TES IV: Oblivion Remaster Leak

Turin

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Feb 27, 2018
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Oblivion Leak Reveals 'Remastered' Title, Upgrades, and Deluxe Edition

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It's apparently real. Very curious to see how Oblivion can possibly exist without it's janky, fever-dream charm. I'm pretty excited, but with a certain amount of skepticism that they can keep the charm of the original.
 
A larger image and a few more:

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It looks like the world is now in the middle of a drought. To me, a lot of Oblivion's charm was in how lush and green everything was. The lower right image in the first screenshot, especially, makes me worried that they changed the look of the game too much.
 
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Like I said in the Xbox thread, it's different but I like the look. I'm mostly concerned about what changes were made to the gameplay and voice acting.

I wonder when we will see the Fallout 3 remaster that was leaked alongside this game.
 
The bloom and whatnot was a bit much in the original game, but that and the colorfulness of the world made it feel inviting and yet slightly strange and otherworldly at the same time.

I much preferred that style to the muddiness and realism of Skyrim. This remake doesn't look as ugly as that game, but it's still a bit disappointing. Those screenshots looks like they could be from any other modern open world RPG, it doesn't stand out.
 
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The bloom and whatnot was a bit much in the original game, but that and the colorfulness of the world made it feel inviting and yet slightly strange and otherworldly at the same time.

I much preferred that style to the muddiness and realism of Skyrim. This remake doesn't look as ugly as that game, but it's still a bit disappointing. Those screenshots looks like they could be from any other modern open world RPG, it doesn't stand out.
I don't think Skyrim is ugly at all but yea, the fact that Oblivion looked the way it did was a huge point of identity for it, it was supposed to be vibrant. Why is Cyrodiil not green?
 
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I would love to see the global level scaling go in favor of a system where enemy levels scale within a set range like New Vegas. Armor scaling should be gone altogether. The combat could also definitely use some work, it doesn't feel good at all today.

I imagine some other elements like the persuasion minigame might change but I'd like to see everything else stay the same.
 
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I hope they don't touch any of the core mechanics except for how the game levels/level scaling.
I might be remembering wrong but did oblivion have the percent chance that rpg hit/miss dice roll thing when you attacked? I know morrowind for sure did but I can’t remember if oblivion did.
 
Looking forward to immersing myself in this game once again.

 
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Oblivion was my first TES but I think a lot of the flaws were fixed by Skyrim.

Imperial City is vast but empty. The level scaling of the monsters is weird.

With heavy modding it might be worth playing again.
 
I might be remembering wrong but did oblivion have the percent chance that rpg hit/miss dice roll thing when you attacked? I know morrowind for sure did but I can’t remember if oblivion did.
No they did away with that in Oblivion. Personally I never had a problem with that in Morrowind, it's a beginner issue which makes some sense but as you advance your skills you stop noticing it. Even then at the beginner stage I'm not sure if I noticed it much because in both games you're basically swinging till the enemy goes down, and Oblivion filtered out a lot of options/choice.

Thinking about the only 'ease of use' change I liked getting away from Morrowind, not sure if it started in Oblivion or Skyrim, is natural mana regen. In Morrowind you only got your mana back by drinking a potion or resting. I've always had an aversion to 'resting to get your mages magic back' in CRPG's, so I recall with Morrowind I opened the modding toolkit and made myself a character with mana regen.
 
No they did away with that in Oblivion. Personally I never had a problem with that in Morrowind, it's a beginner issue which makes some sense but as you advance your skills you stop noticing it. Even then at the beginner stage I'm not sure if I noticed it much because in both games you're basically swinging till the enemy goes down, and Oblivion filtered out a lot of options/choice.
I've been re-playing Daggerfall, which also has it, and didn't really notice it until I wanted to test something a few days ago and started a new game without customizing my character. I was swinging and swinging at the lowest of enemies and rarely registering any hits. I didn't have that problem when I made my real character and assigned him the proper skills and attributes (as well as a dagger, whose speed probably made the misses even less noticeable). So, I'd say that it's a beginner issue in that game, too, and possibly not even much of one then if you build your character right. In fact, Daggerfall is notorious for being very difficult or very easy depending on your character build. That's why it pays to follow a guide rather than going with a pre-built or randomized character. It's been a long time since I played Morrowind, but it might be similar.
 

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