aleshemsky83
Registered User
- Apr 8, 2008
- 17,946
- 471
How Fortnite’s success led to months of intense crunch at Epic GamesIt shouldn't be normal, and I'd love to see these quotes. 80-100 work weeks are exceedingly unhealthy, and inhumane, no matter the industry, no matter the compensation, point blank period.
“It is a hard, grindy, crunchy life,” said one source. “Everyone understands. You are being paid more money than most people will ever make in their careers anywhere else. Your time is bought and accounted for; shut up, keep your head down, and do the work.
“Most employees don’t mind crunching if you are giving them three times their salary in bonuses. A lot of people leave. They come in, think to themselves ‘I am gonna stick it out for four bonus checks, and then I am out’
100 hours is pretty unlikely, I wouldnt doubt 60-70 hours, that's pretty normal for season work. I'd agree the 100 hour range is where it would get pretty difficult for a lot of people.
Again, this is seasonal, I think CD project actually officially announced through a statement to Schrier when the crunch was beginning, it might have only been a few months ago I'd have to dig up the date.