What the top number is doesn’t really matter. What matters is having players accurately placed on the scale. If you’ve graded everyone out accurately on the scale…and you feel like you have to move McDavid to a 99…theoretically you’re just moving every single player up 3 points to keep the integrity of the scale and now your game plays 3 points faster than how you balanced it. He’s still faster than everyone…that is the number that matters. The 99 is arbitrary, and, if you believe in the scale you built, adhering to it…which comes with the belief that no one can come along who is faster…just moves everything up in speed anyway
If on your scale McDavid is graded two points faster than McLeod..but you want a 99 …you have to make McLeod a 97…or have a false representation of speed in the game. The gaps are what matter