The Head Crusher
Re-retired
Kingdom Come: Deliverance
Man is it a hard game with a steep learning curve. I want to get back into it after trying it for a week, but I fear I will need to restart or get absolutely destroyed.
Kingdom Come: Deliverance
Haven't played it, but I'm very curious about it. It looks like a cool homage to a specific niche, but does it hold up as an actual great game that transcends its influences? I think Contra has a certain charm, but I don't know if I find it a particularly deep game.No mention of Blazing Chrome?
Haven't played it, but I'm very curious about it. It looks like a cool homage to a specific niche, but does it hold up as an actual great game that transcends its influences? I think Contra has a certain charm, but I don't know if I find it a particularly deep game.
I'm very skeptical of that sentiment. It isn't a given that something's deep and interesting just because enough constraints are given to make it legitimately challenging in a fun way. That seems like giving arcade style games as a whole too much credit. I've done the whole beating your head against a wall until you overcome a tough arcade game on limited credits thing and it can be fun and rewarding, but it doesn't always make me realize that it's a richer and more rewarding game than I thought. A lot of that still depends on mechanics and design.Arcade styled games are ultimately as deep as we want them to be.
Do you just want to finish it? Want to go for a 1 credit clear? A 1 life clear? Me? I am a 1 CC guy. Not willing to learn enough of a game to 1 life clear it (though sometimes it happens), but I like going for 1 credit clears. Reminds me of being a kid when I only had so many quarters to feed the beast.
Blazing Chrome nails all of this. The game hands out extends like candy. I was able to 1 CC it on normal and hard. The gameplay is tight, the graphics are fantastic, and the ost fits the game like a glove.
It's not as good as Hard Corps (but what is?), but for a small dev team it is damn close and damn impressive. And it will probably be the best Run n' Gun we see for some time.
Steel Assault looks promising though.
Are you sure you're not trying to say that this one just happens to be an example that works that way? Because that would be more understandable.
I don't think that's necessary-- we're just talking out loud here. I enjoy the genre as a whole, I just find the most common examples very limited, so I was wondering if Blazing Chrome is any better than that or stands out from the pack in any way. It's fine if it isn't, not everything has to be, but I'd disagree with the sentiment that arcade games are as deep as you want them to be, just based on manual difficulty constraints. I've done the Contra 3 thing on limited credits and hardest difficulty, and that's kind of what I came out of it feeling. Same with Cuphead and Gunstar Heroes. Also, while I absolutely ADORE the aesthetic of something like Metal Slug (probably some of the best visuals I've ever seen), I similarly didn't find the gameplay itself brilliant or anything.No. In fact BC on normal is one of the easier games I have cleared. It is quite fair, and designed well. You're never underpowered, in fact the standard rifle is suitable for a good chunk of the game.
That said BC doesn't do anything new. but what it does it does well.
You can also choose the order of the first four stages like Gunstar Heroes. There is a slight difficulty spike on stage three, but that is not uncommon in games like this. There is also a hidden character that turns the game into Strider if you like Strider. I don't, but it is cool that it is there.
Out of curiosity what are some games like this that you have enjoyed? Perhaps I can steer you towards something else?
I don't think that's necessary-- we're just talking out loud here. I enjoy the genre as a whole, I just find the most common examples very limited, so I was wondering if Blazing Chrome is any better than that or stands out from the pack in any way. It's fine if it isn't, not everything has to be, but I'd disagree with the sentiment that arcade games are as deep as you want them to be, just based on manual difficulty constraints. I've done the Contra 3 thing on limited credits and hardest difficulty, and that's kind of what I came out of it feeling. Same with Cuphead and Gunstar Heroes. Also, while I absolutely ADORE the aesthetic of something like Metal Slug (probably some of the best visuals I've ever seen), I similarly didn't find the gameplay itself brilliant or anything.
I feel that way even more about something like Beat'em Ups, which seem way more limited than even that, from what I've played. For example, that Scott Pilgrim release looks aesthetically very cool, but it's probably going to just be a limited and modest fun time and not much more, right?
Maybe you feel differently about some of these genres, but that's just me.
I do, however, feel that occassionally, you'll find exceptions within traditional Arcade-y genres that break their mold and transcend the genre, standing out as legitimately great and deep games even if you're underwhelmed by the genre, like for me personally, Ikaruga and Windjammers blew me away in that manner, so I was just wondering if there was any semblance of anything like that in Blazing Chrome. You could hate a precision platformer like Super Meat Boy but find Celeste masterful, for example.
You're making me curious about how good Hard Corps is, though. Haven't played that one. Is it that much better than the other Contras, and in what way?
Been eyeing it for a while. I think it's on sale at the moment so I may pick it up.I just started playing Disco Elysium the other day and I can already tell it's one of the best games I've ever played
It's absolutely brilliant. Instantly one of my favorite games and one of the best RPGs ever made, period. I was waiting for them to fully fix the missing voice acting bugs before continuing though. Does anyone know if it's a complete experience now, with no missing voices?I just started playing Disco Elysium the other day and I can already tell it's one of the best games I've ever played
It's absolutely brilliant. Instantly one of my favorite games and one of the best RPGs ever made, period. I was waiting for them to fully fix the missing voice acting bugs before continuing though. Does anyone know if it's a complete experience now, with no missing voices?
I played the original Ninja Warriors, but not the remaster-- very cool and impressive for its time, love the aesthetic-- kind of similar to how I feel about something like Wild Guns. Is the remaster noticably different? As far as Beat'em-ups go, something like Turtles in Time/Streets of Rage 2 are treated like absolute classics, but while they polish everything up and make it aesthetically satisfying, I feel like there still isn't really a whole lot going on in there that's all that substantive. Seems like there's not all that much you can do with that genre.I put some time into Scott Pilgrim when it was first released. It's a nice homage to River City Ransom.
Re - Beat em' Ups. I like them, but I don't love them like some do. I've put a lot of time into the Streets of Rage series over the years - 2, Remake, and 4 most notably, but I won't be clearing it on mania any time ever. It isn't a genre a play often though. Maybe for a month out of the year I'll play here and there and then go back to my usual.
That said I adore the original Kung Fu Master/Spartan X. I prefer left/right movement with a constant stream of pressure as opposed to moving in and out of the screen. More recent than KFM though...have you played The Ninja Warriors Once Again by chance?
Hard Corps is a solid Contra. The 2nd half (branching paths) of the game is way better than the 1st half, but it is so good I don't mind that the 1st half of the game is weaker. I happen to like it a lot though because it is so good when it hits stride. It nails the I'm in an 80's movie feeling.
I haven't put too much time into 3, but pretty much everyone in my usual gaming circle that has played both to death says 3 is the superior game.
For what it's I've quite enjoyed your thoughts on this.
^ interesting, maybe they've fixed it.
I played the original Ninja Warriors, but not the remaster-- very cool and impressive for its time, love the aesthetic-- kind of similar to how I feel about something like Wild Guns. Is the remaster noticably different?
Generally, I feel like the better Metroidvanias and precision platformers feel a lot deeper than than the best Contra-style games, but I think there's potential to take the genre to new heights that nobody's really attempted yet, so I'm crossing my fingers for that (I think the look and feel of that genre is a brilliant basis for a game, at least).
Similarly, as far as Arcade-style games go, Beat'em Ups feel very bare bones and uninteresting to me, especially compared to the bottomless depth of the best 2D arcade 1v1 fighting games. I actually don't feel like there's that much potential there.
On another tangent, it sure feels like we're on the cusp of the Ninja Gaiden-esque genre evolving into something more deep and interesting, with games like The Messenger (minus the half-assed Metroidvania stuff they shoehorned in there) and Cyber Shadow doing some really cool things with the format. I'm hearing alot of underwhelmed reception to the latter, but I think it's a really solid game that people are sleeping on (I like it alot more than The Messenger, personally).
I'd restart, but I'm on my 4th playthrough (hardcore all negatives), so I'm kind of addicted. LolMan is it a hard game with a steep learning curve. I want to get back into it after trying it for a week, but I fear I will need to restart or get absolutely destroyed.
I will admit this game has a ton of content, but I absolutely freaking despise the dark souls mechanics they put into this game. The walk back to soul master especially is an absolute freaking nightmare and theres so many boring empty hallways. Whats even more insulting is the devs claim they never played dark souls (lol). I also hate the flash art style.Hollow Knight is one of the best Metroidvanias ever made. The fact that it's 15$ is nuts. Complete masterpiece that takes at least 50 hours to do everything the first time.
No mention of Blazing Chrome?