BrindAmours Army
JFW
- Dec 30, 2013
- 1,934
- 2,961
No.
Presumably, higher tax rates lead to better governmental services.
By negating tax rate, you negate the fact that in areas where you pay more in taxes, the government has the ability to do more for you.
If you want to consider the variables that could influence a player's decision to sign in one team vs. another, you're going to need one hell of an actuary (or realistically, one hell of a team of them).
Relevant factors I can think of off the top of my head:
If you want to control for local variables, you're going to have to account for much more than merely income tax, to the point where it would be impossible to accurately determine final values. And if you only want to control for income tax, you're ignoring the value gained or lost due to services provided from the income tax, as well as any and every other factor that will affect the desirableness of a team.
Presumably, higher tax rates lead to better governmental services.
By negating tax rate, you negate the fact that in areas where you pay more in taxes, the government has the ability to do more for you.
If you want to consider the variables that could influence a player's decision to sign in one team vs. another, you're going to need one hell of an actuary (or realistically, one hell of a team of them).
Relevant factors I can think of off the top of my head:
- Federal Income Tax
- State Income Tax
- Local Income Tax (if that is a thing anywhere)
- Sales Tax
- Property Tax
- Other assorted taxes
- Shittiness of Winter Weather
- Shittiness of Summer Weather
- Distance from an ocean
- Distance from mountains
- Value of recreational activities within x distance from team city
- Quality of education
- Air quality
- Home value
- Value of government services available in the area?
- Traffic
- Odds of forest fires
- Odds of hurricanes
- Odds of tornadoes
- Odds of earthquakes
- Odds of flooding
- What plant's can be/are grown in the area?
- Pet laws
- Laws restricting individual freedom
- Licensing requirements for [job desired] (the player's might not care about that, but their significant others might)
- Shittiness of local fanbase
- Degree of privacy to be expected
- Crime rate
- Amount of sales expected from licensed products
- etc.
If you want to control for local variables, you're going to have to account for much more than merely income tax, to the point where it would be impossible to accurately determine final values. And if you only want to control for income tax, you're ignoring the value gained or lost due to services provided from the income tax, as well as any and every other factor that will affect the desirableness of a team.