He's under KHL contract until 2026In CPU Sims, I've notice Michov doesn't tend to come over for a few seasons, despite being NHL ready.
Dude, so you got Bedard and another mid-round first? Score. Thank you, EHM AI!!
so as I said, the game crashed in the offseason before I had a chance to save it...
I have gotten back to the draft though, and have these offers for 1st:
L.A. Offer:
5th overall
28th overall
Matt Roy
Viktor Arvidsson
for
1st
Arizona offer:
Shayne Gostisbehere
2nd overall
61st overall
for
1st
My feelings are maybe try and see if I can't get either Byfield or Clarke out of L.A. instead of one of those other guys?
They were injured IRL, but I probably need to shorten in. The starting injuries are in the extra_config.cfg file, you will need to open it with notepad.Does anyone know how you can make a player uninjured using the EHM editor?
My new game has Mikheyev and Myers injured for 4 months for some reason.
TY!They were injured IRL, but I probably need to shorten in. The starting injuries are in the extra_config.cfg file, you will need to open it with notepad.
The injury block for Vancouver is:
"INJURY" "Micheal" "Ferland" "Vancouver Canucks" "PERMANENT_CONCUSSION_3" -12
"INJURY" "Travis" "Dermott" "Vancouver Canucks" "CONCUSSION_2" -4
"INJURY" "Ilya" "Mikheyev" "Vancouver Canucks" "TWISTED_KNEE" -2
"INJURY" "Tyler" "Myers" "Vancouver Canucks" "ANKLE_LIG_SPRAIN" -4
"INJURY" "Phil" "Di Giuseppe" "Abbotsford Canucks" "ANKLE_LIG_SPRAIN" -3
Just delete the lines you don't want.
You MIGHT be able to remove the injuries in-game with EHM Assistant but not sure.
I've read this about 4-5 times now and my answer is I think you answered your own question. EHM is a pretty simple game dealing with a very finite number of attributes and points it can hand out. The game will auto-adjust whatever is set in the database when it needs to. We as DB creators lose almost all control over what we built once the game is started.not sure if this has ever been mentioned here before or if anyone else is aware of it but I've found a pretty niche way to make random prospects just a bit more random.
the game seems to do a check to make sure that a player's offensive and defensive roles add up to at least 20 and if they don't they'll be scaled up to be over 20, and this scales with player potential so a guy with a -15 PA could have his D/O roles set to 7/8 and end up at 12/14 at 110 PA and 14/17 at 190 PA. best case scenario on the roles ended up with 6 different sets of roles between the 110-190 range but a lot of them overlapped.
I'm not sure how mathematically its calculated which roles a player should get at what PA but it seems to try and keep the ratio between the two roles intact.
I haven't heard from him in a while, was going to try again after FM23 has been out for a bit.any of the main DB guys talk to Riz lately? Is he planning any work done to the game?
PSA if you started a new game between Nov 24 @ 11:53am EST and this morning you likely will get duplicate future prospects, this was an oversight on my part and has been fixed.Pivot 7 .5 uploaded, happy Thanksgiving to my fellow American EHM players and supporters!
Editing has slowed down a bit for me but I have a lot of time off coming so I expect to ramp back up heavily. The changelist isn't long for this update but there is a lot here.
General Updates:
- Notable latest transactions
- Updated prospect generator sheet with several fixes and re-balancing. -- thanks IAmActuallyAnOtter!!
-- Skater heights reduced
-- Introduction of new checking forward roles
-- Increase in PA assignment to better match existing database prospect levels -
-- Better age distribution method for high end prospects
NHL Updates:
- Updated early notable 2024-2026 Entry Draft top prospects
- Continued NHL organizational re-rates (contracted players, prospects and notable RFAs):
-- Dallas Stars
-- Toronto Maple Leafs
-- Vancouver Canucks
Swedish Updates:
- Re-rated Frolunda and added/updated notable 2005-2007 born prospects -- thanks Aahlstroem!!
You Nucks fans need to fight that out, I have been told by my two main Nucks guys he is back to his natural LD position this year, you can change it with assistant.@ECK
Noticed in your DB that Quinn Hughes is mainly a RHD, but he's naturally a lefty who can play his offside (RHD)
Goalie futures seem pretty well broken still. They either suck at rebounds or recovery (or both)...and physical attributes. Not sure I've seen the game generate a goalie without at least 2-3 glaring weaknesses. If you don't get a goalie in the 1st round you're pretty much SOL. I've never found more than an AHL goalie outside of maybe 2nd round...unlike real life where they're pretty much a crapshoot and you're as likely to find a late-blooming UDFA as you are a 2nd rounder that turns into a starterHas anyone figured out how to properly draft and develop a goalie?
Are you playing a version with the PG? We pretty much have goalies nailed down and have guaranteed quality NHL goalies fairly frequently. Even on older TBL releases like what NTHL (online league I run) was based on all the top goalies were insane and PG generated. The game absolutely still sucks at creating even NHL backups of quality on its own, most of it is due to poor RNG but the core initial attribute spread is an issue.Goalie futures seem pretty well broken still. They either suck at rebounds or recovery (or both)...and physical attributes. Not sure I've seen the game generate a goalie without at least 2-3 glaring weaknesses. If you don't get a goalie in the 1st round you're pretty much SOL. I've never found more than an AHL goalie outside of maybe 2nd round...unlike real life where they're pretty much a crapshoot and you're as likely to find a late-blooming UDFA as you are a 2nd rounder that turns into a starter