Just because it's slightly easier to understand doesn't make it better. Time on attack is basically just a proxy for shot attempts - which soccer also keeps track of - so why not just use shot attempts? Corsi is more accurate and easier to track. No need to reinvent the wheel for people too lazy to figure it out.
Just because it's slightly easier to understand doesn't make it better. Time on attack is basically just a proxy for shot attempts - which soccer also keeps track of - so why not just use shot attempts? Corsi is more accurate and easier to track. No need to reinvent the wheel for people too lazy to figure it out.
There's absolutely no way Corsi is more accurate. That's completely ridiculous to suggest.
"lol corsi is more accurate"
"Uh, how?"
"obviously by the eye test"
No it isn't. "Time on attack" credits teams that spend effort trying to set up high quality shot attempts, Corsi doesn't.
I just did a search on this and wanted to incorporate it into my routine but can not find it anywhere. So many useless stats out there and I have to dig for this one. Let me know if you find a good site that has it.Whenever I play NHL video games I always look at time on attack between periods because I think it's a good reflection of team performance. If you aren't aware, time on attack is the amount of time a team has possession of the puck in the other team's defensive zone.
I've always thought that they should show time on attack at the end of intermissions and perhaps even show it during games, instead of showing shots on goal most of the time. Time on attack actually shows how well a team is playing, since the goal of each shift is to play in the other team's end of the ice. Shots on goal can be taken from anywhere, and don't necessarily reflect a team playing in the other team's zone for very long.
Whenever I play NHL video games I always look at time on attack between periods because I think it's a good reflection of team performance. If you aren't aware, time on attack is the amount of time a team has possession of the puck in the other team's defensive zone.
I've always thought that they should show time on attack at the end of intermissions and perhaps even show it during games, instead of showing shots on goal most of the time. Time on attack actually shows how well a team is playing, since the goal of each shift is to play in the other team's end of the ice. Shots on goal can be taken from anywhere, and don't necessarily reflect a team playing in the other team's zone for very long.
I just did a search on this and wanted to incorporate it into my routine but can not find it anywhere. So many useless stats out there and I have to dig for this one. Let me know if you find a good site that has it.
Whenever I play NHL video games I always look at time on attack between periods because I think it's a good reflection of team performance. If you aren't aware, time on attack is the amount of time a team has possession of the puck in the other team's defensive zone.
I've always thought that they should show time on attack at the end of intermissions and perhaps even show it during games, instead of showing shots on goal most of the time. Time on attack actually shows how well a team is playing, since the goal of each shift is to play in the other team's end of the ice. Shots on goal can be taken from anywhere, and don't necessarily reflect a team playing in the other team's zone for very long.
Not really a valid excuse when many of the commonly referenced "advanced" stats on here have much larger grey areas.It's much easier for a video game to track this stat because in a video game, a player either has the puck or they don't and is either in the zone or they aren't. There are much more grey areas in an actual game
How are there more grey areas? Those work the same in actual games all the same.It's much easier for a video game to track this stat because in a video game, a player either has the puck or they don't and is either in the zone or they aren't. There are much more grey areas in an actual game
Uhhh in actual games it's not always clear where the puck is or who has possession of it, whereas in the video game it always knows those things. Also, there are mechanics in place in the video game where if a player is reasonably near the puck, they will gain possession of it. The video games have different controls with and without the puck, so there have to be systems in place that distinguish between them immediately.How are there more grey areas? Those work the same in actual games all the same.