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The last few games you beat and rate them 5

Super Toy Cars - 7/10
I was looking for something short and casual after finishing FF7... I had this game in my Steam library for I have no idea how long. I was in the mood for an arcade racer and this one fit the bill. It's not amazing or anything but the cars control well and the tracks are fun. It also has a cool level editor that's easy to use. This isn't a game I'd recommend you rush and buy right now but it's cheap when on sale and if you're in the mood for an arcade racer you can 100% in about 6 hours, this is a solid one.
 
Duke Nukem 3D: 20th Anniversary World Tour - 9/10
I only briefly played Duke Nukem 3D when I was a kid and it first came out and I remember enjoying it but I was too busy playing Doom or eventually Half-Life and its mods instead, I never really came around to playing Duke Nukem as a kid even though I remember enjoying it.

Well here I am almost 30 years later to finally play it! What an absolute blast! The shooting is what you'd expect from a boomer shooter, crude humor that'll make you laugh, and fun guns to mess around with. It was really fun going through this piece of gaming history for the first time in full.

The level design all around was great but my only complaint about the game is some of the buttons are really hard to notice either where they are to press or what they even do. There was a couple times where I had to refer to a video guide because I would see a button and couldn't figure out what it did even after running around for a couple minutes. There's also a weird button puzzle that can be found through several levels that doesn't seem to have any hints or solutions nearby, you just have to press a series of buttons through trial and error until you happen to solve it.

Duke Nukem is a great game and after Duke Nukem Forever really ruined the franchise, it's a shame we probably won't see another one. At least this gem will exist forever!
 
Duke Nukem 3D: 20th Anniversary World Tour - 9/10
I only briefly played Duke Nukem 3D when I was a kid and it first came out and I remember enjoying it but I was too busy playing Doom or eventually Half-Life and its mods instead, I never really came around to playing Duke Nukem as a kid even though I remember enjoying it.

Well here I am almost 30 years later to finally play it! What an absolute blast! The shooting is what you'd expect from a boomer shooter, crude humor that'll make you laugh, and fun guns to mess around with. It was really fun going through this piece of gaming history for the first time in full.

The level design all around was great but my only complaint about the game is some of the buttons are really hard to notice either where they are to press or what they even do. There was a couple times where I had to refer to a video guide because I would see a button and couldn't figure out what it did even after running around for a couple minutes. There's also a weird button puzzle that can be found through several levels that doesn't seem to have any hints or solutions nearby, you just have to press a series of buttons through trial and error until you happen to solve it.

Duke Nukem is a great game and after Duke Nukem Forever really ruined the franchise, it's a shame we probably won't see another one. At least this gem will exist forever!
FYI, the 20th Anniversary version omits three expansion packs that the Megaton Edition from 3 years earlier did include. Rumor is that the publisher never got the licensing rights for the expansion packs, so the Megaton Edition was pulled from shelves and digital stores and the 20th Anniversary edition that lacked them was sold in its place. So, if you want more Duke Nukem 3D, look around for the Megaton Edition.
 
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Avowed - 8.5/10

Enjoyed the story, felt it dragged a little bit though. Ended strong. What made this game great for me was the combat, exploration and side missions. Shame they didn’t have NG+.
 
Wavetale - 6/10

Wavetale is basically one of those "game as an art" kind of games. The world is pretty interesting, the story's nice, it has some colorful visuals, nice music, nice voice acting, etc.

That being said, it's advertised as a platformer and it's a weak one at that. The jumping is serviceable and none of the climbing sections are particularly fun. Later in the game, the camera twists around when you least expect it and it causes you to miss a jump. The combat is super basic and never develops beyond run at enemy and spam attack. There's only 3 different types of enemies and they're all very simple to deal with.

Wavetale isn't particularly a bad game but I don't think it's a particularly good game either and for that reason I have a hard time recommending it.
 
Duke Nukem 3D: 20th Anniversary World Tour - 9/10
I only briefly played Duke Nukem 3D when I was a kid and it first came out and I remember enjoying it but I was too busy playing Doom or eventually Half-Life and its mods instead, I never really came around to playing Duke Nukem as a kid even though I remember enjoying it.

Well here I am almost 30 years later to finally play it! What an absolute blast! The shooting is what you'd expect from a boomer shooter, crude humor that'll make you laugh, and fun guns to mess around with. It was really fun going through this piece of gaming history for the first time in full.

The level design all around was great but my only complaint about the game is some of the buttons are really hard to notice either where they are to press or what they even do. There was a couple times where I had to refer to a video guide because I would see a button and couldn't figure out what it did even after running around for a couple minutes. There's also a weird button puzzle that can be found through several levels that doesn't seem to have any hints or solutions nearby, you just have to press a series of buttons through trial and error until you happen to solve it.

Duke Nukem is a great game and after Duke Nukem Forever really ruined the franchise, it's a shame we probably won't see another one. At least this gem will exist forever!
I bought it last week and reading this makes me wanna play this game ASAP!
 
New Star GP - 9/10

This is seriously one of the most fun racing games I've played in years. The racing mechanics feel great and the whole thing oozes retro arcade charm. There's even a pretty deep career mode where you can upgrade your car, build a team working on your car, there's even a fun rivalry system.

There are a lot of tracks and most races will also have a couple bonus races beyond the tournament of perhaps a fastest lap, checkpoint, elimination, etc. I had a blast going through and getting gold in every event in the career. The game took me about 21 hours to 100% and perfect.

My only complaint is the collision physics can be wonky at times. The AI doesn't care when you're looking to pass them and especially at the start line will make erratic movements. Sometimes you barely tap a car and your car goes flying in the air. It can be frustrating when it happens but the collisions are usually your fault anyway. Overall, the game is great. If you want an arcade racer, you need to pick this up. I can't believe this is only $10.
 
63 Days - 8.5/10
I really enjoyed War Mongrels and knew I would eventually hop into 63 Days. I'm glad I did! There are only 6 missions in this one but they're all significantly larger. They'll probably take you 2.5-3 hours each. I highly recommend checking out War Mongrels before this one and if you already played War Mongrels, you know what you're getting into here.

This is a stealth tactics game where you control a small group of rebels in Poland as you kill Nazis all over the place. The story is pretty interesting although brief as almost all of your time in game is strictly focused on game play with minimal cutscenes between missions. The game play is great and as you'd expect for a stealth tactics game. If you liked War Mongrels, pick this up. If you liked Mimimi games, pick this up. The main difference between Destructive Creations and Mimimi is DC games are realistic with no super powers of any kind and sometimes for the sake of story at the end of a mission, they force you into combat. If you have trouble with the combat, you can take the time to go through the map and killing everyone individually to essentially skip any forced combat sections. It's a nice option to have though for when there's only a small group of enemies left and it's too hard to perfectly time stealthily killing all of them, you can just take them all out with guns pretty quickly, just don't take on a large group because you will die.
 
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Duke Nukem 3D: 20th Anniversary World Tour - 9/10
I only briefly played Duke Nukem 3D when I was a kid and it first came out and I remember enjoying it but I was too busy playing Doom or eventually Half-Life and its mods instead, I never really came around to playing Duke Nukem as a kid even though I remember enjoying it.

Well here I am almost 30 years later to finally play it! What an absolute blast! The shooting is what you'd expect from a boomer shooter, crude humor that'll make you laugh, and fun guns to mess around with. It was really fun going through this piece of gaming history for the first time in full.

The level design all around was great but my only complaint about the game is some of the buttons are really hard to notice either where they are to press or what they even do. There was a couple times where I had to refer to a video guide because I would see a button and couldn't figure out what it did even after running around for a couple minutes. There's also a weird button puzzle that can be found through several levels that doesn't seem to have any hints or solutions nearby, you just have to press a series of buttons through trial and error until you happen to solve it.

Duke Nukem is a great game and after Duke Nukem Forever really ruined the franchise, it's a shame we probably won't see another one. At least this gem will exist forever!

What are you? Some sort of scum-sucking, bottom-feeding algae eater?
 
Cryptmaster - 8/10
I love these kinds of super unique games. This controls like an old school grid based dungeon crawler. The aesthetic is dark and rather creepy. That being said, the game play is word based and about solving riddles/puzzles using words. The game recognizes a surprising amount of words with voice lines. The voice acting is actually great as well.

The combat is very interesting. Each character has a memory/ability that slowly fills up with letters on the bottom of the screen as you defeat enemies and solve riddles. This is essentially how you level up, type in all those memories/abilities. Sometimes you'll get one with just a couple letters and other times you'll need pretty much every letter to figure it out and feel like an idiot for not seeing it sooner.

The music is surprisingly great and there are a lot of laughs to be had despite the dark/creepy aesthetic. It was really fun fighting enemies to try to learn new abilities by the letters you would unlock. Honestly, there's nothing like this game out there. It's a mix of several different genres and screenshots will make you think it's something entirely different from even descriptions of the game. There's a demo to try, I highly recommend it because this is a game that absolutely deserves your time.
 
Turok - 8/10

I remember the Turok games being pretty popular on N64 when I was a kid but I never had an N64 so I never played any of them. I finally get my opportunity almost 30 years later on PC and it was really fun! The jumping feels a little wonky which makes the platforming sections feel a bit like a chore. When you land from a jump, you lose all your momentum for a second. Moving itself on the ground feels great though with just the right amount of speed.

The guns are fun and feel refreshing to alternate between them while the enemies are a cool mix of humans, dinosaurs, and cyborgs. The level design is really good as well. My main issue with the game though is the keys to unlock each stage. Most of them are in open areas that you'll naturally progress through but some of them are fairly well hidden and it can make looking for them a bit of a chore since they're usually down a cliff you wouldn't think to look down or through an underwater cavern. I found myself referring to a guide a few times because I just couldn't find them.

If the keys weren't hidden like that, I think I would have enjoyed it a lot more but it was still a really fun ride through a classic shooter. I definitely recommend it if you're looking to shoot up some dinos!
 
Turok - 8/10

I remember the Turok games being pretty popular on N64 when I was a kid but I never had an N64 so I never played any of them. I finally get my opportunity almost 30 years later on PC and it was really fun!
They were also on PC almost 30 years ago. I remember playing them a little, but not being particularly impressed in comparison to Quake, Unreal and Half-Life.
 
They were also on PC almost 30 years ago. I remember playing them a little, but not being particularly impressed in comparison to Quake, Unreal and Half-Life.
Huh, I don't remember them on PC but I was also mostly playing Half Life and the mods or freeware through most of my youth on PC while splitting time with consoles. Regardless, the new versions run great. I know they really upped the draw distance.

Arcade Moonlander - 7/10
This is a really simple retro style arcade game about controlling a space ship to land on small stations on the moon. You have a thruster and have to turn your ship and use the thruster to avoid making any contact. The game starts to ramp up difficulty around level 7 but once you start getting the hang of it, the rest of the levels aren't too difficult. I 100%ed it in a bit over an hour by optimizing the grinding achievements. It's short and sweet and highly enjoyable for what it is!
 
They were also on PC almost 30 years ago. I remember playing them a little, but not being particularly impressed in comparison to Quake, Unreal and Half-Life.
It may have been released on PC at the same time but Turok was more console focused and probably shouldn't be compared to PC games of the era. For a console game it was a prototype FPS and pretty good for its time. One interesting aspect is that save points were few and far between that were more intended to let you take a break, you had 'lives', and if you ran out it was game over. Resources were quite limited and if you did poorly and/or didn't explore enough and ran out of ammo/health you could be screwed. So basically while a FPS it had that old school console 'game over, start over and do better next time' game play. Doesn't sound good now but for the time made for some tense gameplay. Personally I never owned it but picking it up from time to time as a rental it was a pretty intimidating and hard game to play, though I recall the last time I rented it in the 90's I just used cheat codes so I could play through to the end.

Star Wars: Shadow of the Empire was 3rd person but another game that fit a similar mould on the N64. Early primitive 3D game with some tie backs to old 8/16bit games. Both included 'platforming' where if you fell you died and lost a life, and could expect a lot of game over screens.
 
It may have been released on PC at the same time but Turok was more console focused and probably shouldn't be compared to PC games of the era. For a console game it was a prototype FPS and pretty good for its time. One interesting aspect is that save points were few and far between that were more intended to let you take a break, you had 'lives', and if you ran out it was game over. Resources were quite limited and if you did poorly and/or didn't explore enough and ran out of ammo/health you could be screwed. So basically while a FPS it had that old school console 'game over, start over and do better next time' game play. Doesn't sound good now but for the time made for some tense gameplay. Personally I never owned it but picking it up from time to time as a rental it was a pretty intimidating and hard game to play, though I recall the last time I rented it in the 90's I just used cheat codes so I could play through to the end.
Yeah, I know that it was originally a console game, but being ported to PC invited comparison with other FPSes on PC. That's just the way it is. You can only compare to what you know and like.
 
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Pyre (PS4, 2017)

I'm not sure if I've ever played a game purely because of the developer behind it. I'm inclined to hover over Annapurna games a bit longer than others, although they're a publisher first rather than a dev. Video games are a strange medium with regards to the notoriety of the people making them, certainly compared to other media. Films and TV are made by and star noticeable, recognisable people. Music might be made by a select group with recognisable inputs and influences. A book is written by one person, a singular voice talking about an inescapable human truth. By comparison, a video game (especially a modern AAA) game is usually made by at least a dozen people, and all you see of them is their names when the credits roll, by which point you've skipped past them to the main menu, quit and uninstalled the game, got up to go for a piss, returned to your friends or loved ones, or some such.

I'm simplifying of course. Video games have their auteurs, some more distinctive and some more successful than others. Nobody makes a game like David Cage. The best twitter account is still that Peter Molyneux parody. I understand the world of JRPGs has some notable figures. And what am I saying, I've played Gran Turismo every day for the past seven years - I am acutely aware of one man and one studio's intransigence at the expense of their playerbase.

While I've probably undermined whatever point I was intending to make, the point is I played Pyre because it was made by Supergiant Games. I think I played Transistor because it was made by Supergiant Games, after playing Hades and Bastion. Those three are all quite similar in terms of their gameplay, with Hades being both a refinement and culmination of their work in a package which, arguably, perfected the entire concept of the roguelike.

Pyre isn't anything like those three games. You are someone who can read. You are picked up by some weird people in a wagon in a place called the Downside. A lot of text introduces them and you go off on adventures, following the stars to participate in rites in order to be returned to a place called the Commonwealth.

These 'rites' are the core gameplay. You pick three characters. You go up against another team of three. Rites take place in an enclosed arena. There is an orb, and the object of the game is to either carry or throw the orb into your opponent's Pyre, which are at either end of the arena. Do this enough times and you win. There are a range of different characters you can use or face, each with their own characteristics and abilities.

This sounds quite interesting, but it doesn't really work very well. You know if you play FIFA or some other sports game, you'll control one player who has the ball while the rest of your teammates move around? Pyre doesn't do this. In Pyre you control one character. The others don't move while you do. If you're playing against the AI, and not playing on the easiest difficulty, they'll know what to do and change characters and use abilities seamlessly. Fortunately the tactic of "use your fastest player or one that flies" works perfectly in almost all circumstances, so you probably won't have to worry about your co-ordination too much. There is a limit to how many rites you carry out in the campaign, so there isn't really much room for trial and error or learning. There is a practice mode, but it feels quite pointless when the campaign itself is so short. Considering several characters have abilities which aid the entire team, it's difficult to set many of these up properly and they go to waste.

One thing which makes this unmistakably a Supergiant game is the art style and characterisation, which is as distinctive and well-realised as ever. I think there are eight or nine regular characters on your own team who you'll interact with regularly and they're all unique and memorable in their own way. There are even more opponents who you'll face often, and while you don't hear from them as much they still have depth to them and keep you interested in what happens. The sort of hand-painted style just works when it's done this well, and the world that's been created here is as rich and detailed as all the characters.

While what I've said so far may feel like praise for Pyre, I really can't recommend this or say I enjoyed it. That gameplay takes up about 5% of the game, at most. The rest is reading. There's no speech (there are noises suggestive of conversation while a character appears on screen with text, and I got a laugh from the credits when there was a full cast list for each character) but every character makes up for this with a seemingly endless stream of words at every opportunity. Some of them have hyperlinks in them you can hover over for an explanation of what they mean. As you play you unlock pages in the Book of Rites. You can read these for background information about the world and story but honestly there are well over a hundred and I really don't have the time.

Part of the reason I don't have the time is that, while well-written enough to be diverse, distinctive and for each character to feel like an individual, not all of the game's writing is very good. Some of it has that air of teenager on the internet writing fantasy, where they aren't actually saying anything but are writing in a way where they clearly feel that every single word is profound and brilliant. Maybe it's just because I got bored halfway through and stopped reading altogether, but just about all the writing and characterisation seems this way. They're distinctive, but they're insufferable. The campaign's story technically hinges on your choices and successes/failures, but the outcomes are so inconsequential they don't really feel significant at all.

With this in mind, the biggest criticism I have of this game by far is that the framerate is uncapped so during all these bits where all that's on screen is text and one or two still images, my PS4 turned into a jet engine. During rites it was fine, during everything else it was absolutely intolerable.

Speaking of intolerable, this is clearly not a game for console. You have a cursor. Moving it around is a pain in the arse. It's slow, it's unintuitive, it's a nightmare. Before each rite you can buy items to give your characters a boost. It uses a grid inventory system where you have to pick things up from one grid and move them into yours if you want to buy them. I can confirm that it's perfectly possible to finish the game by ignoring this completely.

Looking back at Supergiant's history it feels like Pyre was something different. Bastion and Transistor were isometric roguelikes and that's great but can we do anything else? Considering Hades was the follow-up, it feels like they realised what they should focus on. Even though I've criticised a lot of it I can't say Pyre was especially bad, it just wasn't very good or what I really want from the people who made it. I've made it this far and realised it's quite reductive to talk as if an entire development studio is one singular voice, but I've picked my angle and I'm finishing with it, thanks.
 
Turok 3 - 8.5/10
I recently played all three Turoks for the first time in some capacity. I enjoyed the first but hated the key mechanic to unlock new stages. The second had some game play improvements but it amplified the things I hated about progressing through the game like keys and now there were other objectives you had to find in hidden areas. I also saw it was twice as long as Turok 1 and didn't want to play through it at that stage.

In comes Turok 3. The style is very different. The gameplay feels a lot better than the first and builds off what I liked about my limited time with 2. This game has much more of a story than the others which was kind of cheesy but a welcome addition. There's no more keys or hidden objectives to search for which was a major plus for me. The gameplay also feels the best out of all three. It's really short and can be beaten within 4 hours with one character. The later levels felt a little annoying because the enemies had so much health I was constantly really low on ammo but the bosses were fun and infinitely spawned ammo around the arenas.

Turok 3 was certainly a lot more different than the other two but it ended up being my favorite of the trio.

Nobody Wants To Die - 7/10
The world is super interesting in this crime noir story that is more walking sim than detective game. There's not much game play at all to be honest and what little game play there is, they really hold your hand through. That being said, the setting was really cool. Not only was it a noir style set in the future, but the premise behind the story was also super interesting and believable within the setting. I'm not a huge walking sim fan and I still enjoyed it.
 
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Finished Mafia Definitive Edition, super solid game overall. The gameplay itself, the gunning and driving, are passable, they could've been better. But the narrative is outstanding and the way it all unfolds is brilliant. You (Tommy) are talking to a detective about your last eight years in the mob and it's broken down instead chapters or episodes. See, I thought this was an open world game like GTA but there's not much of a sandbox here at all!

Taking place during the 1930s, it does its best to transport you there. Period (and older) automobiles with varying degrees of performance. Radio is jazz and newsflashes. The streets are skinny. The characters use lingo from the era. The story, characters, voice acting, and dialog are all top shelf. Only took about 10 hours to finish because there's hardly any side content.

I started Mafia 2 and it's set up mostly the same way, so far. It starts in early 1945 and cars have improved greatly. Roads are wider and the music is more blues than jazz. One came on called "Inflation Blues" that i thought was poignant to today. There was also "Praise the Lord and Pass the Ammunition", which i thought was just a Serj Tankian song but he apparently sampled it or something.

I've read the third game is a downer compared to the other two, but that it was made by a different developer. Still, I've got my 12 bucks so far just after the first game and a few hours of the second. Highly recommend the series.
 
Finished South of Midnight. I can appreciate a good story that takes less than 10 hours. Combat was the worst part but really enjoyed it overall. 7.5/10
 
Finished Mafia 2, it's about on par with the first one. Looking around the internets, fans seem to hold the second game in higher regard than the first and maybe that was true back when they first came out but in the Definitive Editions, the first one was completely remade and second is just a remaster. I had three instances of technical issues with number two (twice the graphics froze but the music kept playing and the other locked up so bad I needed to do a hard reset), no issues running number one.

The two games are really similar, outstanding voice acting, characters, story, music, etc, but the core gameplay (shooting driving) just isn't as tight as it could be. They did add a few activities to 2 in regards to things to do other than the story but its still pretty straightforward with the chapters. You actually earn money now and can use it to buy new clothes, different guns, or pimp out your rides.

I need a palette cleanser before playing number three, but I highly recommend the first two games (especially at under 15 bucks total) despite the gameplay flaws.
 
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Sifu - 9/10

I love a challenging game that requires you to master it. There's no leveling up your way through it, no upgraded gear, no exploits. At first, it's "there's no f***ing way I'm going to be able to do this" and by the end, you almost trivialize the enemies...even some of the bosses. Reminds me of Sekiro in that way. Haven't played Sekrio in years, but I think I could still go back and breeze through the game. It's engrained in me. In Sifu, once you master a level/enemy/boss, you really enter a flow state where it makes you feel like a martial art badass...well...as much as a video game can.

You start the game at age 20. When you die, you come back 1 year older. If you die again, you age 2 years. And so on. Once you get too old, game over. There are certain enemies that will decrease the number of years you age when you die, but your age and death counter carry over to the next level. It does save your best age starting a level so you can carry on and come back to levels later to try and beat them at a younger age. But you need to beat at least the first 2 of 5 levels with basically zero deaths IMO.

The levels are very linear with some shortcuts that you unlock. However, when you are doing a final run of a level, you're incentivized to go the long way. You find (I think) 3 shrines in every level where you pick one perk based on your age, XP, or score. The shortcuts usually cut a few of them out and the higher score you get in the level, the better perks you can get. I didn't realize until very close to the end that those perks are part of your youngest age save. I thought they were just for that level. If the game tells you, I totally missed it. If they didn't, why didn't they?

The animations are all very cool and smooth. Art style is top notch. The Museum level in particular is incredible with the visuals. At first it seems like it could be a bit of a button mash type of game, but you need to be strategic and controlled (on top of quick reflexes) or you're going to get your ass handed to you.

It is a bit light on story and lore. You do find keys in levels where you have to go back to previous levels to use, but there's not much of a reward to doing it. Usually a very minimal note on the boss of that level or something. I don't want to spoil anything, but the game randomly limits certain moves during the final boss. You spend the whole game using them and then, nope. Sorry, you can't for...reasons.

I do think a lot of people would find it too hard, unforgiving, and repetitive, so it's a tough one to recommend. I think you'd either give up on the first or second level or you'd absolutely love it. I loved it.
 
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