The last few games you beat and rate them 5

Section337

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Jul 7, 2007
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Edmonton, AB
No Man's Sky - 8/10

Likely a game I liked better than it's actual caliber. Found it to be the ultimate explore, often half heartedly, low engagement game. Which sounds bad but I sunk hours into it.

Plus it is nice how it continues to get new content. Find myself still popping in to do a few things.

Assassin's Creed: Mirage - 6/10

I agree that Assassin's Creed games should be dialed back and become more focused. But at least make it interesting. A bland protagonist with enemies with simplistic motivations did not do it for me. Definitely my least favourite of the AC games I have played.

Actually would place it below many of the DLCs from the last 3 too-big and broad AC games.

Hogwart's Legacy - 7/10

A competent game that did a lot of things well but nothing was particularly spectacular. Not a Harry Potter fan but enjoyed my time playing. Would likely play another (after it was discounted as much as this one).
 
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Frankie Spankie

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Feb 22, 2009
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Slash Quest - 6/10
This is a cute little game where you basically spin around with your sword and use it to point in the direction you want to run in. The mechanics are interesting but until the last world, it starts to get a little repetitive. It's fun enough to give it a shot and the low price tag is right where it should be in my opinion.
 

Soedy

All Hail Cale
Nov 27, 2012
2,681
2,150
Hamburg, Germany
The Legend of Zelda - Wind Waker HD - 9/10
Liked the game overall. I would have appreciated much more in 2002 than today. The traveling is a bit annoying if you really want to go somewhere fast, but relaxing if you just want to explore. Just a step below OoT, BotW and TotK for me.
 

Ceremony

How I choose to feel is how I am
Jun 8, 2012
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The Crew 2 (PS4, 2018)

The Crew 2 is an open world racing game set in a condensed map of the United States. Lots of major cities are recreated. As well as St. Louis. You can unlock vehicles across a range of racing and driving disciplines and compete in races and various events, earning money to unlock new ones and adding "followers" for doing... other stuff.

It's a bit odd for me to jump into a Ubisoft open world in 2024, but there is a reason for this. The new Test Drive Unlimited game was released recently and Ubisoft responded by putting The Crew 2 on sale at 79p. I'm not one to jump to the defence of anything Ubisoft do but this is top, top trolling and I was in the mood for a completely mindless timesink, so I jumped right in.

There are several different racing and driving disciplines to choose from. Boats, planes, bikes, monster trucks, demolition derbies and various kinds of racing all feature. There is a seemingly endless amount of events for you to compete in, with user-created content an option as well as online racing. I think I finished around 75% of the base events and I played the game for 45 hours. If you're a genuine completionist you can go up through two additional difficulty levels on each event, though this doesn't earn you anything except marginally more money.

Each type of vehicle you drive brings its own challenges. Powerboats are different to jetboats. Supercars are different to hypercars and touring cars are different to open wheel cars. The open wheelers are a bit disorientating though, if you spend a bit of time driving one of those then switch to anything else you'll go straight off the road or into the nearest wall because suddenly the brakes and steering don't work the way you're used to. Skill issue, I think the kids call it.

That said, some vehicles are just unpleasant and make the game feel like it's spread too thinly. Hovercrafts bring to mind a Jeremy Clarkson quote - "if you see anything in front of you, you will hit it." And you do. The AI doesn't have any difficulty in handling these though which is quite exasperating. The demolition derbies in particular are hilarious as the AI difficulty seems to be set to about 500%, bashing you around at will. That's the joy of the modern open world game though, if you don't like it you don't have to do it, so you just go somewhere else.

This is terrible though, obviously. And it actually sums up the biggest problem with The Crew 2, that being the sense that everything possible is being thrown at the wall to see what sticks. I said there's a lot to do and, well, there's too much. There's so much in fact the game can barely present it to you. You start off with a few events available on the map depending on what vehicle(s) you have. You gradually unlock some as your "follower" count goes up and as you buy new ones. Every time you do the game brings up the map and shows you all of the new icons that pop up until the map is covered in them.

This isn't so much overwhelming as incomprehensible, and a classic modern open world problem. You can't for one second limit the sense of freedom for the player, so instead of any sort of guidance or direction, let them do whatever they want before they've figured out how to do it. The game gets around this by listing every event by discipline and sorting them by difficulty in the pause menu, but if like me you use this you miss out on actually driving around the open world. Isn't that the point?

If that's the biggest problem, the second biggest is the upgrade system. I'm going to focus on the cars here because I know more about that and because the differences are starker than in boats and planes. All in all there are several hundred cars in the game. All very different, all very unique.

When you finish an event in the target position (either top 3 or 1st depending on difficulty) you'll unlock upgrade parts. There are seven different types (tyres, exhaust, gearbox etc.) and applying them makes your car perform better. There are colour-coded rarities for each part, and as you earn new ones the level on them goes up towards a maximum for each discipline, until eventually you get maxed out at whatever the limit is.

This means two things. One, the car you drive makes absolutely no difference. The parts you have applied are the only thing that matters and the actual difference between two fully upgraded cars in the same class is so miniscule it can only come down to personal preference. Two, there's no need to actually focus on driving or (the very limited) setup, just look at the parts when you're done and pick the one with the highest number.

I realised about halfway through my time with this game what it reminded me of. It's Borderlands with cars. Bounce around a big, largely superficial map while the occasional voice talks in your ear, look for colour coded objects after finishing missions and equip whichever one has the highest number. Great. At least you'll be stuck with whichever car you pick in each class anyway because they're all quite expensive and the rewards for winning races are not rewarding at all.

On that note about voices, the game is loosely centred around the premise of you being some upstart racing driver out to upset the resident leaders of their respective fields. It's all meaningless. Partly because you'll win every race with no problems if you keep upgrading, partly because none of them have a personality, partly because the bland character you pick doesn't have a personality (you're silent and nameless) and partly because if you switch between classes rather than just focus on one type of event you'll have different people talking to you all the time and you won't know who any of them are. I was never able to figure out the significance of 'The Crew' either. There are some people who purport to help you in game but absolutely nothing would be lost if they weren't there. You can join with people online, but you don't even get increased rewards for completing events with other people.

That reminds me of another problem. The game is always online. Why? It doesn't have to be. It's unnecessary and the backlash to the first The Crew game going offline and becoming unplayable shamed Ubisoft - shamed Ubisoft! - into creating a provision for when they eventually turn off the servers for this. The notion of always online gameplay and people losing access to things they've paid for and online spaces they spend time in is a debate which can be had at great length and it's not one I'm going to shoehorn in here, but I really don't understand what this game gains from having to be online. The servers aren't even very good either, I got disconnected quite a few times and this is several years after the game came out.

By the end of my time with The Crew 2 I couldn't quite decide if I liked the aesthetic or not. Oddly, the game's overwhelming and confusing menus offered a slight positive. It was many hours in before I realised there were several radio stations on offer to listen to. The game makes no mention of this at all (another victory for digital releases and no instruction manuals), so I spent most of the game listening to about six different songs on the ambient station. By the time I realised this and got to hear the others, I realised I was better off. The "rock" station is a particular lowlight, with everything sounding like that overproduced, inauthentic American garbage that was everywhere to start the 2010s. The Black Keys only have one song featured, but everything else might as well be by them. Stick with the default tunes.

There are lots of locations featured on the map and this is probably the game's most impressive feature. You can fast travel anywhere on the map instantly, with virtually no loading time. I don't think I heard my PS4 make a noise at any time either which these days is a genuine achievement. The miniature versions of various American cities all feature enough detail to be recognisable, although I found the range of off road courses in between more rewarding purely because of the greater sense of variety. When you're racing round one city, you might as well be racing round any of them. That said if you treat the game as an adventure, something to explore, it is presented engagingly.

The other problem with this concept is when you do recognise landmarks and layouts your mind starts to wander. I've driven around New York and Los Angeles in Grand Theft Auto and it was better than this. I've driven around Miami and San Francisco in Driver and it was better than this. I've watched Frasier a million times and Pearl Jam is my favourite band, I know Seattle better than this. Maybe it's a symptom of me playing too many video games over the years but the cities I was familiar with just made me think of other games that did them better.

Ironically the game contains its own example of the problem in Las Vegas. Las Vegas is a city built on simulacra. It gathers the world's landmarks and reproduces them in tacky miniature form. So does this game's Las Vegas. This Las Vegas features things already otherwise in the game. Ultimately while the idea of recreating the landmarks of a country as vast and diverse as the US is an interesting one, I don't think it's possible to do it deeply enough to feel worthwhile. The game doesn't feel empty - there's traffic and pedestrians and wild animals, though you'll just phase through the latter two which never stops being jarring - but it all feels like it's barely beyond surface level.

I will give the game credit for one thing in this regard, since I usually criticise it when it doesn't happen. The game has a photo mode. In fact it features several photo challenges to take pictures of certain things in certain places. When you enter photo mode you can change the weather and time of day, everything, but most importantly there's a rewind option. You don't have to pause the game exactly when you want to take a photo. Well done, points for that.

At 79p I can't really complain, but I'm not going to be in a rush to play The Crew Motorfest, which solves the location problem at least. I don't regret my time with The Crew 2, but I don't really think anything of it either which is probably a more damning conclusion.
 
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Soldier13Fox

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Nice buddy. Glad you’re liking it so far. Did you get anything on your hunting trip?
Did ok with the pheasants. Didn't limit out, but this trip was all about my new Vizsla with her first season hunting and she, while not perfect (wasn't expecting that) was awesome. So it's a win!
 
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Jovavic

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Oct 13, 2002
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Cloudpunk 7/10

Fun little story driven game, about eight hours long, solid voice acting and characters (especially Camus and Huxley), worth the 4 dollars I paid for it
 

Osprey

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I just finished Killing Time: Resurrected. It's the new remaster by Nightdive Studios of Killing Time, a 2.5D first-person shooter originally released for the 3DO in 1995 and then largely remade for Windows in 1996. It was completely unknown to me until a few days ago, but I trust Nightdive to remaster games worth playing, so I gave it a shot. I was impressed. Though the gameplay is very similar to other 90s shooters (Blood, especially, comes to mind) and unoriginal (i.e. run around, shoot enemies and pick up ammo, health and key cards), it is quite original in other ways.

First, it's set in the 1930s, but has ancient Egyptian enemies, as well as some goofy enemies like killer clowns and maids. It has a bit of quirky sense of humor. Second, the game world isn't a bunch of levels but one gigantic map that's almost seamless. When you move from one area of the map to another, there are no loading screens, just brief stuttering as the game loads the new area. It's pretty impressive for 1996. Third, the story is told through full motion video of costumed actors, not in cutscenes, but superimposed over the level in front of you as ghostly memories when triggered. It reminded me a lot of how later games like System Shock 2, BioShock and even recent games like Horizon: Zero Dawn also used a very similar device to tell their stories, just with 3D instead of FMV. It was neat to see an earlier example of it that I never knew about, as well as just a novel use of FMV.

Anyways, I enjoyed it. It was better than I expected for such an old game that I'd never played or even heard of. That's likely because the engine was already outdated when the game came out. As the graphics snob that I was at the time, I didn't pay any attention to 2.5D shooters like this after the fully-3D Quake was released earlier that year. I missed out, but I'm glad that I got to finally give it a chance and appreciate it, thanks to Nightdive (once again).
 
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Frankie Spankie

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Feb 22, 2009
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Station to Station - 8/10
This is a really cozy/relaxing puzzle game. It's not much of a train sim or management game. It's about finding the optimal path and order to create rails in to hit your goals. Bringing more goods to one location from one track will give you stack bonuses so you really want to organize your map accordingly. My only complaint about it is that you'll unlock new buildings to put stations in as you get more money per map. You will often times end up blocking yourself because you don't know what the next buildings will be. They always appear in the same spots so I feel like you end up playing it once to beat the level and then your hopes of hitting the goals relies on remembering the buildings.

You can see the early signs of a construction site where the buildings will appear and hovering your mouse over them will give you a name but then it's up to you to remember what goods it needs and produces. It would be nicer if it would show you everything so you can plan better on your first go around.

However, that's more of an issue if you really want to hit all the goals. Simply beating the levels outright is fun on its own. I really enjoyed the game all the way through. It took me about 16 hours to 100% and I loved every minute of it!
 
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SimGrindcore

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Every year around Remembrance Day/Veterans Day, I play or replay a WWI or WWII themed game. This years I played 2:

Brothers In Arms: Hell's Highway (Xbox 360, 2008): 6/10

This game is a product of it's gaming era. The game was made by GearBox and feels like a clunky 1st person Gears Of War set during WWII. It's supposed to be a tactical shooter since you command up to 3 different squads. The problem is, except the bazooka squad, they can't kill anything. So you have to go from cover to cover to gun everything in sight. I enjoyed the slow motion when you get a headshot tho. Also, checkpoint are sparse so if you die, you have to replay great chunks of the game.

The good part is the writing. The story is interesting and it makes you care about your squadmates. But there are looooooong cutscenes. The game ends on a cliffhanger but the sequel was never made.

Call Of Duty: Vanguard (Xbox One, 2021): 8/10

This game had bad reviews right from the start but I always give COD a chance. I mostly play campaigns, but I can enjoy multiplayer and zombie mode.

Right from the bat, the campaign reminded me those from Battlefield 1 and 5 as you play different protagonists in different locations and times. It's a good thing because I really enjoyed those games. The gameplay feels snappy. It's so satisfying hitting a target.

Every protagonist have a special hability. For example, Polina's special is the hability to crawl into tight space and climb on wall and it reminded me of the constrictor harness in Wolfenstein 2 and the Far cry series, both games/series I'm a fan. There are fun stealth sections and fun action set pieces where you gun everything in sight with a HMG. There is a new "boss" enemy type who is a bullet sponge which is kinda weird for a COD game.

The story is fun but not really history accurate. Be open minded here. The are movie-like cutscenes in between missions and they are so well acted. It's a treat!

I got a question though: why there is always a plane mission in those WW games? I hate controlling a plane so much! Definately the downside of the campaign for me.

Multiplayer is fun and there was no snipers/campers in my games. Zombie mode is cool too
 

Frankie Spankie

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Feb 22, 2009
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Dorchester, MA
I really loved the story in Hell's Highway and I'm still mad it ended on a cliffhanger with no sequel.

I haven't played it in probably over a decade now but I do specifically remember the gameplay was significantly better in Hell's Highway than the first two. If you didn't really care for Hell's Highway, do no waste your time on the other two.
 
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Turin

Erik Karlsson is good
Feb 27, 2018
24,393
29,025
Metaphor: Refantazio 8/10


Pros:
-World is cool.
-Art and UI is great, as usual.
-Twists in story are satisfying enough.
-Gameplay is fun, challenging enough combat that it respects you. It's very similar to Persona, but different enough that's it's still it's own thing. Some stuff in combat is annoying, but the variety of ways to approach it with the Archetypes makes it fun.

Cons:
-Pacing gets weird. It took me almost a month irl to finish the last month in the game. A lot happens at once and then there are big luls.
-Characters aren't as good as Persona, in my opinion. There are some good characters for sure, but I had a hard time truly caring about more than a couple this go around.
-Writing gets hamfisted and certain words are used far too often to the point where the dialogue can get actively annoying. The tropes this time around kind of get to be a bit much, without getting into spoilers - and thats with acknowledging that it's an anime game.
-Shockingly, the music was a major disappointment for me. Shoji Meguro's work on Shin Megami Tensei and Persona is much more memorable than this. Apart from a couple standouts which include that battle theme everyone has heard I wasn't particularly moved by any of the music.

I can see how it could be a 10/10 for some people, but with what I generally enjoy about these games - it's less of that than usual. So still a very good game, will probably replay it in the not-too-distant future, but overall I don't think it was as good as I expected it to be.
 

Frankie Spankie

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Feb 22, 2009
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Dorchester, MA
Shadow Complex Remastered - 9/10
This is seriously a great metroidvania. It's a lot smaller than a lot of metroidvanias but I think the smaller, more focused areas makes it a lot more fun to progress since you constantly feel like you're making progress. The upgrades get a little weak since it really just upgrades capacity of certain ammo types and after a few upgrades, there's not much point seeking out more. However the game play is where the game really shines.

Platforming is solid but the combat is really fun. You move in a 2D setting but shoot in a 3D setting. The game will just automatically aim in the background for any enemies back there. It feels really intuitive while the graphics feel fresh and unique, even though it's a 15 year old game. There are also a couple turret sections where you're just aiming straight into the background.

The story is your cookie cutter spy espionage story but it's all about the game play and exploration. It's a short and sweet metroidvania that despite being 15 years old, still does some unique things you don't see in other games today. This game is great and I can absolutely see the praise it received when it was first released. Shame that not only is there no sequel, but no other developers tried taking some of the fun ideas with the 2.5D combat.
 

Unholy Diver

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Oct 13, 2002
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in the midnight sea
Evil West 8/10

Solid game, great old west setting with the twist of being a vampire/monster hunter working to save the USA and President Grover Cleveland from a plot to infect the population with vampirism, game looks and plays pretty good, and the story is solid, worth a playthrough
 

Unholy Diver

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Oct 13, 2002
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in the midnight sea
Astro Bot - 8.5/10

Fun little platformer that posed some actual challenges despite it's cutesy appearance, some of those X, O, Square, Triangle, levels whooped my ass a lot. Very much enjoyed the nods to the many previous PS games throughout history, a great and timely fit to coincide with the 30th anniversary of the PS consoles
 

Frankie Spankie

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Feb 22, 2009
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Dorchester, MA
S.T.A.L.K.E.R. 2: Heart of Chornobyl - 9.5/10
I was a little late to the S.T.A.L.K.E.R. series playing them all back to back to back in 2012 (Call of Pripyat came out in 2009, being the last one of the series up to this point.) Since then, I became a huge fan of this series and was sad thinking I'll never see another, but I was fortunately very wrong, even if it took a long time!

S.T.A.L.K.E.R 2: Heart of Chornobyl is not for everyone. Don't think that just because you're a fan of shooters, you'll like this game. It is brutal, it is punishing, it is slow & methodical. You will die a lot. Every encounter is a danger. For those unaware, The Zone is hardcore. You can just as easily die to bandits, mutants, or taking the wrong step into an anomaly. The Zone is massive, especially compared to the older games. I'm surprised at how big and seamless the world really is. The only fast travel options are from base to base via guides so you'll be seeing a lot of it.

The gun play is solid, it's meant to be tough. Early enemies don't have much armor so they can be easy to take down but your guns are weak. You'll have to explore to find new guns as well as progress through the story. Mutants particularly are very tough and some are absolute tanks. Since they don't drop anything, you're best off just avoiding them as much as possible. However, even the human enemies late in the game will require being smart and having a strong load out because they are heavily armored.

The story starts off pretty slow in my opinion and a good portion of the early game just feels like fetch quests. I spent a lot of early time exploring The Zone but I didn't really start feeling invested with the story until probably 20 hours in. The story definitely does get more involved and more interesting as you progress with multiple different endings you can get. The game is morally gray all the way through which fits the theme perfectly. I personally loved the ending I got, I watched them all on YouTube and enjoyed all of them to different degrees. It's all about who you side with in the late game. Speaking of who you side with, there are factions but they feel rather pointless. It's hard to tell who's from which factions because they mostly look the same across factions. There's really no benefit to picking one over another other than which bases you're welcome to and which you are not.

I do wish the A-Life was more involved. I did see some which was always fun seeing a group of stalkers fight off a bloodsucker or something but it was few and far between. I'm curious how it'll be when the devs fix it. The optimization is also not good. A lot of people talk about crashes, my game didn't crash but my frame rate really chugged at certain spots with a 5800x3d and a 4090. There was one fight I actually had to drop all my settings because the frame rate dropped to unplayable levels and I couldn't beat it because of that. I know the game was delayed several times and the devs felt they couldn't keep delaying it, I'm sure they'll work on the optimization, but in its current state, it is just not good.

One minor thing that I didn't care for vs the older games is the way the stashes appeared on the map. I loved the older games where it would just put a marker on a general spot in the map for a stash and you had to find it based on the notes you found on the PDA for it. Sometimes they were really hard to find and you really had to go by the clues from the PDA. Those were particularly rewarding with some great loot. This game puts its exact location on the map. You just run to its exact location on your compass and it's right there. No real searching, it felt too easy.

Overall, I waited a long time for this game and it did not disappoint. Is it perfect? No, it still needs some work. But if you're a fan of the S.T.A.L.K.E.R. series, you'll love this game. If you haven't played the old ones and like slower, methodical shooters, you'll love this game. It's hardcore, The Zone is brutal, you will die, but you'll love every minute of it. Good hunting Stalker!
 

Unholy Diver

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Oct 13, 2002
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in the midnight sea
Tiger Woods PGA tour 2005 - 10++/10

I played this game a ton with my longtime best friend back when it first landed on the OG Xbox, we spent countless hours battling one another, I had also worked on the single player story mode but never finished it. Three years ago this January he took his life due to inner demons and mental health issues that I was unaware of, and part of me has been missing ever since. Going back to the game has brought back some good memories, and picked me up a little though actually finishing it feels a little bittersweet at the same time
 

x Tame Impala

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Tiger Woods PGA tour 2005 - 10++/10

I played this game a ton with my longtime best friend back when it first landed on the OG Xbox, we spent countless hours battling one another, I had also worked on the single player story mode but never finished it. Three years ago this January he took his life due to inner demons and mental health issues that I was unaware of, and part of me has been missing ever since. Going back to the game has brought back some good memories, and picked me up a little though actually finishing it feels a little bittersweet at the same time
Sorry to hear that man.
 

Shareefruck

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Apr 2, 2005
29,279
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Vancouver, BC
Balatro - 4.0 (Flawless)
As a huge fan of Animal Well and aggressively a non-fan of anything related to card games/gambling, I was skeptical of all the praise this was getting over it, but it's 100% deserved, IMO. Really well designed/satisfying. A deceptively simple/obvious yet inspired and perfectly executed concept (also easily the most addictive). Love all the build combos, most I can get up to is Ante 12 on normal difficulty, and got to credits up to Black Stake difficulty.

My game of the year, personally. Also, pretty solid year in general-- typically, I'm only engaged/invested in one or two games, but this year there were a lot.

Silent Hill 2 - 2.5 (Good)
As someone who wasn't sold on the concept/story/acting/delivery of the original, the remake really sold me/changed my mind and made everything click with me (despite a few awkwardly acted moments-- I know the intentional purpose of the surreal awkwardness, but some are awkward in a good way, and some are awkward in a bad way). As far as stories in videogames that are delivered cinematically like movies go, I think this may be the best (and just about the only one whose writing holds up such that if it were directly a movie, it would still be very good), in my opinion. The political controversy surrounding Angela's character model turned out to be nothing (her face works better for the role than the original look).

In terms of flaws, I'm not a fan of the Maria voice actress and found her unintentionally annoying a lot of the time, and mechanically, I don't care for how much bloat it added to the original-- it has no business being a 15-20 hour game.

2024 Games Played:
1. Balatro - 4.0 (Flawless)

2. Animal Well - 3.5 (Great) (more or less perfectly designed as well, but the personality of it is missing something)
3. Black Myth Wukong - 3.5 (Great) (it's mechanically very fun but flawed, but I absolutely love it as an adaptation of the source material-- easily the most soaring heights of the year)
4. Silent Hill 2 Remake - 2.5 (Good)
5. Final Fantasy VII Rebirth - 1.5 (Neutral)
6. Cocoon - 1.5 (Neutral)

7. Prince of Persia: The Lost Crown - 1.0 (Negative)

Interested:
Starstruck: Hands of Time, Thank Goodness You're Here, Metal Slug Tactics, Pepper Grinder
Not Interested:
Astrobot, Metaphor Refantazio

Updated Favorite Games:

5.0 (Unreserved Favorite)
1. Disco Elysium

2. Kentucky Route Zero
3. Celeste
(hoping Outer Wilds and FFT Reborn ends up around here)
4. Tactics Ogre Reborn
5. Into the Breach
6. Inside
7. Downwell


4.5 (Masterful)
(hoping Sekiro ends up around here)
8. Final Fantasy Tactics: War of the Lions
9. Super Metroid
10. Hollow Knight
11. Tunic


4.0 (Immaculate)
(expecting Bloodborne to place here, based on incomplete exposure)
12. Portal
13. Garou: Mark of the Wolves
14. Street Fighter III: 3rd Strike
15. Balatro


3.5 (Great)
17. Shadow of the Colossus
18. Animal Well
19. Black Myth: Wukong
20. Final Fantasy VII

21. Hyper Light Drifter
22. Portal 2
23. Journey
 
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