Frankie Blueberries
Dream Team
- Jan 27, 2016
- 9,414
- 10,992
Honestly, while I'm a fan of Supergiant's work (mostly Pyre - one of the more unique games I've ever played), Hades' style is not normally my thing. I'm usually not a fan of roguelikes/roguelites in general.
However, Hades is very much the exception. It's phenomenal, and actually uses the multiple run/death loop as a storytelling mechanic.
100% recommended from me. It's been in early access since 2018 and they definitely used that time wisely. It skyrocketed into my top three indie games list above and. so far, it is far and away my game of the year for 2020.
I will say, if you're planning to get it on Switch, my advice would be to not use the joycons unless you really hate your hands.
Same here. The more I play it, the more I can appreciate it. I'm still not totally sold on the death loop being a great structure to a game, but everything else is great. Combat is tight and is very reminiscent of their older games (at least Bastion); dialogue, story, music, and art style are all tastefully done; creating different builds and unlocks are fun and add depth. I prefer the traditional narrative that Bastion provided, but I can appreciate the direction they went in and it seems to get better as you level up.
I really like that they added the relationship bars for NPCs though (similar to Stardew Valley but more streamlined), that's a good addition to the rogue-lite genre. Hades might be the best rogue-lite that I've played (hard to compare it to a game like Slay the Spire, though), but that's not saying that much.
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