NES/SNES Classic Editions

aleshemsky83

Registered User
Apr 8, 2008
17,916
464
I don't think any game on the N64 looks as good visually as Symphony of the night does today, for some reason the n64 wasn't capable of making anything resembling pixel art edit: I shouldn't say that because I don't know, but they just dont look as good imo

The N64 did have a few fully 2d games (or close to it) in mischief makers and Yoshi story and like I said they look weird and muddy now. Still great games but visually they should not have aged as badly as they did. They're just 2d art. I guess neither game was going for a pixelated look but still, Yoshi's island did the crayon thing and it looks far better

edit: you know what, I take it back. I'm playing mischief makers now and it looks great.
 
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Taro Tsujimoto

Registered User
Jan 6, 2009
15,811
8,179
Clarence Center, NY
Preorders later this month:

We appreciate the incredible anticipation that exists for the Super Nintendo Entertainment System: Super NES Classic Edition system, and can confirm that it will be made available for pre-order by various retailers late this month.

A significant amount of additional systems will be shipped to stores for launch day, and throughout the balance of the calendar year.

https://www.facebook.com/Nintendo/p...240841493711/1438961166188332/?type=3&theater

(Kind of torn over getting one, since I have a real SNES)
 

X66

114-110
Aug 18, 2008
13,585
7,461
I don't think any game on the N64 looks as good visually as Symphony of the night does today, for some reason the n64 wasn't capable of making anything resembling pixel art edit: I shouldn't say that because I don't know, but they just dont look as good imo

The N64 did have a few fully 2d games (or close to it) in mischief makers and Yoshi story and like I said they look weird and muddy now. Still great games but visually they should not have aged as badly as they did. They're just 2d art. I guess neither game was going for a pixelated look but still, Yoshi's island did the crayon thing and it looks far better

edit: you know what, I take it back. I'm playing mischief makers now and it looks great.

I get what you're saying though.

There are definitely some standouts, Paper Mario or Ogre Battle 64 for example.

But overall, PS1 games aged better, largely due to art style of some games.
 

Rabid Ranger

2 is better than one
Feb 27, 2002
31,545
11,791
Murica
I get what you're saying though.

There are definitely some standouts, Paper Mario or Ogre Battle 64 for example.

But overall, PS1 games aged better, largely due to art style of some games.

Indeed (Vagrant Story).
 

Engebretson

Thank you, sweet rabbit
Nov 4, 2010
10,550
437
Minnesota
Really looking forward to this one. Hopefully Nintendo talking about a "significant amount of additional systems" being available is truly significant and it doesn't become overly complex to get one of these things.
 

Supermassive

HISS, HISS
Feb 19, 2007
14,628
1,112
Sherwood Park
I don't think any game on the N64 looks as good visually as Symphony of the night does today, for some reason the n64 wasn't capable of making anything resembling pixel art edit: I shouldn't say that because I don't know, but they just dont look as good imo

The N64 did have a few fully 2d games (or close to it) in mischief makers and Yoshi story and like I said they look weird and muddy now. Still great games but visually they should not have aged as badly as they did. They're just 2d art. I guess neither game was going for a pixelated look but still, Yoshi's island did the crayon thing and it looks far better

edit: you know what, I take it back. I'm playing mischief makers now and it looks great.

I'm no expert, but the N64's resolution was poor (320x240) iirc. I think PSX was 480i? Definitely could help the PSX's non-3D games look better than N64's on HDTVs now.

I loved the PSX for it's gun games. As much as I'm a Nintendophile, the N64 had no peripherals.
 

Osprey

Registered User
Feb 18, 2005
27,907
10,770
I'm no expert, but the N64's resolution was poor (320x240) iirc.

According to Wikipedia, you're right. It did support up to 640x480, but that tended to require the RAM expansion pack. All of the examples given for games that supported that mode without the RAM expansion pack are sports games (which probably had lighter RAM requirements because the action is restricted to a single location). Most of the games that people identify with the N64--Mario 64, DKC, etc.--were probably in 320x240 or, at least, were played in that mode by most, since most probably didn't have the expansion. For those people, the SNES Classic might make those games (made after 1998, when the expansion pack was released) look better than they did, originally.

Also, I'm reading that the N64 had only composite and Svideo outputs, not RGB or component like competing consoles (like the PlayStations, I'm guessing), which may've also contributed some to the "muddy" picture that aleshemsky83 was referring to. If so, then that might be something that the SNES Classic actually eliminates.
 
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Taro Tsujimoto

Registered User
Jan 6, 2009
15,811
8,179
Clarence Center, NY
UP AT BEST BUY GO GO GO https://www.bestbuy.com/site/ninten...-snes-classic-edition/5919830.p?skuId=5919830

EDIT:

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aleshemsky83

Registered User
Apr 8, 2008
17,916
464
According to Wikipedia, you're right. It did support up to 640x480, but that tended to require the RAM expansion pack. All of the examples given for games that supported that mode without the RAM expansion pack are sports games (which probably had lighter RAM requirements because the action is restricted to a single location). Most of the games that people identify with the N64--Mario 64, DKC, etc.--were probably in 320x240 or, at least, were played in that mode by most, since most probably didn't have the expansion. For those people, the SNES Classic might make those games (made after 1998, when the expansion pack was released) look better than they did, originally.

Also, I'm reading that the N64 had only composite and Svideo outputs, not RGB or component like competing consoles (like the PlayStations, I'm guessing), which may've also contributed some to the "muddy" picture that aleshemsky83 was referring to. If so, then that might be something that the SNES Classic actually eliminates.
It wasn't just the resolution, it also used bilinear filtering which is the main thing that did it to my understanding. You can increase the resolution in an emulator and it won't look any better but if you turn off bilinear filtering the muddiness goes away. It doesn't work for every game but I prefer to play Mario 64 on emulator because turning off bilinear filtering gives a way clearer picture.
 

guinness

Not Ingrid for now
Mar 11, 2002
14,521
301
Missoula, Montana
www.missoulian.com
According to Wikipedia, you're right. It did support up to 640x480, but that tended to require the RAM expansion pack. All of the examples given for games that supported that mode without the RAM expansion pack are sports games (which probably had lighter RAM requirements because the action is restricted to a single location). Most of the games that people identify with the N64--Mario 64, DKC, etc.--were probably in 320x240 or, at least, were played in that mode by most, since most probably didn't have the expansion. For those people, the SNES Classic might make those games (made after 1998, when the expansion pack was released) look better than they did, originally.

Also, I'm reading that the N64 had only composite and Svideo outputs, not RGB or component like competing consoles (like the PlayStations, I'm guessing), which may've also contributed some to the "muddy" picture that aleshemsky83 was referring to. If so, then that might be something that the SNES Classic actually eliminates.

One of the problems with the N64 (for me), is that the cartridge format is both it's strength (no loading times) and its weakness (limited storage space, which meant fewer textures).

So when I do run N64 games, the resolution can scale up well, but the simple, basic textures makes the worlds look bland in comparison, and the CD format of the PS allowed for real soundtracks, not to mention, more textures.

Still don't think that age of consoles have aged well, PS worse than the N64 though, the leap IMO between the PS/Saturn/N64 to PS2/Dreamcast/GC is just massive, I can play DQ 8 without problems on my TV, whereas my PS, I just want to kill it with fire. Those early polygon systems really benefit from the graphical tricks that an emulator can perform, otherwise...ick.
 

Pilky01

Registered User
Jan 30, 2012
9,867
2,319
GTA
My local EB told me pre-orders start tomorrow at 1pm, and they're only taking them in person.

This could get violent. :popcorn:

Edit: nope. The guy I talked to ****ed up and so I have now missed pre-orders.

Urge for violence rising. :madfire:
 

Taro Tsujimoto

Registered User
Jan 6, 2009
15,811
8,179
Clarence Center, NY
****ing Nintendo and ****ing scalpers...this is a nightmare. Again.

NES Classic, amiibo, Switch, Nintendo has proved time and time again they're completely incompetent at properly gauging supply and demand.

And scalping this kind of stuff (and the bots used to do it) should be illegal. GameStop/ThinkGeek's ****** bundles, too. :rant:

EDIT: And I sure as hell hope someone dumps and releases the Star Fox 2 rom. Given what's happened within the last 24 hours, Nintendo absolutely deserves for it to happen. And once it's on the internet, there's nothing they can do about it, since people will just keep circulating it.
 
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KingBran

Three Eyed Raven
Apr 24, 2014
6,436
2,284
I had no problem pre-ordering one from Target. Got lucky I guess. Not sure if I am going to re-sell it or keep it in box and sell it in 10 years. Hmmmm.
 

Emperoreddy

Show Me What You Got!
Apr 13, 2010
133,864
81,658
New Jersey, Exit 16E
Well that was a **** show. I guess all those alerts was a damn waste of time.

These ****ing scalpers are the absolute worst. You know those are the people that bought most of these preorders.
 

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