I had 7-page essay written up about how the big companies have to stop making open-world games, but decided against posting it

No one actually wants 250 hour casual playthrough massive open-world games. No one wants every single game to be a live service model that's supposed to have 10 years of additional content. But for the average/casual gamer, their options are: COD, Mario, or one of these open world games.
There were a few successful big world games (Red Dead, GTA, Witcher) and then every single company on earth including the ones that made those said "Welp, that's what sold extremely well so we're only focusing on that game design forever now." Except it's almost always 70 hours of traversing a completely empty and lifeless world that you never actually explore or closely inspect (because there's almost never a reason to; it's all just filler to get you from one checkpoint to the next), no wildlife aside from a flock of birds or some distant ambient roar of animals you'll never actually be able to see or interact with because it's just a disembodied sound byte, no NPCs aside from the strategically placed post-apocalyptic outposts. And then whoop dee doo, you're goaded into buying 4 DLCs at $40 each so you can "finish" the story and get the neon acid green clown costume and chainsaw on a stick with 1 new lifeless zone.
Games these days are just laden with more particle effects or bright flashing lights because that tricks people's lizard brains into thinking the game itself is an enjoyable experience because "Oh my gawd I punched that guy and he got hit by lightning and his head exploded, this game is great!!!" But that is all locked behind the 5th DLC, and is a time-limited reward from grinding 10,000 kills over double XP weekend while only using your lizard wizard character and fire spells. Yawn.
Give me more Hollow Knight. Give me more Hyper Light Drifter. Give me more Square games from the 90s. Tell a story without verbally telling a story. Let me find and piece some of the story together and feel like I'm playing an active role in discovering that story. Let characters visibly show emotion. Make characters jump for joy or hang their heads in sorrow. They don't need to say "I'm so happy/sad right in this moment because a/b/c happened!" Give me games where there doesn't have to be some 10-minute cut scene where the main characters out-loud identify that the bad guy is, in fact, the bad guy and that he NEEDS to be stopped. Yes, I saw them destroy half of the world and kill off a main party member.
Just give me a game that, on release, is a complete game. I've heard Baldur's Gate 3 was basically that, but I couldn't be less interested in D&D and that fanbase was a step below furries. It basically sounds like a romance simulator.