how the f*** is it possible to beat bahamaut (last vr battle) my guys are level 50/49/49 and he's still kicking my ass...
Thanks! I'll givr' a go. Still on chapter 14 (well at the very of end of it)Magnify + Time materia, ATB materia (ATB Stagger, Skill Master, ATB Assist, ATB Boost), a lot of character switching, and a lot of magic. Don't bother healing anybody, just use phoenix down if you have to. Also you'll want Aerith, Barret probably doesn't do enough damage.
I fukin did it.Magnify + Time materia, ATB materia (ATB Stagger, Skill Master, ATB Assist, ATB Boost), a lot of character switching, and a lot of magic. Don't bother healing anybody, just use phoenix down if you have to. Also you'll want Aerith, Barret probably doesn't do enough damage.
I feel pretty similar. As a standalone game with zero context, the story and themes more than suffice given the gameplay and production values/spectacle (which is why I actually think that someone new to the series would actually like this more than someone who appreciates the nuances of the original). However, as even a tribute or loveletter to the original (because it's not really a remake, as it turns out), I think it ultimately does as much harm as as good to the sentiment of the original (even though 90% of it was very very good at that).Unfortunately I had to take a break for a few weeks due to work being busy. Finally finished up the game this week. I've thought about it and the only way I can honestly rate this game is by giving it two separate ratings.
FFVII R as a standalone game - 9.2/10.
As a standalone game, I thought it was phenomenal. I thought the pacing was good with the exception of the Shinra building, I thought the combat was great, minus a few flaws and overall the game was a hell of a lot of fun. Really enjoyed Chadley's quests. I thought they were going to be boring but it was a good addition.
FFVII R as an remake - 6.5/10.
As a remake, I was quite disappointed. Not so much early on but definitely later in the game. For as big as they made wall market it felt more empty than the original. The Shinra building was a great disappointment. I thought the Hojo laboratory part was a massive chore and surprisingly the entire Shinra building felt like it was seriously lacking in depth compared to the original. I don't so much mind the whole arbiters of fate thing and what they did at the end but Biggs and Wedge surviving... I don't like it.
Additionally, one of the most powerful moments in the first game for me was when the group found President Shinra dead and Rufus gives his speech on how he is going to run things differently than his old man. It showed a certain callousness from Rufus that really helped build his personality throughout the remainder of the game. I absolutely abhor the change.
For the record, I don't think anybody does, nor are any of the criticisms (other than minor nitpicks here or there) relevant to the stuff from Chapter 9 and before, which most people agree are excellent for the most part. You may still end up feeling this way, but it's one of those things where you could only really know if you agree or disagree with the outcry after the credits-- that's where the controversy and mixed reception is coming from. Almost all of it is from the final hour or two of the game.I'm on chapter 9 and in my opinion the game is awesome. It makes me very nostalgic but at the same time there are so many great upgrades (love the battle system and presentation) that it's a completely fresh experience. I won't touch on any spoilers but will say I'm at peace with the direction the game (appears) to be going. I don't need a 100% faithful, "chapter & verse" experience to appreciate what this game is and wants to be. It's a shame it probably won't be for a couple of years before we get the next game though.
For the record, I don't think anybody does, nor are any of the criticisms (other than minor nitpicks here or there) relevant to the stuff from Chapter 9 and before, which most people agree are excellent for the most part. You may still end up feeling this way, but it's one of those things where you could only really know if you agree or disagree with the outcry after the credits-- that's where the controversy and mixed reception is coming from. Almost all of it is from the final hour or two of the game.
Personally, I think they ended up betraying a lot of the core tenants/themes of the original game (unless they completely back out on the direction this installment implied, which they've left themselves room to do), in favor of last minute raw spectacle and novelty. It's not really a beat-for-beat faithfulness issue at all. In fact, there are some areas (albeit minor ones) that I wish they were a little LESS faithful to, a few gargantuan changes that I would have been open to had they gone that route, and a few nods to original fans that I thought were actively bad.
Oh, you do know? Then disregard what I said, I guess. I thought you were basing that on the first 9 chapters and going "what's the big deal?"While I'm aware of how the game ends I suppose my viewpoint could possibly change once I finish. That said, I don't really have a problem with it because I don't look at is a remake.
Hold L1 during that process to use multiple items at once. I think there is actually a label that tells you this, but it's easy to miss.I've played up to Chapter 11 now, and my strengths/weaknesses is still pretty much the same. Really enjoy the combat and the materia system, really dislike any portions of the game where it forces me to walk and the story is a bit too...anime for me (the anime grunts/sighs are killing me). When the game is going, its great. When it takes a breath and slows down, I find myself losing interest and feeling bored.
Question though, out of combat is there a quicker way to use items than the 'X' menu? When I tried I couldn't use items on party from the start menu. I find myself going to top up the party and its annoying clicking:
1. Press X for menu
2. Select Items
3. Select Potion/healing spell
4. Select Character to use on
5. Repeat starting at step 1 multiple times until everyone full
Seems like a really tedious system that could use a QOL fix, unless I'm missing something obvious.
You're a lifesaver, thanks.Hold L1 during that process to use multiple items at once. I think there is actually a label that tells you this, but it's easy to miss.
The original FFVII is contructed like a mysterious web of puzzle pieces that elegantly comes together, but the remake tosses aside the artful way that it keeps you intrigued in one thing at a time, and instead vomits a lot of cryptic nonsense at you at once. They really did the straightforward Midgar sub-story (which is intended to be classically traditional narrative that serves as a prologue) justice and even improved on it, but what this entire part is really supposed to function as (setup for the main story) is really poorly executed, in my opinion. Instead of being intrigued by Sephiroth and what the answers to certain mysteries are, you're just kind of sick of him before you even know who he is.I beat the game like two weeks ago and I literally have no clue what the hell happened with the ending. I am not sure if Sephiroth was real or if all of it was part of Jenova's dream illusions, then I have no clue about that ancient monk 49, and who the hell is Zack? The last quarter of the game is cryptic AF and I don't mean that in a good way.
I'm surprised the thread went dead after everyone completed it rather than there being a lot of discussion about that controversial ending.
The original FFVII is contructed like a mysterious web of puzzle pieces that elegantly comes together, but the remake tosses aside the artful way that it keeps you intrigued in one thing at a time, and instead vomits a lot of cryptic nonsense at you at once. They really did the straightforward Midgar sub-story (which is intended to be classically traditional narrative that serves as a prologue) justice and even improved on it, but what this entire part is really supposed to function as (setup for the main story) is really poorly executed, in my opinion. Instead of being intrigued by Sephiroth and what the answers to certain mysteries are, you're just kind of sick of him before you even know who he is.
At this point in the original, there are no whispers or concept of destiny/fate, no monks (just one normally dressed mentally ill homeless guy with a tattoo that's left open to interpretation and that the game doesn't dwell on), and Zack isn't named or shown (only alluded to by Aerith). There are only whispers of how great of a war hero Sephiroth was throughout Midgar, the voice in Cloud's head is completely unknown (it just sounds like he's talking to himself and having trauma rather than being communicated with), Aerith knows nothing about what's going on, and the only thing you're left with to set the stage is that the Jenova specimen is missing, its blood is smeared throughout the Shinra building, leaving nothing but dead bodies along its path, the path of blood leads to President Shinra already impaled on Sephiroth's sword, and someone alerts you that they saw Sephiroth with their own eyes. Then Rufus replaces his father as the building is in shambles (with more context given about how the cut-throat attitudes of Shinra will escalate even further with him in charge), the bike sequence happens, and as they prepare to leave Midgar/their comfort zone, they're left to wonder if Sephiroth is really out there and what he wants, as the game opens up to an expansive world-map with the main theme playing for the first time. (No Sephiroth or Jenova encounter whatsoever)
The original game has far more quality of life issues and jankiness, but the story beats are so much more elegant, well considered, and tasteful.