 4/10. Probably a 6/10 for the bulk of the game weighed down by a 1/10 for the last 45 minutes to half hour (in a game that reasonably probably takes 10-14 hours to finish)
I'm now debating whether I want to progress right to the second game to wash the mediocrity of this one away, or take a break from the series to let me come into the second game with fresh eyes unburdened by my negative experience with this game.
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Twilight Princess is the most polarizing game in the series. Absolute dogshit first half of the game with the combination of awful pacing and a bunch of story beats that are completely pointless.
The second half of the game legitimately might be some of the best stuff in the series. Clever/unique dungeon design, game picks up its pace and goes back to the more simple "travel to place and get into dungeon" unlike the first half of the game throwing a bunch of garbage between point A and B.
Still refuse to play it ever again though. That first half is that bad
That sounds about right. The pacing makes itself real apparent once you get out of the first dungeon. There is so much crap between stops it's absurd. For salt's sake let's compare the path to the second dungeon from Ocarina of Time and Twilight Princess;I think I got to nearly halfway through originally on a Wii copy when it came out, but that was right before I got sick of required motion controls and having to flail my arm around to sword fight while sitting in a chair. So I bailed and never ended up returning. Then when the Wii U shop was closing down and prices were slashed I bought the HD remake for it. Problem is that with all the stuff plugged into my TV I have to keep one console disconnected at any given time because I don't have enough HDMI ports even with a little hub thing, so it's undone at the moment.
I think I am registering the slowness and lack of interest in the early portion of the game though because instead of ripping through a couple of dungeons at a time when I sit down and play, I would get in like half an hour to 45 minutes of play and think "Ok, I think this is enough" and go do something else.
I can't remember for sure but looking at a walkthrough table of contents I think I'm either doing the Goron stuf or am at Lake Hylia
That sounds about right. The pacing makes itself real apparent once you get out of the first dungeon. There is so much crap between stops it's absurd. For salt's sake let's compare the path to the second dungeon from Ocarina of Time and Twilight Princess;
OOT:
- After leaving the forest, someone tells you to go to Hyrule Castle to talk to Zelda
- Do that, Zelda then instructs you to find the three McGuffins. her attendant points you to death mountain. Death mountain is where the second McGuffin is. Zelda gives you a letter to let you get past the guard
- Go to death mountain, big goron guy tells you ganondorf is a dick and cut off their food supply and he needs you help clearing out their feeding ground (this is the dungeon). He'll give you the stone for doing so.
- Go clear out dungeon, stone acquired, move on to Zora's River.
This is probably the longest part of the game too.
TP:
- After the forest temple, the game points you in the direction of kakariko village
- Like the faron woods before it, Kakariko needs to be de-twlighted. spend far too long chasing down stupid bugs to complete this.
- Try to climb death mountain, but in this game the goron are dicks and won't let you pass. Guy in Kakariko tells you to go back to the town where the game starts because the mayor can help you
- The mayor tells you in order to climb death mountain, you need to toss the gorons aside. He gives you the iron boots
- Go back to kakariko, the stupid f***ing kids get abducted and you have to chase king lardass on his boar across hyrule field to rescue them
- King lardass stops at the big bridge and you have a jousting fight with him essentially (admittedly kinda sick)
- Beat king lardass, kids are saved, NOW go back and climb death mountain
- Goron chieftain won't let you pass until you beat him in sumo match. Do that, he informs you there is a creature causing issues in the mines and asks if you can help him out
- finally enter the dungeon
Lake Hylia doesn't get any better but i can say pretty firmly once you get the game's other big mcguffin in the lost woods the game picks up a ton and that basically serves as the dividing line
Adventure of Link is such a bizarre game. Zelda also happens to be my favorite franchise of all time and i also can't stand it. Even if the brutal difficulty spike was gone i still wouldn't like it. It's just so f***ing weird given the ground rules the first game set (and pretty much every game up until a link between worlds followed)Yeah, I'm going to have to bite the bullet and push ahead until hopefully things pick up for me.
It's weird. I've always said that Zelda is my favorite franchise but a couple of years ago I realized that I had only played like 7 or 8 games out of the franchise and only beaten 4 of them. So I set out on a quest to play and beat every major game in the franchise. I went slightly out of order to finish the DS games and now I'm down to just Twilight Princess, Skyward Sword, Breath of the Wild and (once I actually buy it) Tears of the Kingdom. The only one I tapped out on and didn't finish was Adventure of Link. Heck, I barely even got into it before I just found that I don't like the side-scrolling parts at all.
It should be smoother sailing once Twilight Princess is done too because I have the Skyward Sword Switch remake so I don't need to worry about different systems at that point.
Creators that always want to push boundaries and innovate are a blessing and a curse. Akitoshi Kawazu created the battle system in the first Final Fantasy and everyone loved it. The same man also created the controversial battle system in Final Fantasy II. The SaGa series is all about Kawazu experimenting with ideas based on his love for tabletop games which has produced great games and sometimes duds like Unlimited SaGa.Adventure of Link is such a bizarre game. Zelda also happens to be my favorite franchise of all time and i also can't stand it. Even if the brutal difficulty spike was gone i still wouldn't like it. It's just so f***ing weird given the ground rules the first game set (and pretty much every game up until a link between worlds followed)
Not even the weird flip between styles in Mario Bros 2/the actual Mario Bros 2 bothers me that much. Still weird, but it also makes sense.
As for the bolded, that in my opinion is also the worst period of the Zelda franchise. Twilight Princess sucked, Spirit Tracks and Phantom Hourglass (backtracking to that stupid ocean king temple every time drove me nuts) felt like half-assed versions of actual games with everything being done on the touch screen. Same with Skyward Sword. Crazy amounts of reused areas/padding the game out. Tried playing that last year for the first time since i missed its inital run on the Wii and good god, it couldn't be more obvious this game was just another way for Miyamoto to shoehorn crappy ideas in the name of innovation. The switch version tries to rectify some of this but be prepared to be frustrated.
1986-2005 was the golden period for Zelda, 2006-2010 we don't talk about, and then the start of a second golden age from 2013 to now.
Kinda glad Nintendo got away from the gimmick crap too and just went back to making actual, honest to god video games again.