Journey to the Savage Planet (PS4, 2020)
Journey to the Savage Planet is a first person shooter about... an explorer, employed by Kindred Aerospace to go and explore space and find planets with creatures, resources and so on, and catalogue them. Maybe alert Kindred if there's anything valuable they should come to exploit. Only when the explorer crash lands on ARY-26 it's not actually a planet, and there's a lot more life on it than first thought. Including a giant, foreboding tower that was clearly built by an advanced species.
The bulk of the gameplay is centred around exploring, cataloguing the world and doing some platforming. You can scan creatures and plants to find out what they're called. You have a pistol which you can shoot any aggressive creatures with. Some will attack you, some won't. As you progress you'll be able to unlock side-quests to upgrade your pistol and equipment, allowing you to jump higher, use your jetpack multiple times to effectively triple jump, that sort of thing. There are lots of creatures and plants which require different approaches to survive, but everything ultimately comes down to firing and moving as much as you can. Nothing's going to kill you unless you get stuck somewhere, or you haven't found many health upgrades.
The platforming element is a little different, and is arguably the game's main strength. If a double jump is fun, an extremely powerful quadruple jump which effectively lets you fly around for a few seconds is even more fun. There's a grapple system which allows for horizontal and vertical movement, and this just ends up being a satisfying way of spending your time.
While there isn't much interaction with the world outside of the scanning and shooting, the game features an assortment of plants which function as grenades. You find a plant, you pick off a fruit which works as a bomb, or an electric shock, you have to throw it quickly because it's not stable and your suit can't handle it. But then you do a little side-quest and then you can collect and hold them and then the story can move on. There's some nice variety in the combat and exploration available through this but it typifies one of the game's biggest problems. At times it feels very procedural. You need to get somewhere. You find something in the way, so you need to go and find or make something to allow you to move on. Then you go a bit further until the same thing happens with a different plant. In a game which is ostensibly about exploration it feels a bit hollow.
Despite what I said about the movement, the world itself isn't that interesting to explore. I don't really know that there's a word or phrase for how I felt while I was playing but I suppose I never really felt involved. I didn't care about the planet. Even by the time I got to the end and found out why it was the way it was, I wasn't invested enough for it to have any impact. There's DLC which focuses on a specific area which has been repurposed as a retirement village and this feels more contained and eventful, but the planet as a whole doesn't have a lot going for it. Despite having lots of creatures it feels quite empty, and I think this was my biggest problem.
Fortunately for players living in a world in the midst of a capitalistic death rattle, Journey to the Savage Planet is a bit subversive. You work for Kindred Aerospace, whose media is very keen to tell you that they're the 4th best interstellar exploration company and that you are worth less than literally everything else on wherever it is you've landed. There are adverts on the screen inside your ship for things like mind wipes that purge all bad thoughts, or the Meat Buddy, where you can pour all your leftover meat into a contraption that turns it into a little pet. You also have a voice in your head from the ship's computer giving you snarky reminders and advice, or the head of Kindred popping up on the screens to give you special messages because you've landed on a planet with something valuable on it. The game is short enough that this content just manages to land on the right side of amusing rather than obnoxious. Ultimately it's just about as frothy as the gameplay, but after finishing the game and seeing (I'm pretty sure) all of this stuff, it's never bad.
If you've read all of this and decided you want to play Journey to the Savage Planet, the good news is there's also a co-op mode available if you have friends. It's short, it's fun, it's made with a reasonable degree of care and creativity. It's not genre defining, but it's a game I don't see anyone actively disliking.