That makes sense. It really has that D2 feel, only bigger and with way more depth. I'm having a blast playing with a friend. The game is difficult too, which is great.
I think I'm starting to understand why I felt D4 was boring too. It felt like the build and attacks weren't as meaningful. The map and enemy designs were inferior and with waaaay less variety. The open world wasn't as interesting for an ARPG as the procedural maps. And, probably the most important part, the maps/dungeons are short in POE2, while D4 I remember some dungeons being a slog to go through lasting way too much time in the same settings. I also remember seeing the same enemies and same designs 30 hours in, to the point I quit due to how repetitive it was. Its crazy that a team with that kind of funding doesn't understand and can't create something this good.