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Marvel Rivals | Page 3 | HFBoards - NHL Message Board and Forum for National Hockey League
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Marvel Rivals

Seems like this game could finally be the real Overwatch killer that people have been waiting for. OW2 was a travesty and doesn't appear to have improved in any meaningful way since launch.

Marvel has a massive fan-base and it seems like even folks I know who aren't into Marvel are still really enjoying the game.
 
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Well shit, wasn't expecting that lmao. After the 109 matches played in comp i think i can give a bit more constructive thoughts on what things i want to see;

- Having played most supports (basically everyone but Jeff) i can say for the most part, their kits feel pretty well balanced with all having drawbacks/strengths. The real problem is with some of their ultimates. Mantis, Luna and C&D (admittedly the least problematic of the three since it needs to be deployed properly) are basically big ass stop signs that bring gameplay to a halt for like 5 to 7 seconds. Support ults are supposed to be defensively but holy shit these ults are so strong they might be able to achieve world peace with how they nullify fighting lmao. Armchair player suggestion would be to either nerf the potency or alternatively/probably logically, reduce the charge rates. Mantis/C&D build theirs at a stupid rate for how powerful they are. Reducing the charge rate would at least make you think a bit more strategically about using it rather than my current "eh i'll have it back in like a minute" strategy.

- Tanks ults on the other hand seem a bit...underwhelming? i don't want them to the level of some of the shit you see in Overwatch like Graviton Surge but it feels like a lot of them also don't do anything. Hulk's ult is just a shitty version of Winston's Primal Rage without the mobility. Thor's ult can be interrupted, Strange's ult is easily countered by a mere barrier/shield and to be honest with ya'll, i still have no f***in clue what Venom's ult is supposed to do despite seeing it countless times. Magneto's ult i can at least understand being a bit weak since it's more of a counter/utility one but the rest?

- Winter Soldier's ult is ridiculous. It's basically a genji ult on steroids because of the dash resets that apparently you can just wait eons to re-trigger it.

Outside of that? Not a ton to complain about. Most of the issues people had are being dealt with in the season 1 patch. I would ask maybe consider bringing hero bans to plat as the cutoff because people are starting to figure out metas even at that rank (ie; you pick the gamma trio and proceed to run show, which might get worse now with hela/hawkeye being nerfed)
 
Patch notes have dropped;

VANGUARD

Captain America


• Steve will receive some enhanced survivability, allowing more frequent entering and exiting of the combat.

- Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.

- Reduce Liberty Rush cooldown from 12s to 10s.

- Increase base health from 650 to 675.

- Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100.

Doctor Strange

• We'll be reducing the threat range and increasing the defense window of the Sorcerer Supreme.

- Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.

- Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.

Thor

• The God of Thunder could use some slightly increased survivability and improved the success rate to his ultimate ability.

- Increase base health from 500 to 525.

- Added immunity to control effects during God of Thunder (ultimate ability).

Hulk

• Dr. Banner has been dominant, but some decreased sustained combat capability upon entering the battlefield will bring him more in line with other Vanguards.

- Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.

Venom

• With increased survivability and the threat of his ultimate ability, the symbiote menace will strike fear into the backlines of all enemy teams.

- Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.

- Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.

DUELIST

Black Panther


• We're slightly decreasing T'Challa's combat survivability.

- Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.

Black Widow

• Natasha was very much in need of optimization when evaluating the release experience of her abilities as well as a slightly increase to the threat of her ultimate ability,

- Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.

- Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.

- Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.

Hawkeye

• We'll be decreasing the medium-long range damage capability, reducing the threatening combat radius, and slightly improving the close combat resistance for the avenging archer.

- Slightly reduce the spread angle between every two Blast Arrows.

- Reduce the triggering distance of passive ability Archer's Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.

Hela

• The Goddess of Death has been a menace and we'll slightly decreasing her combat strength.

- Reduce base health from 275 to 250.

Magik

• The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.

- Increase Umbral Incursion damage in Darkchild form from 115 to 135.

Moon Knight

• The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.

- Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.

- Increase the explosion radius of each talon from 4 meters to 5 meters.

Namor

• We're optimizing the throwing feel of Namor's eggs!

- Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.

Psylocke

• We'll be providing more options for other heroes to counter the demon slayer's ultimate.

- Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto's Metal Bulwark, Hulk's Indestructible Guard, etc.).

The Punisher

• We're slightly increasing the damage capability of Frank's weapons.

- Slightly reduce the spread of Deliverance and Adjudication.

Scarlet Witch

• We're Increasing Wanda's combat strength when she's facing Duelists or Strategists.

- Increase Chaos Control's fixed damage from 50/s to 60/s.

- Reduce the percentage damage per second from 5% to 3%.

- Increase Chthonian Burst's projectile damage from 30 to 35.

Storm

• The Weather Witch needed an overall increase to her damage capability; We're also optimizing the feel of her left-click projectile and the release experience of her ultimate ability.

- Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.

- Increase Bolt Rush damage from 70 to 80.

- After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.

Squirrel Girl

• We're increasing the threat of Doreen and her furry friends in their ultimate ability.

- Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.

- Reduce the squirrel tsunami health from 600 to 300.

Winter Soldier

• We'll be adjusting Bucky by decreasing his long-range combat strength and increasing his survivability in medium-close range combat.

- Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.

- Increase Roterstern's projectile damage from 70 to 75.

- Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.

- Increase base health from 250 to 275.

Wolverine

• Logan will receive an increase to basic combat strength, but a slight decrease to the additional survivability after activating Undying Animal.

- Increase base health from 300 to 350.

- Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.

STRATEGIST

Cloak & Dagger


• Ty and Tandy will receive an increase to their healing capability as well as an expansion to the coverage area of their ultimate ability.

- Reduce Dagger Storm cooldown from 15s to 12s.

- Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.

Jeff the Land Shark

• We'll be adjusting the range for his ultimate ability so it now better fits the warning marker. In addition, we'll also be increasing his healing capability.

- Adjust It's Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.

- Increase the healing of Joyful Splash from 140/s to 150/s.

Luna Snow

• While we've enjoyed her dropping the bass, we've made adjustments to Luna's ultimate ability to prevent players from abusing its healing capabilities.

- Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.

Mantis

• We'll be making Mantis a bit less fleet-footed, reducing her roaming support capability.

- Reduce Nature's Favor (passive) movement boost from 2.5m/s to 1.5m/s.

Rocket Raccoon

• Rocket could use an enhancement to his healing capability.

- Increase the healing of Repair Mode from 60 per/s to 70 per/s.
Mostly good changes but i think they missed the boat on Mantis/Luna. That change to her ult does nothing to address the issue, and that change to Mantis is probably inconsequential outside of stupidly high level play.

Does lend a bit of credence to the theory they're trying to keep supports strong as way to brute force people picking awful team comps, but still.
 
As a Cloak and Dagger main, I endorse the buff to their already awesome ultimate.

The Venom buff is good too, especially at higher elo.

Hawkeye nerf is fair. They basically just reduced his effective range so he couldn't sit at the back of the map nuking people.
 
Not surprisingly everyone wants to play Invisible Woman, who is 4 star and can be a bit complex to play.

Think I'll go back to C&D until the hype dies down.
 

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